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Related papers: EgoFace: Egocentric Face Performance Capture and V…

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We present a novel system for real-time tracking of facial expressions using egocentric views captured from a set of infrared cameras embedded in a virtual reality (VR) headset. Our technology facilitates any user to accurately drive the…

We introduce a method for egocentric videoconferencing that enables hands-free video calls, for instance by people wearing smart glasses or other mixed-reality devices. Videoconferencing portrays valuable non-verbal communication and face…

An ideal digital telepresence experience requires accurate replication of a person's body, clothing, and movements. To capture and transfer these movements into virtual reality, the egocentric (first-person) perspective can be adopted,…

Computer Vision and Pattern Recognition · Computer Science 2025-07-15 G. Kutay Türkoglu , Julian Tanke , Iheb Belgacem , Lev Markhasin

We present EgoRenderer, a system for rendering full-body neural avatars of a person captured by a wearable, egocentric fisheye camera that is mounted on a cap or a VR headset. Our system renders photorealistic novel views of the actor and…

Computer Vision and Pattern Recognition · Computer Science 2021-11-25 Tao Hu , Kripasindhu Sarkar , Lingjie Liu , Matthias Zwicker , Christian Theobalt

Egocentric video generation with fine-grained control through body motion is a key requirement towards embodied AI agents that can simulate, predict, and plan actions. In this work, we propose EgoControl, a pose-controllable video diffusion…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Enrico Pallotta , Sina Mokhtarzadeh Azar , Lars Doorenbos , Serdar Ozsoy , Umar Iqbal , Juergen Gall

Immersive VR telepresence ideally means being able to interact and communicate with digital avatars that are indistinguishable from and precisely reflect the behaviour of their real counterparts. The core technical challenge is two fold:…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Jianchun Chen , Jian Wang , Yinda Zhang , Rohit Pandey , Thabo Beeler , Marc Habermann , Christian Theobalt

Mixed Reality (MR) headsets promise a future of immersive telepresence where virtual humans blend indistinguishably into real or virtual surroundings. Achieving this vision requires a method for capturing a user's motion, estimating…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Jianchun Chen , Yinda Zhang , Rohit Pandey , Thabo Beeler , Marc Habermann , Christian Theobalt

First-person video highlights a camera-wearer's activities in the context of their persistent environment. However, current video understanding approaches reason over visual features from short video clips that are detached from the…

Computer Vision and Pattern Recognition · Computer Science 2023-11-13 Tushar Nagarajan , Santhosh Kumar Ramakrishnan , Ruta Desai , James Hillis , Kristen Grauman

Touch contact and pressure are essential for understanding how humans interact with and manipulate objects, insights which can significantly benefit applications in mixed reality and robotics. However, estimating these interactions from an…

Computer Vision and Pattern Recognition · Computer Science 2024-12-05 Yiming Zhao , Taein Kwon , Paul Streli , Marc Pollefeys , Christian Holz

Reconstructing the absolute 3D pose and shape of the hands from the user's viewpoint using a single head-mounted camera is crucial for practical egocentric interaction in AR/VR, telepresence, and hand-centric manipulation tasks, where…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Christen Millerdurai , Shaoxiang Wang , Yaxu Xie , Vladislav Golyanik , Didier Stricker , Alain Pagani

Full-body egocentric pose estimation from head and hand poses alone has become an active area of research to power articulate avatar representations on headset-based platforms. However, existing methods over-rely on the indoor…

Computer Vision and Pattern Recognition · Computer Science 2024-09-09 Jiaxi Jiang , Paul Streli , Manuel Meier , Christian Holz

We present EgoHumans, a new multi-view multi-human video benchmark to advance the state-of-the-art of egocentric human 3D pose estimation and tracking. Existing egocentric benchmarks either capture single subject or indoor-only scenarios,…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Rawal Khirodkar , Aayush Bansal , Lingni Ma , Richard Newcombe , Minh Vo , Kris Kitani

Egocentric motion capture with a head-mounted body-facing stereo camera is crucial for VR and AR applications but presents significant challenges such as heavy occlusions and limited annotated real-world data. Existing methods rely on…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Andrea Boscolo Camiletto , Jian Wang , Eduardo Alvarado , Rishabh Dabral , Thabo Beeler , Marc Habermann , Christian Theobalt

Estimating human pose using a front-facing egocentric camera is essential for applications such as sports motion analysis, VR/AR, and AI for wearable devices. However, many existing methods rely on RGB cameras and do not account for…

Computer Vision and Pattern Recognition · Computer Science 2025-05-29 Wataru Ikeda , Masashi Hatano , Ryosei Hara , Mariko Isogawa

Egocentric gesture recognition is a pivotal technology for enhancing natural human-computer interaction, yet traditional RGB-based solutions suffer from motion blur and illumination variations in dynamic scenarios. While event cameras show…

Computer Vision and Pattern Recognition · Computer Science 2025-07-22 Luming Wang , Hao Shi , Xiaoting Yin , Kailun Yang , Kaiwei Wang , Jian Bai

We present Ego-1K, a large-scale collection of time-synchronized egocentric multiview videos designed to advance neural 3D video synthesis and dynamic scene understanding. The dataset contains nearly 1,000 short egocentric videos captured…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Jae Yong Lee , Daniel Scharstein , Akash Bapat , Hao Hu , Andrew Fu , Haoru Zhao , Paul Sammut , Xiang Li , Stephen Jeapes , Anik Gupta , Lior David , Saketh Madhuvarasu , Jay Girish Joshi , Jason Wither

Research on egocentric tasks in computer vision has mostly focused on head-mounted cameras, such as fisheye cameras or embedded cameras inside immersive headsets. We argue that the increasing miniaturization of optical sensors will lead to…

Computer Vision and Pattern Recognition · Computer Science 2025-02-26 Dominik Hollidt , Paul Streli , Jiaxi Jiang , Yasaman Haghighi , Changlin Qian , Xintong Liu , Christian Holz

Collecting large-scale egocentric video datasets with dense spatial and temporal annotations is costly, slow, and often constrained by environmental biases, privacy constraints, and limited coverage of interaction patterns. While synthetic…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Rosario Leonardi , Francesco Ragusa , Daniele Materia , Alessandro Passanisi , James Fort , Jakob Engel , Giovanni Maria Farinella

The proliferation of commercial egocentric devices offers a unique lens into human behavior, yet reconstructing full-body 3D motion remains difficult due to frequent self-occlusion and the 'out-of-sight' nature of the wearer's limbs. While…

Computer Vision and Pattern Recognition · Computer Science 2026-04-02 Kyungwon Cho , Hanbyul Joo

Generative world models have shown promise for simulating dynamic environments, yet egocentric video remains challenging due to rapid viewpoint changes, frequent hand-object interactions, and goal-directed procedures whose evolution depends…

Computer Vision and Pattern Recognition · Computer Science 2026-03-23 Yifan Shen , Jiateng Liu , Xinzhuo Li , Yuanzhe Liu , Bingxuan Li , Houze Yang , Wenqi Jia , Yijiang Li , Tianjiao Yu , James Matthew Rehg , Xu Cao , Ismini Lourentzou
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