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We study a multi-agent decision problem in large population games. Agents from multiple populations select strategies for repeated interactions with one another. At each stage of these interactions, agents use their decision-making model to…
In many on-demand online platforms such as ride-sharing, grocery delivery, or shipping, some arriving agents are patient and willing to wait a short amount of time for the resource or service as long as there is an upfront guarantee that…
Recently it was shown that, contrary to expectations, the First-Come-First-Served (FCFS) scheduling algorithm can be stochastically improved upon by a scheduling algorithm called {\it Nudge} for light-tailed job size distributions. Nudge…
We consider several Vehicle Routing Problems (VRP) with profits, which seek to select a subset of customers, each one being associated with a profit, and to design service itineraries. When the sum of profits is maximized under distance…
In several two-sided markets, including labor and dating, agents typically have limited information about their preferences prior to mutual interactions. This issue can result in matching frictions, as arising in the labor market for…
In this paper, we introduce and study the Facility Location Problem with Aleatory Agents (FLPAA), where the facility accommodates n agents larger than the number of agents reporting their preferences, namely n_r. The spare capacity is used…
A partially parallel dynamical noisy binary choice (Ising) game in discrete time of $N$ players on complete graphs with $k$ players having a possibility of changing their strategies at each time moment called $k$-flip Ising game is…
Understanding user preference is essential to the optimization of recommender systems. As a feedback of user's taste, rating scores can directly reflect the preference of a given user to a given product. Uncovering the latent components of…
Accurate demand forecasting is one of the key aspects for successfully managing restaurants and staff canteens. In particular, properly predicting future sales of menu items allows a precise ordering of food stock. From an environmental…
We conjecture that the phase transitions in QCD at large number of colours N\gg 1 is triggered by the drastic change in the instanton density. As a result of it, all physical observables also experience some sharp modification in the \theta…
Attention-Aware Social Choice tackles the fundamental conflict faced by some agent communities between their desire to include all members in the decision making processes and the limited time and attention that are at the disposal of the…
Plateaus, where an agent's performance stagnates at a suboptimal level, are a common problem in deep on-policy RL. Focusing on PPO due to its widespread adoption, we show that plateaus in certain regimes arise not because of known…
Recently, Press and Dyson have proposed a new class of probabilistic and conditional strategies for the two-player iterated Prisoner's Dilemma, so-called zero-determinant strategies. A player adopting zero-determinant strategies is able to…
Navigation up a sensory gradient is one of the simplest behaviours, and the simplest strategy is run and tumble. But some organisms use other strategies, such as reversing direction or turning by some angle. Here we ask what drives the…
The Prisoner's Dilemma (PD) game is used in several fields due to the emergence of cooperation among selfish players. Here, we have considered a one-dimensional lattice, where each cell represents a player, that can cooperate or defect.…
We study the parallel Minority Game, where a group of agents, each having two choices, try to independently decide on a strategy such that they stay on minority between their own two choices. However, there are multiple such groups of…
Recommender systems, tool for predicting users' potential preferences by computing history data and users' interests, show an increasing importance in various Internet applications such as online shopping. As a well-known recommendation…
We consider k-Facility Location games, where n strategic agents report their locations on the real line, and a mechanism maps them to k facilities. Each agent seeks to minimize his connection cost, given by a nonnegative increasing function…
This two-part paper investigates cache replacement schemes with the objective of developing a general model to unify the analysis of various replacement schemes and illustrate their features. To achieve this goal, we study the dynamic…
In this paper we consider a single-server, cyclic polling system with switch-over times and Poisson arrivals. The service disciplines that are discussed, are exhaustive and gated service. The novel contribution of the present paper is that…