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Generic motion understanding from video involves not only tracking objects, but also perceiving how their surfaces deform and move. This information is useful to make inferences about 3D shape, physical properties and object interactions.…

Computer Vision and Pattern Recognition · Computer Science 2023-04-03 Carl Doersch , Ankush Gupta , Larisa Markeeva , Adrià Recasens , Lucas Smaira , Yusuf Aytar , João Carreira , Andrew Zisserman , Yi Yang

Existing work on fairness modeling commonly assumes that sensitive attributes for all instances are fully available, which may not be true in many real-world applications due to the high cost of acquiring sensitive information. When…

Machine Learning · Computer Science 2023-03-15 Guanchu Wang , Mengnan Du , Ninghao Liu , Na Zou , Xia Hu

With the growing prevalence of large language models, it is increasingly common to annotate datasets for machine learning using pools of crowd raters. However, these raters often work in isolation as individual crowdworkers. In this work,…

Computers and Society · Computer Science 2024-08-05 Sonja Schmer-Galunder , Ruta Wheelock , Scott Friedman , Alyssa Chvasta , Zaria Jalan , Emily Saltz

Can a video generation model be repurposed as an interactive world simulator? We explore the affordance perception potential of text-to-video models by teaching them to predict human-environment interaction. Given a scene image and a prompt…

Computer Vision and Pattern Recognition · Computer Science 2025-07-02 Mengyi Shan , Zecheng He , Haoyu Ma , Felix Juefei-Xu , Peizhao Zhang , Tingbo Hou , Ching-Yao Chuang

High-quality training data play a key role in image segmentation tasks. Usually, pixel-level annotations are expensive, laborious and time-consuming for the large volume of training data. To reduce labelling cost and improve segmentation…

Computer Vision and Pattern Recognition · Computer Science 2021-10-27 Yuying Hao , Yi Liu , Zewu Wu , Lin Han , Yizhou Chen , Guowei Chen , Lutao Chu , Shiyu Tang , Zhiliang Yu , Zeyu Chen , Baohua Lai

Identifying deepfake videos on social media platforms is challenged by dynamic spatio-temporal artifacts and inadequate user tools. This hinders both critical viewing by users and scalable moderation on platforms. Here, we present Collab, a…

Human-Computer Interaction · Computer Science 2026-01-27 Shuning Zhang , Linzhi Wang , Shixuan Li , Yuanyuan Wu , Yuwei Chuai , Luoxi Chen , Xin Yi , Hewu Li

In recent years, supervised learning has become the dominant paradigm for training deep-learning based methods for 3D object detection. Lately, the academic community has studied 3D object detection in the context of autonomous vehicles…

Computer Vision and Pattern Recognition · Computer Science 2023-03-14 Wesley Chen , Andrew Edgley , Raunak Hota , Joshua Liu , Ezra Schwartz , Aminah Yizar , Neehar Peri , James Purtilo

Manual spatio-temporal annotation of human action in videos is laborious, requires several annotators and contains human biases. In this paper, we present a weakly supervised approach to automatically obtain spatio-temporal annotations of…

Computer Vision and Pattern Recognition · Computer Science 2016-05-27 Waqas Sultani , Mubarak Shah

A common practice in building NLP datasets, especially using crowd-sourced annotations, involves obtaining multiple annotator judgements on the same data instances, which are then flattened to produce a single "ground truth" label or score,…

Computation and Language · Computer Science 2021-10-13 Vinodkumar Prabhakaran , Aida Mostafazadeh Davani , Mark Díaz

Human-Computer Interaction has been shown to lead to improvements in machine learning systems by boosting model performance, accelerating learning and building user confidence. In this work, we aim to alleviate the expectation that human…

Machine Learning · Computer Science 2024-03-29 Jonathan Erskine , Matt Clifford , Alexander Hepburn , Raúl Santos-Rodríguez

This paper is on active learning where the goal is to reduce the data annotation burden by interacting with a (human) oracle during training. Standard active learning methods ask the oracle to annotate data samples. Instead, we take a…

Computer Vision and Pattern Recognition · Computer Science 2017-08-03 Miriam W. Huijser , Jan C. van Gemert

The field of Automatic Music Generation has seen significant progress thanks to the advent of Deep Learning. However, most of these results have been produced by unconditional models, which lack the ability to interact with their users, not…

Sound · Computer Science 2022-12-22 Pedro Neves , Jose Fornari , João Florindo

Repositories of images with semantic and emotion content descriptions are valuable tools in many areas such as Affective Computing and Human-Computer Interaction, but they are also important in the development of multimodal searchable…

Information Retrieval · Computer Science 2017-12-06 Marko Horvat , Anton Grbin , Gordan Gledec

Annotated 3D scene data is scarce and expensive to acquire, while abundant unlabeled videos are readily available on the internet. In this paper, we demonstrate that carefully designed data engines can leverage web-curated, unlabeled videos…

Computer Vision and Pattern Recognition · Computer Science 2026-04-27 Yixin Chen , Yaowei Zhang , Huangyue Yu , Junchao He , Yan Wang , Jiangyong Huang , Hongyu Shen , Junfeng Ni , Shaofei Wang , Baoxiong Jia , Song-Chun Zhu , Siyuan Huang

Arabic-language patient feedback remains under-analysed because dialect diversity and scarce aspect-level sentiment labels hinder automated assessment. To address this gap, we introduce EHSAN, a data-centric hybrid pipeline that merges…

Computation and Language · Computer Science 2025-08-05 Eman Alamoudi , Ellis Solaiman

Recent advancements in visual generative models have enabled high-quality image and video generation, opening diverse applications. However, evaluating these models often demands sampling hundreds or thousands of images or videos, making…

Computer Vision and Pattern Recognition · Computer Science 2025-08-22 Fan Zhang , Shulin Tian , Ziqi Huang , Yu Qiao , Ziwei Liu

The ability to accurately capture and express emotions is a critical aspect of creating believable characters in video games and other forms of entertainment. Traditionally, this animation has been achieved with artistic effort or…

Graphics · Computer Science 2023-07-19 Jack Saunders , Steven Caulkin , Vinay Namboodiri

Retrieval Augmented Generation (RAG) is an important aspect of conversing with Large Language Models (LLMs) when factually correct information is important. LLMs may provide answers that appear correct, but could contain hallucinated…

Computation and Language · Computer Science 2025-08-28 Kshitij Fadnis , Sara Rosenthal , Maeda Hanafi , Yannis Katsis , Marina Danilevsky

Generative Adversarial Networks (GANs) have shown great success in many applications. In this work, we present a novel method that leverages human annotations to improve the quality of generated images. Unlike previous paradigms that…

Computer Vision and Pattern Recognition · Computer Science 2019-11-18 Juanyong Duan , Sim Heng Ong , Qi Zhao

We present factgenie: a framework for annotating and visualizing word spans in textual model outputs. Annotations can capture various span-based phenomena such as semantic inaccuracies or irrelevant text. With factgenie, the annotations can…

Computation and Language · Computer Science 2024-07-26 Zdeněk Kasner , Ondřej Plátek , Patrícia Schmidtová , Simone Balloccu , Ondřej Dušek