Related papers: Text-based Editing of Talking-head Video
Video is a powerful medium for communication and storytelling, yet reauthoring existing footage remains challenging. Even simple edits often demand expertise, time, and careful planning, constraining how creators envision and shape their…
For realistic talking head generation, creating natural head motion while maintaining accurate lip synchronization is essential. To fulfill this challenging task, we propose DisCoHead, a novel method to disentangle and control head pose and…
This paper investigates a novel task of talking face video generation solely from speeches. The speech-to-video generation technique can spark interesting applications in entertainment, customer service, and human-computer-interaction…
We propose an automatic approach that extracts editing styles in a source video and applies the edits to matched footage for video creation. Our Computer Vision based techniques considers framing, content type, playback speed, and lighting…
Visual dubbing, the synchronization of facial movements with new speech, is crucial for making content accessible across different languages, enabling broader global reach. However, current methods face significant limitations. Existing…
In this paper, we propose a novel audio-driven talking head method capable of simultaneously generating highly expressive facial expressions and hand gestures. Unlike existing methods that focus on generating full-body or half-body poses,…
In this paper, we explore audio-editing with non-rigid text edits. We show that the proposed editing pipeline is able to create audio edits that remain faithful to the input audio. We explore text prompts that perform addition, style…
Screencasts, where computer screen is broadcast to a large audience on the web, are becoming popular as an online educational tool. Among various types of screencast content, popular are the contents that involve text editing, including…
Audio-driven 3D facial animation aims to generate synchronized lip movements and vivid facial expressions from arbitrary audio clips. While existing methods can produce synchronized lip motions, they often rely on predefined identity or…
Dynamically synthesizing talking speech that actively responds to a listening head is critical during the face-to-face interaction. For example, the speaker could take advantage of the listener's facial expression to adjust the tones,…
Recent methods for audio-driven talking head synthesis often optimize neural radiance fields (NeRF) on a monocular talking portrait video, leveraging its capability to render high-fidelity and 3D-consistent novel-view frames. However, they…
Generating talking head videos through a face image and a piece of speech audio still contains many challenges. ie, unnatural head movement, distorted expression, and identity modification. We argue that these issues are mainly because of…
Editing and manipulating facial features in videos is an interesting and important field of research with a plethora of applications, ranging from movie post-production and visual effects to realistic avatars for video games and virtual…
Given an audio clip and a reference face image, the goal of the talking head generation is to generate a high-fidelity talking head video. Although some audio-driven methods of generating talking head videos have made some achievements in…
Current diffusion-based video editing primarily focuses on structure-preserved editing by utilizing various dense correspondences to ensure temporal consistency and motion alignment. However, these approaches are often ineffective when the…
This paper introduces Stereo-Talker, a novel one-shot audio-driven human video synthesis system that generates 3D talking videos with precise lip synchronization, expressive body gestures, temporally consistent photo-realistic quality, and…
Text-driven video editing enables users to modify video content only using text queries. While existing methods can modify video content if explicit descriptions of editing targets with precise spatial locations and temporal boundaries are…
Video captioning generate a sentence that describes the video content. Existing methods always require a number of captions (\eg, 10 or 20) per video to train the model, which is quite costly. In this work, we explore the possibility of…
In this paper, we present a video-based learning framework for animating personalized 3D talking faces from audio. We introduce two training-time data normalizations that significantly improve data sample efficiency. First, we isolate and…
People talk with diversified styles. For one piece of speech, different talking styles exhibit significant differences in the facial and head pose movements. For example, the "excited" style usually talks with the mouth wide open, while the…