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Related papers: QoE-Aware Resource Allocation for Crowdsourced Liv…

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This paper studies the uplink and downlink power allocation for interactive augmented reality (AR) services, where the live video captured by an AR device is uploaded to the network edge, and then the augmented video is subsequently…

Machine Learning · Computer Science 2025-09-23 Shiyong Chen , Yuwei Dai , Shengqian Han

Peer-to-Peer streaming technology has become one of the major Internet applications as it offers the opportunity of broadcasting high quality video content to a large number of peers with low costs. It is widely accepted that with the…

Networking and Internet Architecture · Computer Science 2015-10-12 Bahaa Aldeen Alghazawy , Satoshi Fujita

Empowered by today's rich tools for media generation and collaborative production, the multimedia service paradigm is shifting from the conventional single source, to multi-source, to many sources, and now toward {\em crowdsource}. Such…

Multimedia · Computer Science 2015-02-24 Cong Zhang , Jiangchuan Liu

The demand for global video has been burgeoning across industries. With the expansion and improvement of video-streaming services, cloud-based video is evolving into a necessary feature of any successful business for reaching internal and…

Networking and Internet Architecture · Computer Science 2018-06-27 Abubakr O. Al-Abbasi , Vaneet Aggarwal

For video or web services, it is crucial to measure user-perceived quality of experience (QoE) at scale under various video quality or page loading delays. However, fast QoE measurements remain challenging as they must elicit subjective…

Human-Computer Interaction · Computer Science 2023-11-14 Xu Zhang , Hanchen Li , Paul Schmitt , Marshini Chetty , Nick Feamster , Junchen Jiang

We propose a digital twin-assisted adaptive preloading scheme to enhance bandwidth efficiency and user quality of experience (QoE) in short video streaming. We first analyze the relationship between the achievable throughput and video…

Networking and Internet Architecture · Computer Science 2023-07-18 Shengbo Liu , Wen Wu , Shaofeng Li , Tom H. Luany , Xuemin , Shen

In this paper, we consider the multi-user scheduling problem in millimeter wave (mmWave) video streaming networks, which comprise a streaming server and several users, each requesting a video stream with a different resolution. The main…

Networking and Internet Architecture · Computer Science 2022-07-04 Babak Badnava , Sravan Reddy Chintareddy , Morteza Hashemi

This paper presents a Brownian-approximation framework to optimize the quality of experience (QoE) for real-time video streaming in wireless networks. In real-time video streaming, one major challenge is to tackle the natural tension…

Networking and Internet Architecture · Computer Science 2020-10-26 Ping-Chun Hsieh , Xi Liu , I-Hong Hou

We take an analytical approach to study Quality of user Experience (QoE) for video streaming applications. First, we show that random linear network coding applied to blocks of video frames can significantly simplify the packet requests at…

Multimedia · Computer Science 2010-02-04 Ali Parandehgheibi , Muriel Medard , Srinivas Shakkottai , Asu Ozdaglar

Recently, multi-screen cloud social TV is invented to transform TV into social experience. People watching the same content on social TV may come from different locations, while freely interact with each other through text, image, audio and…

Multimedia · Computer Science 2016-11-17 Huazi Zhang , Yichao Jin , Weiwen Zhang , Yonggang Wen

Deep reinforcement learning (DRL) demonstrates its promising potential in the realm of adaptive video streaming and has recently received increasing attention. However, existing DRL-based methods for adaptive video streaming use only…

Multimedia · Computer Science 2025-01-03 Lingzhi Zhao , Ying Cui , Yuhang Jia , Yunfei Zhang , Klara Nahrstedt

Multimedia streaming accounts for the majority of traffic in today's internet. Mechanisms like adaptive bitrate streaming control the bitrate of a stream based on the estimated bandwidth, ideally resulting in smooth playback and a good…

Multiagent Systems · Computer Science 2024-10-29 Jannis Weil , Jonas Ringsdorf , Julian Barthel , Yi-Ping Phoebe Chen , Tobias Meuser

Fog computing is becoming a vital component for Internet of things (IoT) applications, acting as its computational engine. Mission-critical IoT applications are highly sensitive to latency, which depends on the physical location of the…

Networking and Internet Architecture · Computer Science 2020-07-01 Muhammad Junaid Farooq , Quanyan Zhu

Continuous QoE prediction is crucial in the purpose of maximizing viewer satisfaction, by which video service providers could improve the revenue. Continuously predicting QoE is challenging since it requires QoE models that are capable of…

Multimedia · Computer Science 2020-03-23 Phan Xuan Tan , Tho Nguyen Duc , Chanh Minh Tran , Eiji Kamioka

Recent years have witnessed a dramatic increase of user-generated video services. In such user-generated video services, crowdsourced live streaming (e.g., Periscope, Twitch) has significantly challenged today's edge network infrastructure:…

Multimedia · Computer Science 2016-05-31 Chenglei Wu , Zhi Wang , Jiangchuan Liu , Shiqiang Yang

The explosion of cloud services on the Internet brings new challenges in service discovery and selection. Particularly, the demand for efficient quality-of-service (QoS) evaluation is becoming urgently strong. To address this issue, this…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-08-20 Hao Wu , Jun He , Bo Li , Yijian Pei

This paper presents a distributed resource selection mechanism for diverse cloud-edge environments, enabling dynamic and context-aware allocation of resources to meet the demands of complex distributed applications. By distributing the…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-10-10 Quentin Renau , Amjad Ullah , Emma Hart

Cloud-based computing systems can get oversubscribed due to the budget constraints of their users or limitations in certain resource types. The oversubscription can, in turn, degrade the users perceived Quality of Service (QoS). The…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-04-12 Chavit Denninnart , Mohsen Amini Salehi

In the 360-degree immersive video, a user only views a part of the entire raw video frame based on her viewing direction. However, today's 360-degree video players always fetch the entire panoramic view regardless of users' head movement,…

Multimedia · Computer Science 2017-04-27 Arnob Ghosh , Vaneet Aggarwal , Feng Qian

The problem addressed is that of optimally controlling, in a decentralized fashion, the download of mobile video, which is expected to comprise 75 % of total mobile data traffic by 2020. The server can dynamically choose which packets to…

Networking and Internet Architecture · Computer Science 2019-02-21 Rahul Singh , P. R. Kumar