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Related papers: ORRB -- OpenAI Remote Rendering Backend

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Physics-based simulations have accelerated progress in robot learning for driving, manipulation, and locomotion. Yet, a fast, accurate, and robust surgical simulation environment remains a challenge. In this paper, we present…

Radio-based methods such as Ultra-Wideband (UWB) and RAdio Detection And Ranging (radar), which have traditionally seen limited adoption in robotics, are experiencing a boost in popularity thanks to their robustness to harsh environmental…

Robotics · Computer Science 2026-03-10 Andrés Martínez-Silva , David Alejo , Luis Merino , Fernando Caballero

A key component of any robot is the interface between robotics middleware software and physical motors. New robots often use arbitrary, messy mixtures of closed and open motor drivers and error-prone physical mountings, wiring, and…

Robotics · Computer Science 2025-08-21 Chris Waltham , Andy Perrett , Rakshit Soni , Charles Fox

Due to the COVID-19 pandemic, conducting Human-Robot Interaction (HRI) studies in person is not permissible due to social distancing practices to limit the spread of the virus. Therefore, a virtual reality (VR) simulation with a virtual…

Robotics · Computer Science 2020-11-09 Andre Cleaver , Darren Tang , Victoria Chen , Jivko Sinapov

The growing ambition for space exploration demands robust autonomous systems that can operate in unstructured environments under extreme extraterrestrial conditions. The adoption of robot learning in this domain is severely hindered by the…

Robotics · Computer Science 2025-09-30 Andrej Orsula , Matthieu Geist , Miguel Olivares-Mendez , Carol Martinez

Human interaction is essential for issuing personalized instructions and assisting robots when failure is likely. However, robots remain largely black boxes, offering users little insight into their evolving capabilities and limitations. To…

Human-Computer Interaction · Computer Science 2026-01-22 Lauren W. Wang , Mohamed Kari , Parastoo Abtahi

We introduce a novel distributed rendering approach to generate high-quality graphics in thin-client games and VR applications. Many mobile devices have limited computational power to achieve ray tracing in real-time. Hence,…

Graphics · Computer Science 2022-10-12 Yu Wei Tan , Louiz Kim-Chan , Anthony Halim , Anand Bhojan

We present OpenRBC, a coarse-grained molecular dynamics code, which is capable of performing an unprecedented in silico experiment --- simulating an entire mammal red blood cell lipid bilayer and cytoskeleton as modeled by 4 million…

The ability to autonomously navigate safely, especially within dynamic environments, is paramount for mobile robotics. In recent years, DRL approaches have shown superior performance in dynamic obstacle avoidance. However, these…

We present ONeRF, a method that automatically segments and reconstructs object instances in 3D from multi-view RGB images without any additional manual annotations. The segmented 3D objects are represented using separate Neural Radiance…

Computer Vision and Pattern Recognition · Computer Science 2022-11-23 Shengnan Liang , Yichen Liu , Shangzhe Wu , Yu-Wing Tai , Chi-Keung Tang

Advancements in heterogeneous computing technologies enable the significant potential of virtual reality (VR) applications. To offer the best user experience (UX), a system should adopt an untethered, wireless-network-based architecture to…

Networking and Internet Architecture · Computer Science 2021-01-20 Alec Rohloff , Zackary Allen , Kung-Min Lin , Joshua Okrend , Chengyi Nie , Yu-Chia Liu , Hung-Wei Tseng

Using a game engine, we have developed a virtual environment which models important aspects of critical incident scenarios. We focused on modelling phenomena relating to the identification and gathering of key forensic evidence, in order to…

Artificial Intelligence · Computer Science 2018-12-18 David L. Smyth , Frank G. Glavin , Michael G. Madden

With the rapid development of simulation tools, the development and validation of autonomous robotic systems have become more efficient before real-world deployment. This paper presents a simulation-to-real implementation of an autonomous…

Robotics · Computer Science 2026-05-28 Vinh Nguyen , Gia-Uy Le , Tien-Dat Nguyen , Tri-Tin Nguyen , Vinh-Hao Nguyen

Classically, rasterization techniques are performed for real-time rendering to meet the constraint of interactive frame rates. However, such techniques do not produce realistic results as compared to ray tracing approaches. Hence, hybrid…

Graphics · Computer Science 2022-10-31 Yu Wei Tan , Alden Tan , Nicholas Nge , Anand Bhojan

We present the Light Augmented Reality System LARS as an open-source and cost-effective tool. LARS leverages light-projected visual scenes for indirect robot-robot and human-robot interaction through the real environment. It operates in…

Robotics · Computer Science 2024-11-04 Mohsen Raoufi , Pawel Romanczuk , Heiko Hamann

Depth estimation is a fundamental component of spatial perception for autonomous driving and other unmanned systems operating in open urban environments. Existing depth datasets such as KITTI, nuScenes, and DDAD have advanced the field but…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Xianda Guo , Ruijun Zhang , Yiqun Duan , Ruilin Wang , Matteo Poggi , Keyuan Zhou , Wenzhao Zheng , Wenke Huang , Gangwei Xu , Yanlun Peng , Yuan Si , Qin Zou

Offline reinforcement learning (ORL) holds great promise for robot learning due to its ability to learn from arbitrary pre-generated experience. However, current ORL benchmarks are almost entirely in simulation and utilize contrived…

Robotics · Computer Science 2022-10-14 Gaoyue Zhou , Liyiming Ke , Siddhartha Srinivasa , Abhinav Gupta , Aravind Rajeswaran , Vikash Kumar

Visibility information is critical in game AI applications, but the computational cost of raycasting-based methods poses a challenge for real-time systems. To address this challenge, we propose a novel method that represents a partitioned…

Computer Vision and Pattern Recognition · Computer Science 2024-07-08 Zhi Ying , Nicholas Edwards , Mikhail Kutuzov

This paper introduces IRIS, an Immersive Robot Interaction System leveraging Extended Reality (XR). Existing XR-based systems enable efficient data collection but are often challenging to reproduce and reuse due to their specificity to…

Data-driven algorithms have surpassed traditional techniques in almost every aspect in robotic vision problems. Such algorithms need vast amounts of quality data to be able to work properly after their training process. Gathering and…