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Navigating dynamic physical environments without obstructing or damaging human assets is of quintessential importance for social robots. In this work, we solve autonomous drone navigation's sub-problem of predicting out-of-domain human and…

Artificial Intelligence · Computer Science 2024-04-02 Aryan Garg , Renu M. Rameshan

Distributed optimization and Nash equilibrium (NE) seeking problems have drawn much attention in the control community recently. This paper studies a class of non-cooperative games, known as N-cluster game, which subsumes both cooperative…

Optimization and Control · Mathematics 2023-03-01 Yipeng Pang , Guoqiang Hu

In a Stackelberg game, a leader commits to a randomized strategy, and a follower chooses their best strategy in response. We consider an extension of a standard Stackelberg game, called a discrete-time dynamic Stackelberg game, that has an…

Computer Science and Game Theory · Computer Science 2022-02-11 Niklas Lauffer , Mahsa Ghasemi , Abolfazl Hashemi , Yagiz Savas , Ufuk Topcu

Constructing effective algorithms to converge to Nash Equilibrium (NE) is an important problem in algorithmic game theory. Prior research generally posits that the upper bound on the convergence rate for games is $O\left(T^{-1/2}\right)$.…

Computer Science and Game Theory · Computer Science 2024-09-06 Qi Ju , Falin Hei , Yuxuan Liu , Zhemei Fang , Yunfeng Luo

Dynamic games can be an effective approach for modeling interactive behavior between multiple competitive agents in autonomous racing and they provide a theoretical framework for simultaneous prediction and control in such scenarios. In…

Robotics · Computer Science 2024-04-02 Edward L. Zhu , Francesco Borrelli

We study automated intrusion response for an IT infrastructure and formulate the interaction between an attacker and a defender as a partially observed stochastic game. To solve the game we follow an approach where attack and defense…

Systems and Control · Electrical Eng. & Systems 2024-04-23 Kim Hammar , Rolf Stadler

Humans often assume that robots are rational. We believe robots take optimal actions given their objective; hence, when we are uncertain about what the robot's objective is, we interpret the robot's actions as optimal with respect to our…

Robotics · Computer Science 2019-09-13 Dylan P. Losey , Dorsa Sadigh

As mobile robots are increasingly deployed in human environments, enabling them to predict how people perceive them is critical for socially adaptable navigation. Predicting perceptions is challenging for two main reasons: (1) HRI…

Robotics · Computer Science 2026-03-13 Maximilian Diehl , Nathan Tsoi , Gustavo Chavez , Karinne Ramirez-Amaro , Marynel Vázquez

While Nash equilibrium in extensive-form games is well understood, very little is known about the properties of extensive-form correlated equilibrium (EFCE), both from a behavioral and from a computational point of view. In this setting,…

Computer Science and Game Theory · Computer Science 2019-10-29 Gabriele Farina , Chun Kai Ling , Fei Fang , Tuomas Sandholm

We consider a class of two-player turn-based zero-sum games on graphs with reachability objectives, known as reachability games, where the objective of Player 1 (P1) is to reach a set of goal states, and that of Player 2 (P2) is to prevent…

Computer Science and Game Theory · Computer Science 2020-07-16 Abhishek N. Kulkarni , Jie Fu

Nash equilibrium (NE) assumes that players always make a best response. However, this is not always true; sometimes people cooperate even it is not a best response to do so. For example, in the Prisoner's Dilemma, people often cooperate.…

Computer Science and Game Theory · Computer Science 2014-12-23 Nan Rong , Joseph Y. Halpern

In this paper, we study the use of deception for strategic planning in adversarial environments. We model the interaction between the agent (player 1) and the adversary (player 2) as a two-player concurrent game in which the adversary has…

Computer Science and Game Theory · Computer Science 2020-08-03 Lening Li , Haoxiang Ma , Abhishek N. Kulkarni , Jie Fu

We introduce DREAM, a deep reinforcement learning algorithm that finds optimal strategies in imperfect-information games with multiple agents. Formally, DREAM converges to a Nash Equilibrium in two-player zero-sum games and to an…

Machine Learning · Computer Science 2020-12-01 Eric Steinberger , Adam Lerer , Noam Brown

Deception is a common defense mechanism against adversaries with an information disadvantage. It can force such adversaries to select suboptimal policies for a defender's benefit. We consider a setting where an adversary tries to learn the…

Systems and Control · Electrical Eng. & Systems 2026-02-20 Filippos Fotiadis , Aris Kanellopoulos , Kyriakos G. Vamvoudakis , Ufuk Topcu

The approximation of mixed Nash equilibria (MNE) for zero-sum games with mean-field interacting players has recently raised much interest in machine learning. In this paper we propose a mean-field gradient descent dynamics for finding the…

Optimization and Control · Mathematics 2025-05-13 Yulong Lu , Pierre Monmarché

A fundamental problem in noncooperative dynamic game theory is the computation of Nash equilibria under different information structures, which specify the information available to each agent during decision-making. Prior work has…

Computer Science and Game Theory · Computer Science 2026-03-20 Janani S K , Kushagra Gupta , Ufuk Topcu , David Fridovich-Keil

In mobile robotics and autonomous driving, it is natural to model agent interactions as the Nash equilibrium of a noncooperative, dynamic game. These methods inherently rely on observations from sensors such as lidars and cameras to…

Multiagent Systems · Computer Science 2026-04-02 Tianyu Qiu , David Fridovich-Keil

Real-world robotic applications, from autonomous exploration to assistive technologies, require adaptive, interpretable, and data-efficient learning paradigms. While deep learning architectures and foundation models have driven significant…

Robotics · Computer Science 2025-06-11 Octavio Arriaga , Rebecca Adam , Melvin Laux , Lisa Gutzeit , Marco Ragni , Jan Peters , Frank Kirchner

This work proposes a policy learning algorithm for seeking generalised feedback Nash equilibria (GFNE) in $N_P$-player noncooperative dynamic games. We consider linear-quadratic games with stochastic dynamics and design a best-response…

Optimization and Control · Mathematics 2025-06-13 Otacilio B. L. Neto , Michela Mulas , Francesco Corona

Shared autonomy functions as a flexible framework that empowers robots to operate across a spectrum of autonomy levels, allowing for efficient task execution with minimal human oversight. However, humans might be intimidated by the…

Robotics · Computer Science 2025-12-01 Yingke Li , Fumin Zhang