Related papers: Reconstructing faces from voices
Animating human face images aims to synthesize a desired source identity in a natural-looking way mimicking a driving video's facial movements. In this context, Generative Adversarial Networks have demonstrated remarkable potential in…
In recent years generative adversarial network (GAN) based models have been successfully applied for unsupervised speech-to-speech conversion.The rich compact harmonic view of the magnitude spectrogram is considered a suitable choice for…
In the past several decades, many attempts have been made to model synthetic realistic geometric data. The goal of such models is to generate plausible 3D geometries and textures. Perhaps the best known of its kind is the linear 3D…
This work proposes a novel method to generate realistic talking head videos using audio and visual streams. We animate a source image by transferring head motion from a driving video using a dense motion field generated using learnable…
Generating qualitative responses has always been a challenge for human-computer dialogue systems. Existing dialogue systems generally derive from either retrieval-based or generative-based approaches, both of which have their own pros and…
Recent studies in speech-driven talking face generation achieve promising results, but their reliance on fixed-driven speech limits further applications (e.g., face-voice mismatch). Thus, we extend the task to a more challenging setting:…
Spatial target speaker extraction isolates a desired speaker's voice in multi-speaker environments using spatial information, such as the direction of arrival (DoA). Although recent deep neural network (DNN)-based discriminative methods…
Face aging, which renders aging faces for an input face, has attracted extensive attention in the multimedia research. Recently, several conditional Generative Adversarial Nets (GANs) based methods have achieved great success. They can…
We propose an alternative generator architecture for generative adversarial networks, borrowing from style transfer literature. The new architecture leads to an automatically learned, unsupervised separation of high-level attributes (e.g.,…
In the recent years, there has been a significant improvement in the quality of samples produced by (deep) generative models such as variational auto-encoders and generative adversarial networks. However, the representation capabilities of…
DeepFakes are synthetic videos generated by swapping a face of an original image with the face of somebody else. In this paper, we describe our work to develop general, deep learning-based models to classify DeepFake content. We propose a…
The goal of this work is zero-shot text-to-speech synthesis, with speaking styles and voices learnt from facial characteristics. Inspired by the natural fact that people can imagine the voice of someone when they look at his or her face, we…
Previous animatable 3D-aware GANs for human generation have primarily focused on either the human head or full body. However, head-only videos are relatively uncommon in real life, and full body generation typically does not deal with…
Facial expression synthesis aims to generate realistic facial expressions while preserving identity. Existing conditional generative adversarial networks (GANs) achieve excellent image-to-image translation results, but their performance…
Person re-identification (re-ID) aims at matching images of the same identity across camera views. Due to varying distances between cameras and persons of interest, resolution mismatch can be expected, which would degrade person re-ID…
Advances in face rotation, along with other face-based generative tasks, are more frequent as we advance further in topics of deep learning. Even as impressive milestones are achieved in synthesizing faces, the importance of preserving…
Neuroscience studies have revealed that the brain encodes visual content and embeds information in neural activity. Recently, deep learning techniques have facilitated attempts to address visual reconstructions by mapping brain activity to…
Advanced Generative Adversarial Networks (GANs) are remarkable in generating intelligible audio from a random latent vector. In this paper, we examine the task of recovering the latent vector of both synthesized and real audio. Previous…
The generative adversarial network (GAN) exhibits great superiority in the face attribute synthesis task. However, existing methods have very limited effects on the expansion of new attributes. To overcome the limitations of a single…
Generative adversarial networks (GANs) have demonstrated great success in generating various visual content. However, images generated by existing GANs are often of attributes (e.g., smiling expression) learned from one image domain. As a…