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A central area of interest in many competitive online games is spatial behavior which due to its complexity can be difficult to visualize. Such behaviors of interest include not only overall movement patterns but also being able to…

Human-Computer Interaction · Computer Science 2025-07-28 Jonas Peché , Aliaksei Tsishurou , Alexander Zap , Guenter Wallner

We introduce the concept of compactly representing a large number of state sequences, e.g., sequences of activities, as a flow diagram. We argue that the flow diagram representation gives an intuitive summary that allows the user to detect…

Data Structures and Algorithms · Computer Science 2018-05-08 Kevin Buchin , Maike Buchin , Joachim Gudmundsson , Michael Horton , Stef Sijben

We form a "map of tournaments" by adapting the map framework from the world of elections. By a tournament we mean a complete directed graph where the nodes are the players and an edge points from a winner of a game to the loser (with no…

Computer Science and Game Theory · Computer Science 2026-01-27 Filip Nikolow , Piotr Faliszewski , Stanisław Szufa

Recently, there have been a lot of researches to synthesize / edit the motion of a single avatar in the virtual environment. However, there has not been so much work of simulating continuous interactions of multiple avatars such as…

Graphics · Computer Science 2020-06-23 Hubert P. H. Shum , Taku Komura

Games and simulators can be a valuable platform to execute complex multi-agent, multiplayer, imperfect information scenarios with significant parallels to military applications: multiple participants manage resources and make decisions that…

The MAP model was introduced in information system engineering in order to model processes on a flexible way. The intentional level of this model helps an engineer to execute a process with a strong relationship to the situation of the…

Software Engineering · Computer Science 2009-11-04 Rebecca Deneckere , Elena Kornyshova , Colette Rolland

A GraphMaps is a system that visualizes a graph using zoom levels, which is similar to a geographic map visualization. GraphMaps reveals the structural properties of the graph and enables users to explore the graph in a natural way by using…

Computational Geometry · Computer Science 2018-08-14 Debajyoti Mondal , Lev Nachmanson

Mapping is an essential task for mobile robots and topological representation often works as a basis for the various applications. In this paper, a novel framework that can build topological maps incrementally is proposed. The algorithm is…

Robotics · Computer Science 2019-06-07 Yijun Yuan , Sören Schwertfeger

This paper advocates the exploration of the full state of recorded real-time strategy (RTS) games, by human or robotic players, to discover how to reason about tactics and strategy. We present a dataset of StarCraft games encompassing the…

Artificial Intelligence · Computer Science 2012-11-20 Gabriel Synnaeve , Pierre Bessiere

Mapping network flows provides insight into the organization of networks, but even though many real-networks are bipartite, no method for mapping flows takes advantage of the bipartite structure. What do we miss by discarding this…

Social and Information Networks · Computer Science 2020-11-18 Christopher Blöcker , Martin Rosvall

Algorithms for laying out large graphs have seen significant progress in the past decade. However, browsing large graphs remains a challenge. Rendering thousands of graphical elements at once often results in a cluttered image, and…

Operating vehicles in adversarial environments require non-conventional planning techniques. A two-player, zero-sum non-cooperative game is introduced, which is solved via a linear program. An extension is proposed to construct networks…

Robotics · Computer Science 2012-08-29 Emmanuel Boidot , Eric Feron

Schematic maps are in daily use to show the connectivity of subway systems and to facilitate travellers to plan their journeys effectively. This study surveys up-to-date algorithmic approaches in order to give an overview of the state of…

Physics and Society · Physics 2022-08-16 Hsiang-Yun Wu , Benjamin Niedermann , Shigeo Takahashi , Martin Nöllenburg

Maps of dynamics are effective representations of motion patterns learned from prior observations, with recent research demonstrating their ability to enhance various downstream tasks such as human-aware robot navigation, long-term human…

Robotics · Computer Science 2025-04-01 Yufei Zhu , Andrey Rudenko , Luigi Palmieri , Lukas Heuer , Achim J. Lilienthal , Martin Magnusson

Strategic diversity is often essential in games: in multi-player games, for example, evaluating a player against a diverse set of strategies will yield a more accurate estimate of its performance. Furthermore, in games with…

Artificial Intelligence · Computer Science 2021-10-11 Marta Garnelo , Wojciech Marian Czarnecki , Siqi Liu , Dhruva Tirumala , Junhyuk Oh , Gauthier Gidel , Hado van Hasselt , David Balduzzi

We address planning and navigation in challenging 3D video games featuring maps with disconnected regions reachable by agents using special actions. In this setting, classical symbolic planners are not applicable or difficult to adapt. We…

Machine Learning · Computer Science 2021-12-23 Edward Beeching , Maxim Peter , Philippe Marcotte , Jilles Debangoye , Olivier Simonin , Joshua Romoff , Christian Wolf

We present a light formalism for proofs that encodes their inferential structure, along with a system that transforms these representations into flow-chart diagrams. Such diagrams should improve the comprehensibility of proofs. We discuss…

Digital Libraries · Computer Science 2012-02-06 Steven A. Kieffer

Text adventure games, in which players must make sense of the world through text descriptions and declare actions through text descriptions, provide a stepping stone toward grounding action in language. Prior work has demonstrated that…

Computation and Language · Computer Science 2019-08-20 Prithviraj Ammanabrolu , Mark O. Riedl

We consider multi-player games played on graphs, in which the players aim at fulfilling their own (not necessarily antagonistic) objectives. In the spirit of evolutionary game theory, we suppose that the players have the right to repeatedly…

Computer Science and Game Theory · Computer Science 2019-10-04 Thomas Brihaye , Gilles Geeraerts , Marion Hallet , Benjamin Monmege , Bruno Quoitin

The map-matching is an essential preprocessing step for most of the trajectory-based applications. Although it has been an active topic for more than two decades and, driven by the emerging applications, is still under development. There is…

Databases · Computer Science 2019-10-30 Pingfu Chao , Yehong Xu , Wen Hua , Xiaofang Zhou
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