Related papers: How Much Does Audio Matter to Recognize Egocentric…
To understand the visual world, a machine must not only recognize individual object instances but also how they interact. Humans are often at the center of such interactions and detecting human-object interactions is an important practical…
Egocentric activity recognition in first-person videos has an increasing importance with a variety of applications such as lifelogging, summarization, assisted-living and activity tracking. Existing methods for this task are based on…
In a wearable camera video, we see what the camera wearer sees. While this makes it easy to know roughly what he chose to look at, it does not immediately reveal when he was engaged with the environment. Specifically, at what moments did…
Speech emotion recognition is an important and challenging task in the realm of human-computer interaction. Prior work proposed a variety of models and feature sets for training a system. In this work, we conduct extensive experiments using…
Given a video captured from a first person perspective and the environment context of where the video is recorded, can we recognize what the person is doing and identify where the action occurs in the 3D space? We address this challenging…
Establishing evaluation schemes for spoken dialogue systems is important, but it can also be challenging. While subjective evaluations are commonly used in user experiments, objective evaluations are necessary for research comparison and…
Audio perception is a key to solving a variety of problems ranging from acoustic scene analysis, music meta-data extraction, recommendation, synthesis and analysis. It can potentially also augment computers in doing tasks that humans do…
We introduce a state-of-the-art audio-visual on-screen sound separation system which is capable of learning to separate sounds and associate them with on-screen objects by looking at in-the-wild videos. We identify limitations of previous…
We report a controlled study investigating the effect of visual information (i.e., seeing the speaker) on spoken language comprehension. We compare the ERP signature (N400) associated with each word in audio-only and audio-visual…
Sound and movement are closely coupled, particularly in dance. Certain audio features have been found to affect the way we move to music. Is this relationship between sound and movement something which can be modelled using machine…
Perception in robot manipulation has been actively explored with the goal of advancing and integrating vision and touch for global and local feature extraction. However, it is difficult to perceive certain object internal states, and the…
Acoustic scene classification systems using deep neural networks classify given recordings into pre-defined classes. In this study, we propose a novel scheme for acoustic scene classification which adopts an audio tagging system inspired by…
As the demand for analyzing egocentric videos grows, egocentric visual attention prediction, anticipating where a camera wearer will attend, has garnered increasing attention. However, it remains challenging due to the inherent complexity…
Word segmentation, the problem of finding word boundaries in speech, is of interest for a range of tasks. Previous papers have suggested that for sequence-to-sequence models trained on tasks such as speech translation or speech recognition,…
Auditory display is concerned with the use of non-speech sound to communicate information. If the term seems at first oxymoronic, then consider auditory display as an activity of perceptualization, that is, the process of making perceptible…
This work introduces verb-only representations for actions and interactions; the problem of describing similar motions (e.g. 'open door', 'open cupboard'), and distinguish differing ones (e.g. 'open door' vs 'open bottle') using verb-only…
This paper addresses the task of assessing PICU team's leadership skills by developing an automated analysis framework based on egocentric vision. We identify key behavioral cues, including fixation object, eye contact, and conversation…
Objects are entities we act upon, where the functionality of an object is determined by how we interact with it. In this work we propose a Dual Attention Network model which reasons about human-object interactions. The dual-attentional…
Egocentric video-language pretraining is a crucial step in advancing the understanding of hand-object interactions in first-person scenarios. Despite successes on existing testbeds, we find that current EgoVLMs can be easily misled by…
Recent progress in auditory intelligence has yielded high-performing systems for sound event detection (SED), acoustic scene classification (ASC), automated audio captioning (AAC), and audio question answering (AQA). Yet these tasks remain…