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Physical agents that can autonomously generate engaging, life-like behaviour will lead to more responsive and interesting robots and other autonomous systems. Although many advances have been made for one-to-one interactions in well…

Human-Computer Interaction · Computer Science 2020-06-25 Lingheng Meng , Daiwei Lin , Adam Francey , Rob Gorbet , Philip Beesley , Dana Kulić

Understanding human intentions is critical for safe and effective human-robot collaboration. While state of the art methods for human goal prediction utilize learned models to account for the uncertainty of human motion data, that data is…

Robotics · Computer Science 2024-01-24 Yi-Shiuan Tung , Matthew B. Luebbers , Alessandro Roncone , Bradley Hayes

Artificial Intelligence (AI) agents capable of autonomous learning and independent decision-making hold great promise for addressing complex challenges across various critical infrastructure domains, including transportation, energy…

Multiagent Systems · Computer Science 2025-07-02 Hepeng Li , Yuhong Liu , Jun Yan , Jie Gao , Xiaoou Yang

Autonomous driving is a multi-agent setting where the host vehicle must apply sophisticated negotiation skills with other road users when overtaking, giving way, merging, taking left and right turns and while pushing ahead in unstructured…

Artificial Intelligence · Computer Science 2016-10-12 Shai Shalev-Shwartz , Shaked Shammah , Amnon Shashua

The work describes the development of a hybrid control architecture for an anthropomorphic tour guide robot, combining a multi-agent resource management system with automatic behavior scenario generation based on large language models. The…

Robotics · Computer Science 2025-09-15 Elizaveta D. Moskovskaya , Anton D. Moscowsky

In shared autonomy, user input is combined with semi-autonomous control to achieve a common goal. The goal is often unknown ex-ante, so prior work enables agents to infer the goal from user input and assist with the task. Such methods tend…

Machine Learning · Computer Science 2018-05-24 Siddharth Reddy , Anca D. Dragan , Sergey Levine

Balancing game difficulty in video games is a key task to create interesting gaming experiences for players. Mismatching the game difficulty and a player's skill or commitment results in frustration or boredom on the player's side, and…

Artificial Intelligence · Computer Science 2024-08-14 Ronja Fuchs , Robin Gieseke , Alexander Dockhorn

This paper contributes a preliminary report on the advantages and disadvantages of incorporating simultaneous human control and feedback signals in the training of a reinforcement learning robotic agent. While robotic human-machine…

Human-Computer Interaction · Computer Science 2016-06-23 Kory W. Mathewson , Patrick M. Pilarski

To act in the world, robots rely on a representation of salient task aspects: for example, to carry a coffee mug, a robot may consider movement efficiency or mug orientation in its behavior. However, if we want robots to act for and with…

Robotics · Computer Science 2024-01-30 Andreea Bobu , Andi Peng , Pulkit Agrawal , Julie Shah , Anca D. Dragan

Deep Reinforcement Learning has been successfully applied in various computer games [8]. However, it is still rarely used in real-world applications, especially for the navigation and continuous control of real mobile robots [13]. Previous…

A motion-based control interface promises flexible robot operations in dangerous environments by combining user intuitions with the robot's motor capabilities. However, designing a motion interface for non-humanoid robots, such as…

Robotics · Computer Science 2022-04-29 Sunwoo Kim , Maks Sorokin , Jehee Lee , Sehoon Ha

A key challenge in scaling up robot learning to many skills and environments is removing the need for human supervision, so that robots can collect their own data and improve their own performance without being limited by the cost of…

Machine Learning · Computer Science 2017-03-14 Chelsea Finn , Sergey Levine

In this paper we are considering a scenario where a team of robot bodyguards are providing physical protection to a VIP in a crowded public space. We show that the problem involves a complex mesh of interactions between the VIP and the…

Multiagent Systems · Computer Science 2019-01-29 Hassam Ullah Sheikh , Ladislau Bölöni

This paper contributes a first study into how different human users deliver simultaneous control and feedback signals during human-robot interaction. As part of this work, we formalize and present a general interactive learning framework…

Artificial Intelligence · Computer Science 2017-03-16 Kory W. Mathewson , Patrick M. Pilarski

Learning to coordinate actions among agents is essential in complicated multi-agent systems. Prior works are constrained mainly by the assumption that all agents act simultaneously, and asynchronous action coordination between agents is…

Multiagent Systems · Computer Science 2022-02-25 Jingqing Ruan , Linghui Meng , Xuantang Xiong , Dengpeng Xing , Bo Xu

A common vision from science fiction is that robots will one day inhabit our physical spaces, sense the world as we do, assist our physical labours, and communicate with us through natural language. Here we study how to design artificial…

In this paper, we propose an approach how connected and highly automated vehicles can perform cooperative maneuvers such as lane changes and left-turns at urban intersections where they have to deal with human-operated vehicles and…

Computer Science and Game Theory · Computer Science 2022-11-16 Björn Koopmann , Stefan Puch , Günter Ehmen , Martin Fränzle

Manipulation tasks can often be decomposed into multiple subtasks performed in parallel, e.g., sliding an object to a goal pose while maintaining contact with a table. Individual subtasks can be achieved by task-axis controllers defined…

Robotics · Computer Science 2020-11-17 Mohit Sharma , Jacky Liang , Jialiang Zhao , Alex LaGrassa , Oliver Kroemer

This paper presents a hierarchical framework for Deep Reinforcement Learning that acquires motor skills for a variety of push recovery and balancing behaviors, i.e., ankle, hip, foot tilting, and stepping strategies. The policy is trained…

Robotics · Computer Science 2020-02-11 Chuanyu Yang , Kai Yuan , Wolfgang Merkt , Taku Komura , Sethu Vijayakumar , Zhibin Li

Employing a teleoperation system for gathering demonstrations offers the potential for more efficient learning of robot manipulation. However, teleoperating a robot arm equipped with a dexterous hand or gripper, via a teleoperation system…