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Novice programmers benefit from timely, personalized support that addresses individual learning gaps, yet the availability of instructors and teaching assistants is inherently limited. Large language models (LLMs) present opportunities to…

Computers and Society · Computer Science 2025-10-07 Griffin Pitts , Anurata Prabha Hridi , Arun-Balajiee Lekshmi-Narayanan

The current trends in next-generation exascale systems go towards integrating a wide range of specialized (co-)processors into traditional supercomputers. Due to the efficiency of heterogeneous systems in terms of Watts and FLOPS per…

Programming Languages · Computer Science 2017-01-26 Guillermo Vigueras , Manuel Carro , Salvador Tamarit , Julio Mariño

Computer programming is among the fundamental aspects of computer science curriculum. Many students first introduced to introductory computer programming courses experience difficulties in learning and comprehending. Vast amount of…

Programming Languages · Computer Science 2014-08-13 Ally S. Nyamawe

Rapid technological progress in computer sciences finds solutions and at the same time creates ever more complex requirements. Due to an evolving complexity todays programming languages provide powerful frameworks which offer standard…

Human-Computer Interaction · Computer Science 2019-05-17 Igor Ivkic , Alexander Wöhrer , Markus Tauber

Quantum computing presents a transformative potential for the world of computing. However, integrating this technology into the curriculum for computer science students who lack prior exposure to quantum mechanics and advanced mathematics…

Emerging Technologies · Computer Science 2024-05-16 Anila Mjeda , Hazel Murray

Defining abstract algorithmic structures like functions and variables using self-made tangibles can enhance the usability and affordability of the tangible programming experience by maintaining the input modality and physical interaction…

Human-Computer Interaction · Computer Science 2022-10-13 Alpay Sabuncuoglu , T. Metin Sezgin

Curricula recommendation for undergraduate Software Engineering courses underscore the importance of transcending from traditional lecture format to actively involving students in time-limited, iterative development practices. This paper…

Software Engineering · Computer Science 2024-04-18 Elaine Venson , Reem Alfayez

I present a new approach to teaching a graduate-level programming languages course focused on using systems programming ideas and languages like WebAssembly and Rust to motivate PL theory. Drawing on students' prior experience with…

Programming Languages · Computer Science 2019-04-16 Will Crichton

Proof Blocks is a software tool that allows students to practice writing mathematical proofs by dragging and dropping lines instead of writing proofs from scratch. Proof Blocks offers the capability of assigning partial credit and providing…

Artificial Intelligence · Computer Science 2023-05-10 Seth Poulsen , Shubhang Kulkarni , Geoffrey Herman , Matthew West

Heterogeneous parallel systems are widely spread nowadays. Despite their availability, their usage and adoption are still limited, and even more rarely they are used to full power. Indeed, compelling new technologies are constantly…

Performance · Computer Science 2015-11-23 Baptiste Delporte , Roberto Rigamonti , Alberto Dassatti

Educating students from diverse disciplinary backgrounds is challenging. In this article, we report on our interdisciplinary course coding interaction and design (Coding IxD), which is designed for computer science and design students…

Human-Computer Interaction · Computer Science 2022-05-06 Peter Sörries , Judith Glaser , Claudia Müller-Birn , Thomas Ness , Carola Zwick

Proof Blocks is a software tool which enables students to write proofs by dragging and dropping prewritten proof lines into the correct order. These proofs can be graded completely automatically, enabling students to receive rapid feedback…

Computers and Society · Computer Science 2022-05-06 Seth Poulsen , Mahesh Viswanathan , Geoffrey L. Herman , Matthew West

We examine "vibe coding": an emerging programming paradigm where developers primarily write code by interacting with code-generating large language models rather than writing code directly. We present the first empirical study of vibe…

Human-Computer Interaction · Computer Science 2025-10-06 Advait Sarkar , Ian Drosos

The blocks editor, such as the editor in Scratch, is widely applied for visual programming languages (VPL) nowadays. Despite it's friendly for non-programmers, it exists three main limitations while displaying block codes: (1) the…

Human-Computer Interaction · Computer Science 2016-05-04 Sheng-yi Hsu , Yuan-fu Lou , Chuen-tsai Sun

This is the study that presents an AI-Python-based chatbot that helps students to learn programming by demonstrating solutions to such problems as debugging errors, solving syntax problems or converting abstract theoretical concepts to…

Software Engineering · Computer Science 2025-09-26 Sayed Mahbub Hasan Amiri , Md Mainul Islam

Soft robots have the potential to revolutionize the use of robotic systems with their capability of establishing safe, robust, and adaptable interactions with their environment, but their precise control remains challenging. In contrast,…

Due to the interdisciplinary nature of complex systems as a field, students studying complex systems at University level have diverse disciplinary backgrounds. This brings challenges (e.g. wide range of computer programming skills) but also…

Program comprehension concerns the ability of an individual to make an understanding of an existing software system to extend or transform it. Software systems comprise of data that are noisy and missing, which makes program understanding…

Software Engineering · Computer Science 2019-02-05 Amir Saeidi , Jurriaan Hage , Ravi Khadka , Slinger Jansen

This innovative practice category paper presents an innovative framework for teaching Reinforcement Learning (RL) at the undergraduate level. Recognizing the challenges posed by the complex theoretical foundations of the subject and the…

Computers and Society · Computer Science 2025-09-30 Muhammad Ahmed Atif , Mohammad Shahid Shaikh

The study examines the problem of using augmented and virtual reality in the process of blended learning in general secondary education. The study analyzes the meaning of the concept of "blended learning". The conceptual principles of…

Computers and Society · Computer Science 2022-01-19 Valentyna Kovalenko , Maiia Marienko , Alisa Sukhikh