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Related papers: Inductive general game playing

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One practical requirement in solving dynamic games is to ensure that the players play well from any decision point onward. To satisfy this requirement, existing efforts focus on equilibrium refinement, but the scalability and applicability…

Multiagent Systems · Computer Science 2021-08-24 Weizhe Chen , Zihan Zhou , Yi Wu , Fei Fang

After the recent groundbreaking results of AlphaGo and AlphaZero, we have seen strong interests in deep reinforcement learning and artificial general intelligence (AGI) in game playing. However, deep learning is resource-intensive and the…

Artificial Intelligence · Computer Science 2018-10-17 Hui Wang , Michael Emmerich , Aske Plaat

Machine learning for procedural content generation has recently become an active area of research. Levels vary in both form and function and are mostly unrelated to each other across games. This has made it difficult to assemble suitably…

Artificial Intelligence · Computer Science 2021-08-11 Philip Bontrager , Julian Togelius

Linear Genetic Programming (LGP) is a powerful technique that allows for a variety of problems to be solved using a linear representation of programs. However, there still exists some limitations to the technique, such as the need for…

Neural and Evolutionary Computing · Computer Science 2026-01-16 Urmzd Mukhammadnaim

Leader-follower general-sum stochastic games (LF-GSSGs) model sequential decision-making under asymmetric commitment, where a leader commits to a policy and a follower best responds, yielding a strong Stackelberg equilibrium (SSE) with…

Computer Science and Game Theory · Computer Science 2025-12-08 Jilles Steeve Dibangoye , Thibaut Le Marre , Ocan Sankur , François Schwarzentruber

A general position set of a graph $G$ is a set of vertices $S$ in $G$ such that no three vertices from $S$ lie on a common shortest path. In this paper we introduce and study the general position achievement game. The game is played on a…

Combinatorics · Mathematics 2021-11-16 Sandi Klavžar , Neethu P. K. , Ullas Chandran S.

Generative adversarial network (GAN) is formulated as a two-player game between a generator (G) and a discriminator (D), where D is asked to differentiate whether an image comes from real data or is produced by G. Under such a formulation,…

Computer Vision and Pattern Recognition · Computer Science 2023-06-08 Qingyan Bai , Ceyuan Yang , Yinghao Xu , Xihui Liu , Yujiu Yang , Yujun Shen

Most of computer science focuses on automatically solving given computational problems. I focus on automatically inventing or discovering problems in a way inspired by the playful behavior of animals and humans, to train a more and more…

Artificial Intelligence · Computer Science 2012-11-06 Jürgen Schmidhuber

Autonomous artificial agents must be able to learn behaviors in complex environments without humans to design tasks and rewards. Designing these functions for each environment is not feasible, thus, motivating the development of intrinsic…

Machine Learning · Computer Science 2025-02-20 Alana Santana , Paula P. Costa , Esther L. Colombini

When a prediction algorithm serves a collection of users, disparities in prediction quality are likely to emerge. If users respond to accurate predictions by increasing engagement, inviting friends, or adopting trends, repeated learning…

Machine Learning · Computer Science 2025-11-27 Eden Saig , Nir Rosenfeld

A combinatorial game is a two-player game without hidden information or chance elements. The main object of combinatorial game theory is to obtain the outcome, which player has a winning strategy, of a given combinatorial game. Positions of…

Combinatorics · Mathematics 2025-11-27 Kengo Hashimoto

Deep reinforcement learning provides a promising approach for text-based games in studying natural language communication between humans and artificial agents. However, the generalization still remains a big challenge as the agents depend…

Computation and Language · Computer Science 2021-09-22 Yunqiu Xu , Meng Fang , Ling Chen , Yali Du , Chengqi Zhang

Many approaches to Natural Language Processing (NLP) tasks often treat them as single-step problems, where an agent receives an instruction, executes it, and is evaluated based on the final outcome. However, human language is inherently…

Computation and Language · Computer Science 2024-02-07 Nikhil Mehta , Milagro Teruel , Patricio Figueroa Sanz , Xin Deng , Ahmed Hassan Awadallah , Julia Kiseleva

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

Computers and Society · Computer Science 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda

The General AI Challenge is an initiative to encourage the wider artificial intelligence community to focus on important problems in building intelligent machines with more general scope than is currently possible. The challenge comprises…

Artificial Intelligence · Computer Science 2017-08-18 Jan Feyereisl , Matej Nikl , Martin Poliak , Martin Stransky , Michal Vlasak

Integration of reinforcement learning and imitation learning is an important problem that has been studied for a long time in the field of intelligent robotics. Reinforcement learning optimizes policies to maximize the cumulative reward,…

Machine Learning · Computer Science 2023-01-18 Akira Kinose , Tadahiro Taniguchi

Inductive inference is the process of extracting general rules from specific observations. This problem also arises in the analysis of biological networks, such as genetic regulatory networks, where the interactions are complex and the…

Data Analysis, Statistics and Probability · Physics 2018-01-09 M. Andrecut

A longstanding objective in classical planning is to synthesize policies that generalize across multiple problems from the same domain. In this work, we study generalized policy search-based methods with a focus on the score function used…

Artificial Intelligence · Computer Science 2022-04-25 Ryan Yang , Tom Silver , Aidan Curtis , Tomas Lozano-Perez , Leslie Pack Kaelbling

Inductions and game semantics are two useful extensions to traditional logic programming. To be specific, inductions can capture a wider class of provable formulas in logic programming. Adopting game semantics can make logic programming…

Logic in Computer Science · Computer Science 2015-08-11 Keehang Kwon

In DevOps Course, the Installation and configuration of the various software tools are useful in the context of application development. To teach DevOps Tools precisely to achieve the learning outcome is a skilled task for a trainer. From…

Software Engineering · Computer Science 2022-04-12 Manoj Devare
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