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With the development of mobile technology, mobile virtual worlds have attracted massive users. To improve scalability, a peer-to-peer virtual world provides the solution to accommodate more users without increasing hardware investment. In…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-06-25 Bingqing Shen , Jingzhi Guo

Network Virtualization is one of the most promising technologies for future networking and considered as a critical IT resource that connects distributed, virtualized Cloud Computing services and different components such as storage,…

Networking and Internet Architecture · Computer Science 2018-01-31 Duc-Lam Nguyen , HyungHo Byun , Naeon Kim , Chong-Kwon Kim

In order to better accommodate the dramatically increasing demand for data caching and computing services, storage and computation capabilities should be endowed to some of the intermediate nodes within the network. In this paper, we design…

Networking and Internet Architecture · Computer Science 2017-06-30 Yuchen Zhou , F. Richard Yu , Jian Chen , Yonghong Kuo

Virtual Learning Environments (VLEs) are spaces designed to educate students remotely via online platforms. Although traditional VLEs such as iSocial have shown promise in educating students, they offer limited immersion that diminishes…

Human-Computer Interaction · Computer Science 2017-07-25 Chiara Zizza , Adam Starr , Devin Hudson , Sai Shreya Nuguri , Prasad Calyam , Zhihai He

Network virtualization is a technology of running multiple heterogeneous network architecture on a shared substrate network. One of the crucial components in network virtualization is virtual network embedding, which provides a way to…

Networking and Internet Architecture · Computer Science 2012-07-10 Donggyu Yun , Jungseul Ok , Bongjhin Shin , Soobum Park , Yung Yi

Similarity caching systems have recently attracted the attention of the scientific community, as they can be profitably used in many application contexts, like multimedia retrieval, advertising, object recognition, recommender systems and…

Networking and Internet Architecture · Computer Science 2021-02-10 Michele Garetto , Emilio Leonardi , Giovanni Neglia

In this paper, we present a novel content caching and delivery approach for mobile virtual reality (VR) video streaming. The proposed approach aims to maximize VR video streaming performance, i.e., minimizing video frame missing rate, by…

Signal Processing · Electrical Eng. & Systems 2023-11-20 Mushu Li , Jie Gao , Conghao Zhou , Xuemin Shen , Weihua Zhuang

We propose a novel, efficient, modular and scalable framework for content based visual media retrieval systems by leveraging the power of Deep Learning which is flexible to work both for images and videos conjointly and we also introduce an…

Machine Learning · Computer Science 2021-05-19 Ambareesh Ravi , Amith Nandakumar

This article is based on studies of the existing literature, focusing on the states-of-the-arts on virtual reality (VR) and its potential uses in learning. Different platforms have been used to improve the learning effects of VR that offers…

Computers and Society · Computer Science 2016-05-31 Yang Cheng

We study robust and efficient distributed algorithms for searching, storing, and maintaining data in dynamic Peer-to-Peer (P2P) networks. P2P networks are highly dynamic networks that experience heavy node churn (i.e., nodes join and leave…

Distributed, Parallel, and Cluster Computing · Computer Science 2013-05-07 John Augustine , Anisur Rahaman Molla , Ehab Morsy , Gopal Pandurangan , Peter Robinson , Eli Upfal

The metaverse is expected to provide immersive entertainment, education, and business applications. However, virtual reality (VR) transmission over wireless networks is data- and computation-intensive, making it critical to introduce novel…

Image and Video Processing · Electrical Eng. & Systems 2024-01-03 Yiyu Guo , Zhijin Qin , Xiaoming Tao , Geoffrey Ye Li

Peer-to-Peer systems are based on the concept of resources localization and mutualisation in dynamic context. In specific environment such as mobile networks, characterized by high variability and dynamicity of network conditions and…

Networking and Internet Architecture · Computer Science 2012-03-16 Mourad Amad , Ahmed Meddahi , Djamil Aïssani

In this paper, the problem of content caching and transmission is studied for a wireless virtual reality (VR) network in which unmanned aerial vehicles (UAVs) capture videos on live games or sceneries and transmit them to small base…

Information Theory · Computer Science 2018-04-11 Mingzhe Chen , Walid Saad , Changchuan Yin

Interdisciplinary collaboration is essential for the advance of research. As domain subjects become more and more specialized, researchers need to cross disciplines for insights from peers in other areas to have a broader and deeper…

Multimedia · Computer Science 2011-03-02 Xin Bai , Dana Fusco

Information dissemination is a fundamental and frequently occurring problem in large, dynamic, distributed systems. In order to solve this, there has been an increased interest in creating efficient overlay networks that can maintain…

Networking and Internet Architecture · Computer Science 2020-06-09 Chase Smith , Alex Rusnak

In this paper, we address the problem of content placement in peer-to-peer systems, with the objective of maximizing the utilization of peers' uplink bandwidth resources. We consider system performance under a many-user asymptotic. We…

Networking and Internet Architecture · Computer Science 2015-03-17 Bo , Tan , Laurent Massoulie

Peer-to-Peer streaming technology has become one of the major Internet applications as it offers the opportunity of broadcasting high quality video content to a large number of peers with low costs. It is widely accepted that with the…

Networking and Internet Architecture · Computer Science 2015-10-12 Bahaa Aldeen Alghazawy , Satoshi Fujita

360$^o$ video is an essential component of VR/AR/MR systems that provides immersive experience to the users. However, 360$^o$ video is associated with high bandwidth requirements. The required bandwidth can be reduced by exploiting the fact…

Multimedia · Computer Science 2020-04-14 Pantelis Maniotis , Nikolaos Thomos

Immersive media streaming, especially virtual reality (VR)/360-degree video streaming which is very bandwidth demanding, has become more and more popular due to the rapid growth of the multimedia and networking deployments. To better…

Multimedia · Computer Science 2018-03-22 Wei Huang , Lianghui Ding , Hung-Yu Wei , Jenq-Neng Hwang , Yiling Xu , Wenjun Zhang

Peer-to-peer swarming protocols have been proven to be very efficient for content replication over Internet. This fact has certainly motivated proposals to adapt these protocols to meet the requirements of on-demand streaming system. The…

Networking and Internet Architecture · Computer Science 2013-10-09 Marcus V. M. Rocha , Carlo Kleber da S. Rodrigues
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