Related papers: Bayesian Game of Locks, Bombs and Testing
We focus on adversarial patrolling games on arbitrary graphs, where the Defender can control a mobile resource, the targets are alarmed by an alarm system, and the Attacker can observe the actions of the mobile resource of the Defender and…
While Quantum Key Distribution (QKD) provides information-theoretic security, the transition from theory to physical hardware introduces side-channel vulnerabilities that traditional error metrics often fail to characterize. This paper…
In this paper, a novel anti-jamming mechanism is proposed to analyze and enhance the security of adversarial Internet of Battlefield Things (IoBT) systems. In particular, the problem is formulated as a dynamic psychological game between a…
We consider an operational model of suicide bombing attacks -- an increasingly prevalent form of terrorism -- against specific targets, and the use of protective countermeasures based on the deployment of detectors over the area under…
Security games are an example of a successful real-world application of game theory. The paper defines blameworthiness of the defender and the attacker in security games using the principle of alternative possibilities and provides a sound…
Federated learning (FL) enables collaborative model training across decentralized clients while preserving data privacy. However, its open-participation nature exposes it to data-poisoning attacks, in which malicious actors submit corrupted…
In adversarial patrolling games, a mobile Defender strives to discover intrusions at vulnerable targets initiated by an Attacker. The Attacker's utility is traditionally defined as the probability of completing an attack, possibly weighted…
Data Poisoning (DP) is an effective attack that causes trained classifiers to misclassify their inputs. DP attacks significantly degrade a classifier's accuracy by covertly injecting attack samples into the training set. Broadly applicable…
The advent of online genomic data-sharing services has sought to enhance the accessibility of large genomic datasets by allowing queries about genetic variants, such as summary statistics, aiding care providers in distinguishing between…
Research in reinforcement learning has produced algorithms for optimal decision making under uncertainty that fall within two main types. The first employs a Bayesian framework, where optimality improves with increased computational time.…
Motivated by authentication, intrusion and spam detection applications we consider single-class classification (SCC) as a two-person game between the learner and an adversary. In this game the learner has a sample from a target distribution…
We introduce the {Destructive Object Handling} (DOH) problem, which models aspects of many real-world allocation problems, such as shipping explosive munitions, scheduling processes in a cluster with fragile nodes, re-using passwords across…
We consider the problem of finding optimal classifiers in an adversarial setting where the class-1 data is generated by an attacker whose objective is not known to the defender -- an aspect that is key to realistic applications but has so…
We study Bayesian coordination games where agents receive noisy private information over the game's payoff structure, and over each others' actions. If private information over actions is precise, we find that agents can coordinate on…
Traditionally Bayesian decision-theoretic design of experiments proceeds by choosing a design to minimise expectation of a given loss function over the space of all designs. The loss function encapsulates the aim of the experiment, and the…
Selecting the combination of security controls that will most effectively protect a system's assets is a difficult task. If the wrong controls are selected, the system may be left vulnerable to cyber-attacks that can impact the…
Poker is a challenging problem for artificial intelligence, with non-deterministic dynamics, partial observability, and the added difficulty of unknown adversaries. Modelling all of the uncertainties in this domain is not an easy task. In…
We apply a Bayesian agent-based framework inspired by QBism to iterations of two quantum games, the CHSH game and the quantum prisoners' dilemma. In each two-player game, players hold beliefs about an amount of shared entanglement and about…
Adversarial Patrolling games form a subclass of Security games where a Defender moves between locations, guarding vulnerable targets. The main algorithmic problem is constructing a strategy for the Defender that minimizes the worst damage…
We consider the problem of prediction by a machine learning algorithm, called learner, within an adversarial learning setting. The learner's task is to correctly predict the class of data passed to it as a query. However, along with queries…