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We propose and address a novel few-shot RL problem, where a task is characterized by a subtask graph which describes a set of subtasks and their dependencies that are unknown to the agent. The agent needs to quickly adapt to the task over…

Machine Learning · Computer Science 2020-04-15 Sungryull Sohn , Hyunjae Woo , Jongwook Choi , Honglak Lee

Neural Painters is a class of models that follows a GAN framework to generate brushstrokes, which are then composed to create paintings. GANs are great generative models for AI Art but they are known to be notoriously difficult to train. To…

Machine Learning · Computer Science 2021-11-23 Ernesto Diaz-Aviles , Claudia Orellana-Rodriguez , Beth Jochim

Training automated agents to complete complex tasks in interactive environments is challenging: reinforcement learning requires careful hand-engineering of reward functions, imitation learning requires specialized infrastructure and access…

Machine Learning · Computer Science 2023-02-21 Olivia Watkins , Trevor Darrell , Pieter Abbeel , Jacob Andreas , Abhishek Gupta

Understanding the 3D world without supervision is currently a major challenge in computer vision as the annotations required to supervise deep networks for tasks in this domain are expensive to obtain on a large scale. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2022-12-02 Octave Mariotti , Oisin Mac Aodha , Hakan Bilen

We study lifelong reinforcement learning (RL) in a regret minimization setting of linear contextual Markov decision process (MDP), where the agent needs to learn a multi-task policy while solving a streaming sequence of tasks. We propose an…

Machine Learning · Computer Science 2022-06-02 Sanae Amani , Lin F. Yang , Ching-An Cheng

We propose a novel framework for video inpainting by adopting an internal learning strategy. Unlike previous methods that use optical flow for cross-frame context propagation to inpaint unknown regions, we show that this can be achieved…

Computer Vision and Pattern Recognition · Computer Science 2021-08-18 Hao Ouyang , Tengfei Wang , Qifeng Chen

We propose a self-supervised approach for learning representations and robotic behaviors entirely from unlabeled videos recorded from multiple viewpoints, and study how this representation can be used in two robotic imitation settings:…

Computer Vision and Pattern Recognition · Computer Science 2018-03-21 Pierre Sermanet , Corey Lynch , Yevgen Chebotar , Jasmine Hsu , Eric Jang , Stefan Schaal , Sergey Levine

Superconducting photoelectron injectors are a promising technique for generating high brilliant pulsed electron beams with high repetition rates and low emittances. Experiments such as ultra-fast electron diffraction, experiments at the…

Accelerator Physics · Physics 2025-03-19 David Meier , Luis Vera Ramirez , Jens Völker , Bernhard Sick , Jens Viefhaus , Gregor Hartmann

Potential-based reward shaping provides an approach for designing good reward functions, with the purpose of speeding up learning. However, automatically finding potential functions for complex environments is a difficult problem (in fact,…

Machine Learning · Computer Science 2021-02-22 Martin Klissarov , Doina Precup

Ensuring consistent processing quality is challenging in laser processes due to varying material properties and surface conditions. Although some approaches have shown promise in solving this problem via automation, they often rely on…

Machine Learning · Computer Science 2025-03-07 Giulio Masinelli , Chang Rajani , Patrik Hoffmann , Kilian Wasmer , David Atienza

An oft-ignored challenge of real-world reinforcement learning is that the real world does not pause when agents make learning updates. As standard simulated environments do not address this real-time aspect of learning, most available…

Robotics · Computer Science 2022-04-01 Yufeng Yuan , A. Rupam Mahmood

Reinforcement learning (RL) has shown to be a valuable tool in training neural networks for autonomous motion planning. The application of RL to a specific problem is dependent on a reward signal to quantify how good or bad a certain action…

Robotics · Computer Science 2024-10-28 Benjamin Evans , Herman A. Engelbrecht , Hendrik W. Jordaan

Current learning-based robot grasping approaches exploit human-labeled datasets for training the models. However, there are two problems with such a methodology: (a) since each object can be grasped in multiple ways, manually labeling grasp…

Machine Learning · Computer Science 2015-09-24 Lerrel Pinto , Abhinav Gupta

Reinforcement learning (RL) has become a standard technique for post-training diffusion-based image synthesis models, as it enables learning from reward signals to explicitly improve desirable aspects such as image quality and prompt…

Computer Vision and Pattern Recognition · Computer Science 2026-03-16 David McAllister , Miika Aittala , Tero Karras , Janne Hellsten , Angjoo Kanazawa , Timo Aila , Samuli Laine

In this manuscript, we introduce a novel technique for sampling and integrating direct illumination in the presence of many lights. Unlike previous work, the presented technique importance samples the product distribution of radiance and…

Graphics · Computer Science 2019-11-28 Jacopo Pantaleoni

Well-designed prompts can guide text-to-image models to generate amazing images. However, the performant prompts are often model-specific and misaligned with user input. Instead of laborious human engineering, we propose prompt adaptation,…

Computation and Language · Computer Science 2024-01-01 Yaru Hao , Zewen Chi , Li Dong , Furu Wei

Reinforcement learning problems are often described through rewards that indicate if an agent has completed some task. This specification can yield desirable behavior, however many problems are difficult to specify in this manner, as one…

Artificial Intelligence · Computer Science 2016-08-15 Ashley Edwards , Charles Isbell , Atsuo Takanishi

We present a novel approach to graph drawing based on reinforcement learning for minimizing the global and the local crossing number, that is, the total number of edge crossings and the maximum number of crossings on any edge, respectively.…

Computational Geometry · Computer Science 2025-09-09 Timo Brand , Henry Förster , Stephen Kobourov , Robin Schukrafft , Markus Wallinger , Johannes Zink

Reinforcement learning, which acquires a policy maximizing long-term rewards, has been actively studied. Unfortunately, this learning type is too slow and difficult to use in practical situations because the state-action space becomes huge…

Machine Learning · Computer Science 2024-10-28 Takato Okudo , Seiji Yamada

Advances in Deep Reinforcement Learning have led to agents that perform well across a variety of sensory-motor domains. In this work, we study the setting in which an agent must learn to generate programs for diverse scenes conditioned on a…

Machine Learning · Computer Science 2018-12-04 Aishwarya Agrawal , Mateusz Malinowski , Felix Hill , Ali Eslami , Oriol Vinyals , Tejas Kulkarni