Related papers: QoE-Aware Resource Allocation for Crowdsourced Liv…
This paper studies the uplink and downlink power allocation for interactive augmented reality (AR) services, where the live video captured by an AR device is uploaded to the network edge, and then the augmented video is subsequently…
Peer-to-Peer streaming technology has become one of the major Internet applications as it offers the opportunity of broadcasting high quality video content to a large number of peers with low costs. It is widely accepted that with the…
Empowered by today's rich tools for media generation and collaborative production, the multimedia service paradigm is shifting from the conventional single source, to multi-source, to many sources, and now toward {\em crowdsource}. Such…
The demand for global video has been burgeoning across industries. With the expansion and improvement of video-streaming services, cloud-based video is evolving into a necessary feature of any successful business for reaching internal and…
For video or web services, it is crucial to measure user-perceived quality of experience (QoE) at scale under various video quality or page loading delays. However, fast QoE measurements remain challenging as they must elicit subjective…
We propose a digital twin-assisted adaptive preloading scheme to enhance bandwidth efficiency and user quality of experience (QoE) in short video streaming. We first analyze the relationship between the achievable throughput and video…
In this paper, we consider the multi-user scheduling problem in millimeter wave (mmWave) video streaming networks, which comprise a streaming server and several users, each requesting a video stream with a different resolution. The main…
This paper presents a Brownian-approximation framework to optimize the quality of experience (QoE) for real-time video streaming in wireless networks. In real-time video streaming, one major challenge is to tackle the natural tension…
We take an analytical approach to study Quality of user Experience (QoE) for video streaming applications. First, we show that random linear network coding applied to blocks of video frames can significantly simplify the packet requests at…
Recently, multi-screen cloud social TV is invented to transform TV into social experience. People watching the same content on social TV may come from different locations, while freely interact with each other through text, image, audio and…
Deep reinforcement learning (DRL) demonstrates its promising potential in the realm of adaptive video streaming and has recently received increasing attention. However, existing DRL-based methods for adaptive video streaming use only…
Multimedia streaming accounts for the majority of traffic in today's internet. Mechanisms like adaptive bitrate streaming control the bitrate of a stream based on the estimated bandwidth, ideally resulting in smooth playback and a good…
Fog computing is becoming a vital component for Internet of things (IoT) applications, acting as its computational engine. Mission-critical IoT applications are highly sensitive to latency, which depends on the physical location of the…
Continuous QoE prediction is crucial in the purpose of maximizing viewer satisfaction, by which video service providers could improve the revenue. Continuously predicting QoE is challenging since it requires QoE models that are capable of…
Recent years have witnessed a dramatic increase of user-generated video services. In such user-generated video services, crowdsourced live streaming (e.g., Periscope, Twitch) has significantly challenged today's edge network infrastructure:…
The explosion of cloud services on the Internet brings new challenges in service discovery and selection. Particularly, the demand for efficient quality-of-service (QoS) evaluation is becoming urgently strong. To address this issue, this…
This paper presents a distributed resource selection mechanism for diverse cloud-edge environments, enabling dynamic and context-aware allocation of resources to meet the demands of complex distributed applications. By distributing the…
Cloud-based computing systems can get oversubscribed due to the budget constraints of their users or limitations in certain resource types. The oversubscription can, in turn, degrade the users perceived Quality of Service (QoS). The…
In the 360-degree immersive video, a user only views a part of the entire raw video frame based on her viewing direction. However, today's 360-degree video players always fetch the entire panoramic view regardless of users' head movement,…
The problem addressed is that of optimally controlling, in a decentralized fashion, the download of mobile video, which is expected to comprise 75 % of total mobile data traffic by 2020. The server can dynamically choose which packets to…