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Real-time visibility determination in expansive or dynamically changing environments has long posed a significant challenge in computer graphics. Existing techniques are computationally expensive and often applied as a precomputation step…

Graphics · Computer Science 2025-09-30 Xiangyu Wang , Thomas Köhler , Jun Lin Qiu , Shohei Mori , Markus Steinberger , Dieter Schmalstieg

As our society is becoming increasingly data-dependent, more and more people rely on charts and graphs to understand and communicate complex data. While such visualizations effectively reveal meaningful trends, they unavoidably aggregate…

Human-Computer Interaction · Computer Science 2023-10-19 Joy Kondo , Justin Park , Josiah Kondo , Nam Wook Kim

Modern Vision-Language Models (VLMs) remain poorly characterized in multi-step visual interactions, particularly in how they integrate perception, memory, and action over long horizons. We introduce VisGym, a gymnasium of 17 environments…

Computer Vision and Pattern Recognition · Computer Science 2026-01-26 Zirui Wang , Junyi Zhang , Jiaxin Ge , Long Lian , Letian Fu , Lisa Dunlap , Ken Goldberg , XuDong Wang , Ion Stoica , David M. Chan , Sewon Min , Joseph E. Gonzalez

Vision-language navigation (VLN) requires an agent to navigate through an 3D environment based on visual observations and natural language instructions. It is clear that the pivotal factor for successful navigation lies in the comprehensive…

Computer Vision and Pattern Recognition · Computer Science 2024-03-22 Rui Liu , Wenguan Wang , Yi Yang

Multivariate spatial data plays an important role in computational science and engineering simulations. The potential features and hidden relationships in multivariate data can assist scientists to gain an in-depth understanding of a…

Human-Computer Interaction · Computer Science 2019-08-30 Xiangyang He , Yubo Tao , Qirui Wang , Hai Lin

We developed an application launcher called Multiverse for scientific visualizations in a CAVE-type virtual reality (VR) system. Multiverse can be regarded as a type of three-dimensional (3D) desktop environment. In Multiverse, a user in a…

Computational Physics · Physics 2015-06-12 Akira Kageyama , Youhei Masada

In recent years, virtual sensing techniques have been extensively studied as a method of data collection in simulated virtual spaces for the development of human activity recognition (HAR) systems. To date, this technique has enabled the…

Human-Computer Interaction · Computer Science 2024-09-19 Fengzhou Liang , Tian Min , Yuta Sugiura

We present nuReality, a virtual reality 'VR' environment designed to test the efficacy of vehicular behaviors to communicate intent during interactions between autonomous vehicles 'AVs' and pedestrians at urban intersections. In this…

Background: Visualization of multi-channel microscopy data plays a vital role in biological research. With the ever-increasing resolution of modern microscopes the data set size of the scanned specimen grows steadily. On commodity hardware…

Graphics · Computer Science 2014-07-09 Tobias Brix , Jörg-Stefan Praßni , Klaus Hinrichs

Virtual reality (VR) has re-emerged as a low-cost, highly accessible consumer product, and training on simulators is rapidly becoming standard in many industrial sectors. However, the available systems are either focusing on gaming context,…

Visual Simultaneous Localization and Mapping (vSLAM) has achieved great progress in the computer vision and robotics communities, and has been successfully used in many fields such as autonomous robot navigation and AR/VR. However, vSLAM…

Computer Vision and Pattern Recognition · Computer Science 2025-03-19 Kaiqi Chen , Junhao Xiao , Jialing Liu , Qiyi Tong , Heng Zhang , Ruyu Liu , Jianhua Zhang , Arash Ajoudani , Shengyong Chen

One core challenge in the development of automated vehicles is their capability to deal with a multitude of complex trafficscenarios with many, hard to predict traffic participants. As part of the iterative development process, it is…

Graphics · Computer Science 2025-11-25 Lars Töttel , Maximilian Zipfl , Daniel Bogdoll , Marc René Zofka , J. Marius Zöllner

Story visualization is the transformation of narrative elements into image sequences. While existing research has primarily focused on visual contextual coherence, the deeper narrative essence of stories often remains overlooked. This…

Computer Vision and Pattern Recognition · Computer Science 2025-03-05 Seungkwon Kim , GyuTae Park , Sangyeon Kim , Seung-Hun Nam

Current Visual Simultaneous Localization and Mapping (VSLAM) systems often struggle to create maps that are both semantically rich and easily interpretable. While incorporating semantic scene knowledge aids in building richer maps with…

Molecular dynamics simulation is a proven technique for computing and visualizing the time-resolved motion of macromolecules at atomic resolution. The MDsrv is a tool that streams MD trajectories and displays them interactively in web…

The increasing prevalence of Virtual Reality technologies as a platform for gaming and video playback warrants research into how to best apply the current state of the art to challenges in data visualization. Many current VR systems are…

Human-Computer Interaction · Computer Science 2016-04-29 Sam Royston , Connor DeFanti , Ken Perlin

In this demonstration paper, we present our interactive virtual reality (VR) experience, which has been designed to facilitate interaction with energy-related information. This experience consists of two main modes: the world in miniature…

Human-Computer Interaction · Computer Science 2024-08-23 Saeed Safikhani , Georg Arbesser-Rastburg , Anna Schreuer , Jürgen Suschek-Berger , Hermann Edtmayer , Johanna Pirker

Grounded Situation Recognition (GSR) is capable of recognizing and interpreting visual scenes in a contextually intuitive way, yielding salient activities (verbs) and the involved entities (roles) depicted in images. In this work, we focus…

Computer Vision and Pattern Recognition · Computer Science 2023-07-18 Ruiping Liu , Jiaming Zhang , Kunyu Peng , Junwei Zheng , Ke Cao , Yufan Chen , Kailun Yang , Rainer Stiefelhagen

We present SceneVGGT, a spatio-temporal 3D scene understanding framework that combines SLAM with semantic mapping for autonomous and assistive navigation. Built on VGGT, our method scales to long video streams via a sliding-window pipeline.…

Stated preference experiments have been known to suffer from the lack of realism. This issue is particularly visible when the scenario doesn't have a well understood prior reference e.g. in case of the autonomous vehicles related scenarios.…

Human-Computer Interaction · Computer Science 2018-09-18 Bilal Farooq , Elisabetta Cherchi , Anae Sobhani