English
Related papers

Related papers: Organic Building Generation in Minecraft

200 papers

Imitation learning is a powerful family of techniques for learning sensorimotor coordination in immersive environments. We apply imitation learning to attain state-of-the-art performance on hard exploration problems in the Minecraft…

Machine Learning · Computer Science 2020-07-07 Artemij Amiranashvili , Nicolai Dorka , Wolfram Burgard , Vladlen Koltun , Thomas Brox

Recent developments in 3D generative AI enable users to create bespoke 3D models from text or image prompts. However, these approaches provide limited control over spatial structure, making them ill suited for tasks requiring precise…

Human-Computer Interaction · Computer Science 2026-05-21 Faraz Faruqi , Demircan Tas , Arthur Caetano , Niccolò Meniconi , Oğuz Arslan , Misha Sra , Ruofei Du , Stefanie Mueller , Mustafa Doga Dogan

With the increasing integration of robots into human life, their role in architectural spaces where people spend most of their time has become more prominent. While motion capabilities and accurate localization for automated robots have…

Robotics · Computer Science 2025-03-12 Mengke Zhang , Zhihao Tian , Yaoguang Xia , Chao Xu , Fei Gao , Yanjun Cao

We present a method for creating 3D indoor scenes with a generative model learned from a collection of semantic-segmented depth images captured from different unknown scenes. Given a room with a specified size, our method automatically…

Computer Vision and Pattern Recognition · Computer Science 2021-08-23 Ming-Jia Yang , Yu-Xiao Guo , Bin Zhou , Xin Tong

The recent advances in text and image synthesis show a great promise for the future of generative models in creative fields. However, a less explored area is the one of 3D model generation, with a lot of potential applications to game…

Computer Vision and Pattern Recognition · Computer Science 2023-12-14 Antoine Schnepf , Flavian Vasile , Ugo Tanielian

This paper introduces EvoCraft, a framework for Minecraft designed to study open-ended algorithms. We introduce an API that provides an open-source Python interface for communicating with Minecraft to place and track blocks. In contrast to…

Artificial Intelligence · Computer Science 2020-12-10 Djordje Grbic , Rasmus Berg Palm , Elias Najarro , Claire Glanois , Sebastian Risi

Automated floor plan generation has recently gained momentum with several methods that have been proposed. The CVAAD Floor Plan Auto-Completion workshop challenge introduced MSD, a new dataset that includes existing structural walls of the…

Computer Vision and Pattern Recognition · Computer Science 2023-12-08 Emanuel Kuhn

Advances in imaging methods such as electron microscopy, tomography and other modalities are enabling high-resolution reconstructions of cellular and organelle geometries. Such advances pave the way for using these geometries for…

As academic interest in procedural content generation (PCG) for games has increased, so has the need for methodologies for comparing and contrasting the output spaces of alternative PCG systems. In this paper we introduce and evaluate a…

Human-Computer Interaction · Computer Science 2022-11-01 Oliver Withington , Laurissa Tokarchuk

Automated floorplanning or space layout planning has been a long-standing NP-hard problem in the field of computer-aided design, with applications in integrated circuits, architecture, urbanism, and operational research. In this paper, we…

Graphics · Computer Science 2021-02-23 Mohammad Keshavarzi , Mohammad Rahmani-Asl

The determination of space layout is one of the primary activities in the schematic design stage of an architectural project. The initial layout planning defines the shape, dimension, and circulation pattern of internal spaces; which can…

Artificial Intelligence · Computer Science 2024-06-24 Zhipeng Li , Sichao Li , Geoff Hinchcliffe , Noam Maitless , Nick Birbilis

Diverse and realistic floor plan data are essential for the development of useful computer-aided methods in architectural design. Today's large-scale floor plan datasets predominantly feature simple floor plan layouts, typically…

Computer Vision and Pattern Recognition · Computer Science 2024-07-25 Casper van Engelenburg , Fatemeh Mostafavi , Emanuel Kuhn , Yuntae Jeon , Michael Franzen , Matthias Standfest , Jan van Gemert , Seyran Khademi

Search-based procedural content generation (PCG) is a well-known method for level generation in games. Its key advantage is that it is generic and able to satisfy functional constraints. However, due to the heavy computational costs to run…

Artificial Intelligence · Computer Science 2022-08-26 Ahmed Khalifa , Michael Cerny Green , Julian Togelius

Text conditioned generative models for images have yielded impressive results. Text conditioned floorplan generation as a special type of raster image generation task also received particular attention. However there are many use cases in…

Computation and Language · Computer Science 2024-07-23 Zhi Hao Luo , Luis Lara , Ge Ya Luo , Florian Golemo , Christopher Beckham , Christopher Pal

In this document we describe a rationale for a research program aimed at building an open "assistant" in the game Minecraft, in order to make progress on the problems of natural language understanding and learning from dialogue.

Natural plants are exemplars of adaptation through self-organisation and collective decision making. As such, they provide a rich source of inspiration for adaptive mechanisms in artificial systems. Plant growth - a structure development…

Generative models are now used to create a variety of high-quality digital artifacts. Yet their use in designing physical objects has received far less attention. In this paper, we advocate for the construction toy, LEGO, as a platform for…

Artificial Intelligence · Computer Science 2020-12-22 Rylee Thompson , Elahe Ghalebi , Terrance DeVries , Graham W. Taylor

Current data-driven floor plan generation methods often reproduce the ergonomic inefficiencies found in real-world training datasets. To address this, we propose a novel approach that integrates architectural design principles directly into…

Graphics · Computer Science 2026-04-10 Piotr Nieciecki , Aleksander Plocharski , Przemyslaw Musialski

Generating realistic 3D worlds occupied by moving humans has many applications in games, architecture, and synthetic data creation. But generating such scenes is expensive and labor intensive. Recent work generates human poses and motions…

Computer Vision and Pattern Recognition · Computer Science 2022-12-09 Hongwei Yi , Chun-Hao P. Huang , Shashank Tripathi , Lea Hering , Justus Thies , Michael J. Black

Using a large-scale, experimentally captured 3D microstructure dataset, we implement the generative adversarial network (GAN) framework to learn and generate 3D microstructures of solid oxide fuel cell electrodes. The generated…

Image and Video Processing · Electrical Eng. & Systems 2020-06-25 Tim Hsu , William K. Epting , Hokon Kim , Harry W. Abernathy , Gregory A. Hackett , Anthony D. Rollett , Paul A. Salvador , Elizabeth A. Holm
‹ Prev 1 3 4 5 6 7 10 Next ›