Related papers: Predicting kills in Game of Thrones using network …
Social network analysis and machine learning have found countless applications in recent years. As an example, this short project was carried out in 2017 and was followed by some media attention, with the following goal: to bring network…
TV dramas constitute an important part of the entertainment industry, with popular shows attracting millions of viewers and resulting in significant revenues. Finding a way to explore formally the social dynamics underpinning these show has…
This paper analyzes how candidate choice prediction improves by different psychological predictors. To investigate this question, it collected an original survey dataset featuring the popular TV series "Game of Thrones". The respondents…
This paper outlines two approaches for mathematical, simulation, modeling, and analysis of hypothetical creatures, in particular, the dragons of HBO's television series Game of Thrones (GOT). Our first approach, the forward model, utilizes…
Predicting edges in networks is a key problem in social network analysis and involves reasoning about the relationships between nodes based on the structural properties of a network. In particular, link prediction can be used to analyse how…
The multiplayer online battle arena (MOBA) games have become increasingly popular in recent years. Consequently, many efforts have been devoted to providing pre-game or in-game predictions for them. However, these works are limited in the…
Esports have become major international sports with hundreds of millions of spectators. Esports games generate massive amounts of telemetry data. Using these to predict the outcome of esports matches has received considerable attention, but…
League of Legends (LoL) is the most widely played multiplayer online battle arena (MOBA) game in the world. An important aspect of LoL is competitive ranked play, which utilizes a skill-based matchmaking system to form fair teams. However,…
In this paper, we analyze the character networks extracted from three popular television series and explore the relationship between a TV show episode's character network metrics and its review from IMDB. Character networks are graphs…
This paper presents a study on the prediction of outcomes in matches of the electronic game League of Legends (LoL) using machine learning techniques. With the aim of exploring the ability to predict real-time results, considering different…
We analyze the game of go from the point of view of complex networks. We construct three different directed networks of increasing complexity, defining nodes as local patterns on plaquettes of increasing sizes, and links as actual…
We compare complex networks built from the game of go and obtained from databases of human-played games with those obtained from computer-played games. Our investigations show that statistical features of the human-based networks and the…
We consider the problem of predicting human players' actions in repeated strategic interactions. Our goal is to predict the dynamic step-by-step behavior of individual players in previously unseen games. We study the ability of neural…
We investigate social networks of characters found in cultural works such as novels and films. These character networks exhibit many of the properties of complex networks such as skewed degree distribution and community structure, but may…
Being able to recommend links between users in online social networks is important for users to connect with like-minded individuals as well as for the platforms themselves and third parties leveraging social media information to grow their…
Context: The number of TV series offered nowadays is very high. Due to its large amount, many series are canceled due to a lack of originality that generates a low audience. Problem: Having a decision support system that can show why some…
Network models are an increasingly popular way to abstract complex psychological phenomena. While the study of the structure of network models has led to many important insights, little attention is paid to how well they predict…
We study convergence rates of random-order best-response dynamics in games on networks with linear best responses and strategic substitutes. Combining formal analysis with numerical simulations we identify phenomena that lead to slow…
Cooperation is a fundamental social mechanism, whose effects on human performance have been investigated in several environments. Online games are modern-days natural settings in which cooperation strongly affects human behavior. Every day,…
We study the game of go from a complex network perspective. We construct a directed network using a suitable definition of tactical moves including local patterns, and study this network for different datasets of professional tournaments…