English
Related papers

Related papers: Using Restart Heuristics to Improve Agent Performa…

200 papers

Recent advances in artificial intelligence have been strongly driven by the use of game environments for training and evaluating agents. Games are often accessible and versatile, with well-defined state-transitions and goals allowing for…

Machine Learning · Computer Science 2019-09-19 Benjamin Beyret , José Hernández-Orallo , Lucy Cheke , Marta Halina , Murray Shanahan , Matthew Crosby

Artificial Intelligence (AI) agents capable of autonomous learning and independent decision-making hold great promise for addressing complex challenges across various critical infrastructure domains, including transportation, energy…

Multiagent Systems · Computer Science 2025-07-02 Hepeng Li , Yuhong Liu , Jun Yan , Jie Gao , Xiaoou Yang

To make AI systems broadly useful for challenging real-world tasks, we need them to learn complex human goals and preferences. One approach to specifying complex goals asks humans to judge during training which agent behaviors are safe and…

Machine Learning · Statistics 2018-10-23 Geoffrey Irving , Paul Christiano , Dario Amodei

Game designers use human playtesting to gather feedback about game design elements when iteratively improving a game. Playtesting, however, is expensive: human testers must be recruited, playtest results must be aggregated and interpreted,…

Artificial Intelligence · Computer Science 2019-08-06 Alexander Zook , Eric Fruchter , Mark O. Riedl

In this paper we demonstrate a simple heuristic adaptive restart technique that can dramatically improve the convergence rate of accelerated gradient schemes. The analysis of the technique relies on the observation that these schemes…

Optimization and Control · Mathematics 2012-04-19 Brendan O'Donoghue , Emmanuel Candes

It is clear that one of the primary tools we can use to mitigate the potential risk from a misbehaving AI system is the ability to turn the system off. As the capabilities of AI systems improve, it is important to ensure that such systems…

Artificial Intelligence · Computer Science 2017-06-19 Dylan Hadfield-Menell , Anca Dragan , Pieter Abbeel , Stuart Russell

In the past few years, deep reinforcement learning has been proven to solve problems which have complex states like video games or board games. The next step of intelligent agents would be able to generalize between tasks, and using prior…

Machine Learning · Computer Science 2018-09-05 Shu-Hsuan Hsu , I-Chao Shen , Bing-Yu Chen

The task of building general agents that perform well over a wide range of tasks has been an important goal in reinforcement learning since its inception. The problem has been subject of research of a large body of work, with performance…

When faced with a novel scenario, it can be hard to succeed on the first attempt. In these challenging situations, it is important to know how to retry quickly and meaningfully. Retrying behavior can emerge naturally in robots trained on…

Robotics · Computer Science 2024-06-25 Maximilian Du , Alexander Khazatsky , Tobias Gerstenberg , Chelsea Finn

This work considers a repeated principal-agent bandit game, where the principal can only interact with her environment through the agent. The principal and the agent have misaligned objectives and the choice of action is only left to the…

Reinforcement learning has the potential to automate the acquisition of behavior in complex settings, but in order for it to be successfully deployed, a number of practical challenges must be addressed. First, in real world settings, when…

Machine Learning · Computer Science 2020-11-11 Kelvin Xu , Siddharth Verma , Chelsea Finn , Sergey Levine

The diversity of agent behaviors is an important topic for the quality of video games and virtual environments in general. Offering the most compelling experience for users with different skills is a difficult task, and usually needs…

Artificial Intelligence · Computer Science 2019-09-11 Ciprian Paduraru , Miruna Paduraru

We propose a new iterative procedure to optimize the restart for meta-heuristic algorithms to solve combinatorial optimization, which uses independent algorithm executions. The new procedure consists of either adding new executions or…

Optimization and Control · Mathematics 2017-09-20 Davide Palmigiani , Giovanni Sebastiani

Infinitely repeated games support equilibrium concepts beyond those present in one-shot games (e.g., cooperation in the prisoner's dilemma). Nonetheless, repeated games fail to capture our real-world intuition for settings with many…

Computer Science and Game Theory · Computer Science 2025-05-22 Henry Fleischmann , Kiriaki Fragkia , Ratip Emin Berker

AI systems are being deployed to support human decision making in high-stakes domains. In many cases, the human and AI form a team, in which the human makes decisions after reviewing the AI's inferences. A successful partnership requires…

Human-Computer Interaction · Computer Science 2019-06-06 Gagan Bansal , Besmira Nushi , Ece Kamar , Dan Weld , Walter Lasecki , Eric Horvitz

In order perform a large variety of tasks and to achieve human-level performance in complex real-world environments, Artificial Intelligence (AI) Agents must be able to learn from their past experiences and gain both knowledge and an…

Machine Learning · Computer Science 2019-05-13 Andrei Claudiu Roibu

Reasoning models have recently shown remarkable progress in domains such as math and coding. However, their expert-level abilities in math and coding contrast sharply with their performance in long-horizon, interactive tasks such as web…

Computation and Language · Computer Science 2025-10-13 Xiao Yu , Baolin Peng , Michel Galley , Hao Cheng , Qianhui Wu , Janardhan Kulkarni , Suman Nath , Zhou Yu , Jianfeng Gao

Balancing game difficulty in video games is a key task to create interesting gaming experiences for players. Mismatching the game difficulty and a player's skill or commitment results in frustration or boredom on the player's side, and…

Artificial Intelligence · Computer Science 2024-08-14 Ronja Fuchs , Robin Gieseke , Alexander Dockhorn

Game-theoretic dynamics between AI agents could differ from traditional human-human interactions in various ways. One such difference is that it may be possible to accurately simulate an AI agent, for example because its source code is…

Artificial Intelligence · Computer Science 2024-03-05 Vojtech Kovarik , Caspar Oesterheld , Vincent Conitzer

In recent years, reinforcement learning has been successful in solving video games from Atari to Star Craft II. However, the end-to-end model-free reinforcement learning (RL) is not sample efficient and requires a significant amount of…

Multiagent Systems · Computer Science 2019-06-26 Yunqi Zhao , Igor Borovikov , Jason Rupert , Caedmon Somers , Ahmad Beirami