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Structured representations such as scene graphs serve as an efficient and compact representation that can be used for downstream rendering or retrieval tasks. However, existing efforts to generate realistic images from scene graphs perform…

Computer Vision and Pattern Recognition · Computer Science 2019-04-23 Subarna Tripathi , Sharath Nittur Sridhar , Sairam Sundaresan , Hanlin Tang

The visualization of argumentation frameworks (AFs) is crucial for enabling a wide applicability of argumentative tools. However, their visualization is often considered only as an accompanying part of tools for computing semantics and…

Human-Computer Interaction · Computer Science 2024-09-10 Martin Nöllenburg , Christian Pirker , Anna Rapberger , Stefan Woltran , Jules Wulms

Attack graphs provide a representation of possible actions that adversaries can perpetrate to attack a system. They are used by cybersecurity experts to make decisions, e.g., to decide remediation and recovery plans. Different approaches…

Cryptography and Security · Computer Science 2022-02-09 Kéren Saint-Hilaire , Frédéric Cuppens , Nora Cuppens , Joaquin Garcia-Alfaro

This paper introduces the class of cooperative games with generalized coalition configuration. This new class of games corresponds to cooperative games with coalition configuration and restricted cooperation. A coalition configuration is a…

Theoretical Economics · Economics 2024-11-22 Encarnacion Algaba , Eric Remila , Philippe Solal

In multi-agent settings, game theory is a natural framework for describing the strategic interactions of agents whose objectives depend upon one another's behavior. Trajectory games capture these complex effects by design. In competitive…

Computer Science and Game Theory · Computer Science 2022-05-04 Lasse Peters , David Fridovich-Keil , Laura Ferranti , Cyrill Stachniss , Javier Alonso-Mora , Forrest Laine

Modern experiments in many disciplines generate large quantities of network (graph) data. Researchers require aesthetic layouts of these networks that clearly convey the domain knowledge and meaning. However, the problem remains challenging…

Human-Computer Interaction · Computer Science 2023-05-23 Aditya Bharadwaj , David Gwizdala , Yoonjin Kim , Kurt Luther , T. M. Murali

Robots operating in multi-player settings must simultaneously model the environment and the behavior of human or robotic agents who share that environment. This modeling is often approached using Simultaneous Localization and Mapping…

Robotics · Computer Science 2022-08-09 Chih-Yuan Chiu , David Fridovich-Keil

Graph games of infinite length are a natural model for open reactive processes: one player represents the controller, trying to ensure a given specification, and the other represents a hostile environment. The evolution of the system…

Computer Science and Game Theory · Computer Science 2010-06-09 Julien Cristau , Claire David , Florian Horn

We consider a modified notion of planarity, in which two nations of a map are considered adjacent when they share any point of their boundaries (not necessarily an edge, as planarity requires). Such adjacencies define a map graph. We give…

Discrete Mathematics · Computer Science 2007-05-23 Zhi-Zhong Chen , Michelangelo Grigni , Christos Papadimitriou

Graphs are widely used in various fields of computer science. They have also found application in unrelated areas, leading to a diverse range of problems. These problems can be modeled as relationships between entities in various contexts,…

Data Structures and Algorithms · Computer Science 2024-05-20 Davide Rucci

In this paper, we introduce a new approach for drawing diagrams that have applications in software visualization. Our approach is to use a technique we call confluent drawing for visualizing non-planar diagrams in a planar way. This…

Computational Geometry · Computer Science 2007-05-23 Matthew Dickerson , David Eppstein , Michael T. Goodrich , Jeremy Meng

Real-time strategy (RTS) games make heavy use of artificial intelligence (AI), especially in the design of computerized opponents. Because of the computational complexity involved in managing all aspects of these games, many AI opponents…

Artificial Intelligence · Computer Science 2014-03-07 Ian Helmke , Daniel Kreymer , Karl Wiegand

This short review aims to make the reader familiar with state-of-the-art works relating to planning, scheduling and learning. First, we study state-of-the-art planning algorithms. We give a brief introduction of neural networks. Then we…

Artificial Intelligence · Computer Science 2023-10-19 Kevin Osanlou , Christophe Guettier , Tristan Cazenave , Eric Jacopin

Bach et al. [1] recently presented an algorithm for constructing confluent drawings, by leveraging power graph decomposition to generate an auxiliary routing graph. We identify two issues with their method which we call the node split and…

Computational Geometry · Computer Science 2019-09-04 Jonathan X. Zheng , Samraat Pawar , Dan F. M. Goodman

We consider dataflow architecture for two classes of computations which admit taking linear combinations of execution runs: probabilistic sampling and generalized animation. We improve the earlier technique of almost continuous program…

Programming Languages · Computer Science 2016-01-12 Michael Bukatin , Steve Matthews

Machine learning (ML) algorithms and machine learning based software systems implicitly or explicitly involve complex flow of information between various entities such as training data, feature space, validation set and results.…

Machine Learning · Computer Science 2019-08-05 Abon Chaudhuri

Multiplayer games on graphs are at the heart of theoretical descriptions of key evolutionary processes that govern vital social and natural systems. However, a comprehensive theoretical framework for solving multiplayer games with an…

Computer Science and Game Theory · Computer Science 2025-06-11 Chaoqian Wang , Matjaž Perc , Attila Szolnoki

This study addresses the challenge of forming effective groups in collaborative problem-solving environments. Recognizing the complexity of human interactions and the necessity for efficient collaboration, we propose a novel approach…

Computers and Society · Computer Science 2024-03-18 Zheng Fang , Fucai Ke , Jae Young Han , Zhijie Feng , Toby Cai

Text-based adventure games provide a platform on which to explore reinforcement learning in the context of a combinatorial action space, such as natural language. We present a deep reinforcement learning architecture that represents the…

Computation and Language · Computer Science 2019-03-26 Prithviraj Ammanabrolu , Mark O. Riedl

Area preserving maps provide the simplest and most accurate means to visualize and quantify the behavior of nonlinear systems. Convenience of the mapping equations of motion for investigation of transition to chaotic behavior in dynamics of…

chao-dyn · Physics 2007-05-23 B. Kaulakys