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Turn-taking is a fundamental aspect of human communication where speakers convey their intention to either hold, or yield, their turn through prosodic cues. Using the recently proposed Voice Activity Projection model, we propose an…

Audio and Speech Processing · Electrical Eng. & Systems 2023-05-30 Erik Ekstedt , Siyang Wang , Éva Székely , Joakim Gustafson , Gabriel Skantze

As humans, we experience the world with all our senses or modalities (sound, sight, touch, smell, and taste). We use these modalities, particularly sight and touch, to convey and interpret specific meanings. Multimodal expressions are…

Machine Learning · Computer Science 2022-05-17 Anirudh Sundar , Larry Heck

We present a multimodal learning-based method to simultaneously synthesize co-speech facial expressions and upper-body gestures for digital characters using RGB video data captured using commodity cameras. Our approach learns from sparse…

Computer Vision and Pattern Recognition · Computer Science 2024-11-26 Uttaran Bhattacharya , Aniket Bera , Dinesh Manocha

Text-to-speech is now able to achieve near-human naturalness and research focus has shifted to increasing expressivity. One popular method is to transfer the prosody from a reference speech sample. There have been considerable advances in…

Audio and Speech Processing · Electrical Eng. & Systems 2021-07-22 Alexandra Torresquintero , Tian Huey Teh , Christopher G. R. Wallis , Marlene Staib , Devang S Ram Mohan , Vivian Hu , Lorenzo Foglianti , Jiameng Gao , Simon King

Generating vivid and diverse 3D co-speech gestures is crucial for various applications in animating virtual avatars. While most existing methods can generate gestures from audio directly, they usually overlook that emotion is one of the key…

Computer Vision and Pattern Recognition · Computer Science 2024-01-04 Xingqun Qi , Chen Liu , Lincheng Li , Jie Hou , Haoran Xin , Xin Yu

While automatic performance metrics are crucial for machine learning of artificial human-like behaviour, the gold standard for evaluation remains human judgement. The subjective evaluation of artificial human-like behaviour in embodied…

Human-Computer Interaction · Computer Science 2021-08-16 Pieter Wolfert , Jeffrey M. Girard , Taras Kucherenko , Tony Belpaeme

Spoken language identification refers to the task of automatically predicting the spoken language in a given utterance. Conventionally, it is modeled as a speech-based language identification task. Prior techniques have been constrained to…

This paper presents a study on mutual speech variation influences in a human-computer setting. The study highlights behavioral patterns in data collected as part of a shadowing experiment, and is performed using a novel end-to-end platform…

Human-Computer Interaction · Computer Science 2018-09-14 Eran Raveh , Ingmar Steiner , Iona Gessinger , Bernd Möbius

When human listeners try to guess the spatial position of a speech source, they are influenced by the speaker's production level, regardless of the intensity level reaching their ears. Because the perception of distance is a very difficult…

Robotics · Computer Science 2023-05-23 Ambre Davat , Véronique Aubergé , Gang Feng

Deriving co-speech 3D gestures has seen tremendous progress in virtual avatar animation. Yet, the existing methods often produce stiff and unreasonable gestures with unseen human speech inputs due to the limited 3D speech-gesture data. In…

Computer Vision and Pattern Recognition · Computer Science 2025-04-28 Xingqun Qi , Hengyuan Zhang , Yatian Wang , Jiahao Pan , Chen Liu , Peng Li , Xiaowei Chi , Mengfei Li , Wei Xue , Shanghang Zhang , Wenhan Luo , Qifeng Liu , Yike Guo

Recent advances in interactive technologies have highlighted the prominence of audio signals for semantic encoding. This paper explores a new task, where audio signals are used as conditioning inputs to generate motions that align with the…

Sound · Computer Science 2025-05-30 Zi-An Wang , Shihao Zou , Shiyao Yu , Mingyuan Zhang , Chao Dong

In this work, we present LLM Gesticulator, an LLM-based audio-driven co-speech gesture generation framework that synthesizes full-body animations that are rhythmically aligned with the input audio while exhibiting natural movements and…

Graphics · Computer Science 2024-10-23 Haozhou Pang , Tianwei Ding , Lanshan He , Ming Tao , Lu Zhang , Qi Gan

Communication in both human-human and human-robot interac-tion (HRI) contexts consists of verbal (speech-based) and non-verbal(facial expressions, eye gaze, gesture, body pose, etc.) components.The verbal component contains semantic and…

Robotics · Computer Science 2021-03-05 Micol Spitale , Maja J Matarić

This study explores two frameworks for co-speech gesture generation, AQ-GT and its semantically-augmented variant AQ-GT-a, to evaluate their ability to convey meaning through gestures and how humans perceive the resulting movements. Using…

Human-Computer Interaction · Computer Science 2025-10-21 Hendric Voss , Lisa Michelle Bohnenkamp , Stefan Kopp

In this paper, we propose a novel approach to convert given speech audio to a photo-realistic speaking video of a specific person, where the output video has synchronized, realistic, and expressive rich body dynamics. We achieve this by…

Computer Vision and Pattern Recognition · Computer Science 2020-10-12 Miao Liao , Sibo Zhang , Peng Wang , Hao Zhu , Xinxin Zuo , Ruigang Yang

Synthesizing synchronized and natural co-speech gesture videos remains a formidable challenge. Recent approaches have leveraged motion graphs to harness the potential of existing video data. To retrieve an appropriate trajectory from the…

Computer Vision and Pattern Recognition · Computer Science 2025-12-03 Yafei Song , Peng Zhang , Bang Zhang

Along with the explosion of large language models, improvements in speech synthesis, advancements in hardware, and the evolution of computer graphics, the current bottleneck in creating digital humans lies in generating character movements…

Human-Computer Interaction · Computer Science 2026-01-30 Thanh Hoang-Minh

Although speech and gesture recognition has been studied extensively, all the successful attempts of combining them in the unified framework were semantically motivated, e.g., keyword-gesture cooccurrence. Such formulations inherited the…

Computer Vision and Pattern Recognition · Computer Science 2007-05-23 Sanshzar Kettebekov , Mohammed Yeasin , Rajeev Sharma

Interpersonal spoken communication is central to human interaction and the exchange of information. Such interactive processes involve not only speech and spoken language but also non-verbal cues such as hand gestures, facial expressions,…

Sound · Computer Science 2022-12-20 Tiantian Feng , Shrikanth Narayanan

This work presents our advancements in controlling an articulatory speech synthesis engine, \textit{viz.}, Pink Trombone, with hand gestures. Our interface translates continuous finger movements and wrist flexion into continuous speech…

Sound · Computer Science 2021-02-03 Pramit Saha , Debasish Ray Mohapatra , Sidney Fels
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