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Social network analysis and machine learning have found countless applications in recent years. As an example, this short project was carried out in 2017 and was followed by some media attention, with the following goal: to bring network…

Social and Information Networks · Computer Science 2021-10-20 Milan Janosov

TV dramas constitute an important part of the entertainment industry, with popular shows attracting millions of viewers and resulting in significant revenues. Finding a way to explore formally the social dynamics underpinning these show has…

Social and Information Networks · Computer Science 2018-12-27 Dianbo Liu , Luca Albergante

This paper analyzes how candidate choice prediction improves by different psychological predictors. To investigate this question, it collected an original survey dataset featuring the popular TV series "Game of Thrones". The respondents…

Computers and Society · Computer Science 2020-03-18 Chaehan So

This paper outlines two approaches for mathematical, simulation, modeling, and analysis of hypothetical creatures, in particular, the dragons of HBO's television series Game of Thrones (GOT). Our first approach, the forward model, utilizes…

Numerical Analysis · Mathematics 2022-09-26 Zheng Cao , Brody Bottrell , Jiayi Gao , Mark Pock , Vinsensius

Predicting edges in networks is a key problem in social network analysis and involves reasoning about the relationships between nodes based on the structural properties of a network. In particular, link prediction can be used to analyse how…

Social and Information Networks · Computer Science 2020-01-01 Mateusz Tarkowski , Tomasz Michalak , Michael Wooldridge

The multiplayer online battle arena (MOBA) games have become increasingly popular in recent years. Consequently, many efforts have been devoted to providing pre-game or in-game predictions for them. However, these works are limited in the…

Artificial Intelligence · Computer Science 2022-03-29 Zelong Yang , Yan Wang , Piji Li , Shaobin Lin , Shuming Shi , Shao-Lun Huang , Wei Bi

Esports have become major international sports with hundreds of millions of spectators. Esports games generate massive amounts of telemetry data. Using these to predict the outcome of esports matches has received considerable attention, but…

Machine Learning · Computer Science 2019-06-11 Adam Katona , Ryan Spick , Victoria Hodge , Simon Demediuk , Florian Block , Anders Drachen , James Alfred Walker

League of Legends (LoL) is the most widely played multiplayer online battle arena (MOBA) game in the world. An important aspect of LoL is competitive ranked play, which utilizes a skill-based matchmaking system to form fair teams. However,…

Machine Learning · Computer Science 2021-08-09 Tiffany D. Do , Seong Ioi Wang , Dylan S. Yu , Matthew G. McMillian , Ryan P. McMahan

In this paper, we analyze the character networks extracted from three popular television series and explore the relationship between a TV show episode's character network metrics and its review from IMDB. Character networks are graphs…

Social and Information Networks · Computer Science 2024-02-13 Melody Yu

This paper presents a study on the prediction of outcomes in matches of the electronic game League of Legends (LoL) using machine learning techniques. With the aim of exploring the ability to predict real-time results, considering different…

Machine Learning · Computer Science 2026-05-01 Jailson B. S. Junior , Claudio E. C. Campelo

We analyze the game of go from the point of view of complex networks. We construct three different directed networks of increasing complexity, defining nodes as local patterns on plaquettes of increasing sizes, and links as actual…

Physics and Society · Physics 2014-10-27 V. Kandiah , B. Georgeot , O. Giraud

We compare complex networks built from the game of go and obtained from databases of human-played games with those obtained from computer-played games. Our investigations show that statistical features of the human-based networks and the…

Social and Information Networks · Computer Science 2017-11-16 C. Coquidé , B. Georgeot , O. Giraud

We consider the problem of predicting human players' actions in repeated strategic interactions. Our goal is to predict the dynamic step-by-step behavior of individual players in previously unseen games. We study the ability of neural…

Computer Science and Game Theory · Computer Science 2019-11-11 Yoav Kolumbus , Gali Noti

We investigate social networks of characters found in cultural works such as novels and films. These character networks exhibit many of the properties of complex networks such as skewed degree distribution and community structure, but may…

Social and Information Networks · Computer Science 2016-10-03 Anthony Bonato , David Ryan D'Angelo , Ethan R. Elenberg , David F. Gleich , Yangyang Hou

Being able to recommend links between users in online social networks is important for users to connect with like-minded individuals as well as for the platforms themselves and third parties leveraging social media information to grow their…

Social and Information Networks · Computer Science 2022-06-29 Mustafa Toprak , Chiara Boldrini , Andrea Passarella , Marco Conti

Context: The number of TV series offered nowadays is very high. Due to its large amount, many series are canceled due to a lack of originality that generates a low audience. Problem: Having a decision support system that can show why some…

Machine Learning · Computer Science 2022-08-30 Anna Luiza Gomes , Getúlio Vianna , Tatiana Escovedo , Marcos Kalinowski

Network models are an increasingly popular way to abstract complex psychological phenomena. While the study of the structure of network models has led to many important insights, little attention is paid to how well they predict…

Applications · Statistics 2017-05-29 Jonas Haslbeck , Lourens J Waldorp

We study convergence rates of random-order best-response dynamics in games on networks with linear best responses and strategic substitutes. Combining formal analysis with numerical simulations we identify phenomena that lead to slow…

Computer Science and Game Theory · Computer Science 2026-02-19 Wojciech Misiak , Marcin Dziubiński

Cooperation is a fundamental social mechanism, whose effects on human performance have been investigated in several environments. Online games are modern-days natural settings in which cooperation strongly affects human behavior. Every day,…

Social and Information Networks · Computer Science 2019-08-22 Anna Sapienza , Palash Goyal , Emilio Ferrara

We study the game of go from a complex network perspective. We construct a directed network using a suitable definition of tactical moves including local patterns, and study this network for different datasets of professional tournaments…

Computer Science and Game Theory · Computer Science 2012-04-20 Bertrand Georgeot , Olivier Giraud
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