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Letting AI agents interact in multi-agent applications adds a layer of complexity to the interpretability and prediction of AI outcomes, with profound implications for their trustworthy adoption in research and society. Game theory offers…

Artificial Intelligence · Computer Science 2026-03-17 Alessio Buscemi , Daniele Proverbio , Alessandro Di Stefano , The-Anh Han , German Castignani , Pietro Liò

Modern machine learning models for scene understanding, such as depth estimation and object tracking, rely on large, high-quality datasets that mimic real-world deployment scenarios. To address data scarcity, we propose an end-to-end system…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Sonia Laguna , Alberto Garcia-Garcia , Marie-Julie Rakotosaona , Stylianos Moschoglou , Leonhard Helminger , Sergio Orts-Escolano

High-quality labeled datasets play a crucial role in fueling the development of machine learning (ML), and in particular the development of deep learning (DL). However, since the emergence of the ImageNet dataset and the AlexNet model in…

Computer Vision and Pattern Recognition · Computer Science 2021-08-03 Zeyad Emam , Andrew Kondrich , Sasha Harrison , Felix Lau , Yushi Wang , Aerin Kim , Elliot Branson

Data labeling is a time intensive process. As such, many data scientists use various tools to aid in the data generation and labeling process. While these tools help automate labeling, many still require user interaction throughout the…

Machine Learning · Computer Science 2021-06-09 Kyle M. Hart , Ari B. Goodman , Ryan P. O'Shea

In this paper, we present an automated pipeline for generating domain-specific synthetic datasets with diffusion models, addressing the distribution shift between pre-trained models and real-world deployment environments. Our three-stage…

Computer Vision and Pattern Recognition · Computer Science 2026-01-14 Dongsik Yoon , Jongeun Kim

LangXAI is a framework that integrates Explainable Artificial Intelligence (XAI) with advanced vision models to generate textual explanations for visual recognition tasks. Despite XAI advancements, an understanding gap persists for…

Computer Vision and Pattern Recognition · Computer Science 2024-02-21 Truong Thanh Hung Nguyen , Tobias Clement , Phuc Truong Loc Nguyen , Nils Kemmerzell , Van Binh Truong , Vo Thanh Khang Nguyen , Mohamed Abdelaal , Hung Cao

Combining multiple datasets enables performance boost on many computer vision tasks. But similar trend has not been witnessed in object detection when combining multiple datasets due to two inconsistencies among detection datasets: taxonomy…

Computer Vision and Pattern Recognition · Computer Science 2023-03-31 Lingchen Meng , Xiyang Dai , Yinpeng Chen , Pengchuan Zhang , Dongdong Chen , Mengchen Liu , Jianfeng Wang , Zuxuan Wu , Lu Yuan , Yu-Gang Jiang

Accurate lane detection, a crucial enabler for autonomous driving, currently relies on obtaining a large and diverse labeled training dataset. In this work, we explore learning from abundant, randomly generated synthetic data, together with…

Computer Vision and Pattern Recognition · Computer Science 2020-11-10 Noa Garnett , Roy Uziel , Netalee Efrat , Dan Levi

We propose a novel GAN training scheme that can handle any level of labeling in a unified manner. Our scheme introduces a form of artificial labeling that can incorporate manually defined labels, when available, and induce an alignment…

Machine Learning · Computer Science 2021-06-21 Tomoki Watanabe , Paolo Favaro

The finding that very large networks can be trained efficiently and reliably has led to a paradigm shift in computer vision from engineered solutions to learning formulations. As a result, the research challenge shifts from devising…

Computer Vision and Pattern Recognition · Computer Science 2018-03-23 Nikolaus Mayer , Eddy Ilg , Philipp Fischer , Caner Hazirbas , Daniel Cremers , Alexey Dosovitskiy , Thomas Brox

Learning-based methods for 3D scene reconstruction and object completion require large datasets containing partial scans paired with complete ground-truth geometry. However, acquiring such datasets using real-world scanning systems is…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Jelle Vermandere , Maarten Bassier , Maarten Vergauwen

Game UI design requires consistent visual assets across rarity tiers yet remains a predominantly manual process. We present GameUIAgent, an LLM-powered agentic framework that translates natural language descriptions into editable Figma…

Artificial Intelligence · Computer Science 2026-03-17 Wei Zeng , Fengwei An , Zhen Liu , Jian Zhao

Large Language Models (LLMs) such as GPT-4 and Llama3 have significantly impacted various fields by enabling high-quality synthetic data generation and reducing dependence on expensive human-generated datasets. Despite this, challenges…

Computation and Language · Computer Science 2025-11-18 Yue Huang , Siyuan Wu , Chujie Gao , Dongping Chen , Qihui Zhang , Yao Wan , Tianyi Zhou , Jianfeng Gao , Chaowei Xiao , Lichao Sun , Xiangliang Zhang

In this paper, we describe a strategy for training neural networks for object detection in range images obtained from one type of LiDAR sensor using labeled data from a different type of LiDAR sensor. Additionally, an efficient model for…

Computer Vision and Pattern Recognition · Computer Science 2019-12-06 Manuel Herzog , Klaus Dietmayer

In this paper, we present the Scrapbook framework, a novel methodology designed to generate extensive datasets for probing the learned concepts of artificial intelligence (AI) models. The framework focuses on fundamental concepts such as…

Computer Vision and Pattern Recognition · Computer Science 2025-09-24 George Corrêa de Araújo , Helena de Almeida Maia , Helio Pedrini

Large Language Models (LLMs) are increasingly integrated into critical decision-making pipelines, a trend that raises the demand for robust and automated data analysis. Current approaches to dataset risk analysis are limited to manual…

Artificial Intelligence · Computer Science 2026-05-28 Panteleimon Rodis

Designing a 3D game scene is a tedious task that often requires a substantial amount of work. Typically, this task involves synthesis, coloring, and placement of 3D models within the game scene. To lessen this workload, we can apply machine…

Computer Vision and Pattern Recognition · Computer Science 2021-08-04 Ivan Kostiuk , Przemysław Stachura , Sławomir K. Tadeja , Tomasz Trzciński , Przemysław Spurek

Automatically generating novel and interesting games is a complex task. Challenges include representing game rules in a computationally workable form, searching through the large space of potential games under most such representations, and…

Artificial Intelligence · Computer Science 2024-12-04 Graham Todd , Alexander Padula , Matthew Stephenson , Éric Piette , Dennis J. N. J. Soemers , Julian Togelius

Deep reinforcement learning has become popular over recent years, showing superiority on different visual-input tasks such as playing Atari games and robot navigation. Although objects are important image elements, few work considers…

Machine Learning · Computer Science 2018-09-18 Yuezhang Li , Katia Sycara , Rahul Iyer

Deep learning is now the gold standard in computer vision-based quality inspection systems. In order to detect defects, supervised learning is often utilized, but necessitates a large amount of annotated images, which can be costly:…

Computer Vision and Pattern Recognition · Computer Science 2021-07-23 Pierre Gutierrez , Maria Luschkova , Antoine Cordier , Mustafa Shukor , Mona Schappert , Tim Dahmen
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