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The problem of finding the shortest path for a vehicle visiting a given sequence of target points subject to the motion constraints of the vehicle is an important problem that arises in several monitoring and surveillance applications…
An algorithm is presented which produces the minimum cost bipartite matching between two sets of M points each, where the cost of matching two points is proportional to the minimum distance by which a particle could reach one point from the…
In this paper, we consider the 1.5-dimensional orthogonal terrain guarding problem. In this problem, we assign an x-monotone chain T because each edge is either horizontal or vertical, and determine the minimal number of vertex guards for…
We introduce a new variant of the art gallery problem that comes from safety issues. In this variant we are not interested in guard sets of smallest cardinality, but in guard sets with largest possible distances between these guards. To the…
Through the Pontryagin maximum principle, we solve a minimal-time problem for a linear control system on a cylinder, considered as a homogeneous space of the solvable Lie group of dimension two. The main result explicitly shows the…
In this paper, we propose a distributed algorithm to solve planar minimum time multi-vehicle rendezvous problem with non-identical velocity constraints on cyclic digraph (topology). Motivated by the cyclic alternating projection method that…
The classical multi-agent rendezvous problem asks for a deterministic algorithm by which $n$ points scattered in a plane can move about at constant speed and merge at a single point, assuming each point can use only the locations of the…
Two mobile agents represented by points freely moving in the plane and starting at two distinct positions, have to meet. The meeting, called rendezvous, occurs when agents are at distance at most $r$ of each other and never move after this…
We consider a range-search variant of the closest-pair problem. Let $\varGamma$ be a fixed shape in the plane. We are interested in storing a given set of $n$ points in the plane in some data structure such that for any specified translate…
Let $G=(V,E)$ be a graph and $P\subseteq V$ a set of points. Two points are mutually visible if there is a shortest path between them without further points. $P$ is a mutual-visibility set if its points are pairwise mutually visible. The…
In this paper we introduce a Linear Program (LP) based formulation of a Rendezvous game with markers on the infinite line and solve it. In this game one player moves at unit speed while the second player moves at a speed bounded by vmax…
We introduce the rendezvous game with adversaries. In this game, two players, {\sl Facilitator} and {\sl Disruptor}, play against each other on a graph. Facilitator has two agents, and Disruptor has a team of $k$ agents located in some…
We propose a learning algorithm for solving the traveling salesman problem based on a simple strategy of trial and adaptation: i) A tour is selected by choosing cities probabilistically according to the ``synaptic'' strengths between…
Two multivehicle routing problems are considered in the framework that a visit to a location must take place during a specific time window in order to be counted and all time windows are the same length. In the first problem, the goal is to…
Given two disjoint convex polyhedra, we look for a best approximation pair relative to them, i.e., a pair of points, one in each polyhedron, attaining the minimum distance between the sets. Cheney and Goldstein showed that alternating…
In several multiobjective decision problems Pairwise Comparison Matrices (PCM) are applied to evaluate the decision variants. The problem that arises very often is the inconsistency of a given PCM. In such a situation it is important to…
We consider the problem of detecting objects, as they come into view, from videos in an online fashion. We provide the first real-time solution that is guaranteed to minimize the delay, i.e., the time between when the object comes in view…
This paper considers the problem of finding a quickest path between two points in the Euclidean plane in the presence of a transportation network. A transportation network consists of a planar network where each road (edge) has an…
A sliding camera inside an orthogonal polygon $P$ is a point guard that travels back and forth along an orthogonal line segment $\gamma$ in $P$. The sliding camera $g$ can see a point $p$ in $P$ if the perpendicular from $p$ onto $\gamma$…
In this paper, we propose new techniques for solving geometric optimization problems involving interpoint distances of a point set in the plane. Given a set $P$ of $n$ points in the plane and an integer $1 \leq k \leq \binom{n}{2}$, the…