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Machine learning models have shown increased accuracy in classification tasks when the training process incorporates human perceptual information. However, a challenge in training human-guided models is the cost associated with collecting…
TASED-Net is a 3D fully-convolutional network architecture for video saliency detection. It consists of two building blocks: first, the encoder network extracts low-resolution spatiotemporal features from an input clip of several…
Understanding the emotional impact of videos is crucial for applications in content creation, advertising, and Human-Computer Interaction (HCI). Traditional affective computing methods rely on self-reported emotions, facial expression…
Image captioning has been recently gaining a lot of attention thanks to the impressive achievements shown by deep captioning architectures, which combine Convolutional Neural Networks to extract image representations, and Recurrent Neural…
Predicting human gaze in video is fundamental to advancing scene understanding and multimodal interaction. While traditional saliency maps provide spatial probability distributions and scanpaths offer ordered fixations, both abstractions…
Thermal images are mainly used to detect the presence of people at night or in bad lighting conditions, but perform poorly at daytime. To solve this problem, most state-of-the-art techniques employ a fusion network that uses features from…
Salient object detection has become an important task in many image processing applications. The existing approaches exploit background prior and contrast prior to attain state of the art results. In this paper, instead of using background…
This article reports on an investigation of the use of convolutional neural networks to predict the visual attention of chess players. The visual attention model described in this article has been created to generate saliency maps that…
Tracking the movement of human eyes is expected to yield natural and convenient applications based on human-computer interaction (HCI). To implement an effective eye-tracking system, eye movements must be recorded without placing any…
In this paper, we present a novel methodology we call MDS-ViTNet (Multi Decoder Saliency by Vision Transformer Network) for enhancing visual saliency prediction or eye-tracking. This approach holds significant potential for diverse fields,…
Most of current studies on human gaze and saliency modeling have used high-quality stimuli. In real world, however, captured images undergo various types of distortions during the whole acquisition, transmission, and displaying chain. Some…
We introduce ViDaS, a two-stream, fully convolutional Video, Depth-Aware Saliency network to address the problem of attention modeling ``in-the-wild", via saliency prediction in videos. Contrary to existing visual saliency approaches using…
Computational saliency models for still images have gained significant popularity in recent years. Saliency prediction from videos, on the other hand, has received relatively little interest from the community. Motivated by this, in this…
As the complexity of 3D digital content grows exponentially, understanding human visual attention is critical for optimizing rendering and processing resources. Therefore, reliable 3D mesh saliency ground truth (GT) is essential for…
Eye tracking in recommender systems can provide an additional source of implicit feedback, while helping to evaluate other sources of feedback. In this study, we use eye tracking data to inform a collaborative filtering model for movie…
In this paper, we describe our study on how humans allocate their attention during visual crowd counting. Using an eye tracker, we collect gaze behavior of human participants who are tasked with counting the number of people in crowd…
We introduce a saliency-based distortion layer for convolutional neural networks that helps to improve the spatial sampling of input data for a given task. Our differentiable layer can be added as a preprocessing block to existing task…
Video salient object detection models trained on pixel-wise dense annotation have achieved excellent performance, yet obtaining pixel-by-pixel annotated datasets is laborious. Several works attempt to use scribble annotations to mitigate…
Conducting collaborative tasks, e.g., multi-user game, in virtual reality (VR) could enable us to explore more immersive and effective experience. However, for current VR systems, users cannot communicate properly with each other via their…
Recent results suggest that state-of-the-art saliency models perform far from optimal in predicting fixations. This lack in performance has been attributed to an inability to model the influence of high-level image features such as objects.…