Related papers: Adaptive Symmetric Reward Noising for Reinforcemen…
The notion of incremental learning is to train an ANN algorithm in stages, as and when newer training data arrives. Incremental learning is becoming widespread in recent times with the advent of deep learning. Noise in the training data…
Reinforcement Learning in domains with sparse rewards is a difficult problem, and a large part of the training process is often spent searching the state space in a more or less random fashion for any learning signals. For control problems,…
Preference-based Reinforcement Learning (PbRL) entails a variety of approaches for aligning models with human intent to alleviate the burden of reward engineering. However, most previous PbRL work has not investigated the robustness to…
We study whether self-learning can scale LLM-based agents without relying on human-curated datasets or predefined rule-based rewards. Through controlled experiments in a search-agent setting, we identify two key determinants of scalable…
Tomorrow's robots will need to distinguish useful information from noise when performing different tasks. A household robot for instance may continuously receive a plethora of information about the home, but needs to focus on just a small…
Reinforcement learning (RL) has recently proven itself as a powerful instrument for solving complex problems and even surpassed human performance in several challenging applications. This signifies that RL algorithms can be used in the…
Multi-agent collaboration has emerged as a powerful paradigm for enhancing the reasoning capabilities of large language models, yet it suffers from interaction-level ambiguity that blurs generation, critique, and revision, making credit…
The disparity between the computational demands of deep learning and the capabilities of compute hardware is expanding drastically. Although deep learning achieves remarkable performance in countless tasks, its escalating requirements for…
The reward signal plays a central role in defining the desired behaviors of agents in reinforcement learning (RL). Rewards collected from realistic environments could be perturbed, corrupted, or noisy due to an adversary, sensor error, or…
Deep Reinforcement Learning has been shown to be very successful in complex games, e.g. Atari or Go. These games have clearly defined rules, and hence allow simulation. In many practical applications, however, interactions with the…
Reinforcement learning with verifiable rewards (RLVR) scales the reasoning ability of large language models (LLMs) but remains bottlenecked by limited labeled samples for continued data scaling. Reinforcement learning with intrinsic rewards…
In realistic environments, speech is usually interfered by various noise and reverberation, which dramatically degrades the performance of automatic speech recognition (ASR) systems. To alleviate this issue, the commonest way is to use a…
Reinforcement Learning has applications in field of mechatronics, robotics, and other resource-constrained control system. Problem of resource allocation is primarily solved using traditional predefined techniques and modern deep learning…
This paper presents a class of Dynamic Multi-Armed Bandit problems where the reward can be modeled as the noisy output of a time varying linear stochastic dynamic system that satisfies some boundedness constraints. The class allows many…
We propose self-adaptive training---a new training algorithm that dynamically corrects problematic training labels by model predictions without incurring extra computational cost---to improve generalization of deep learning for potentially…
Drawing an inspiration from behavioral studies of human decision making, we propose here a general parametric framework for a reinforcement learning problem, which extends the standard Q-learning approach to incorporate a two-stream…
In this research, some of the issues that arise from the scalarization of the multi-objective optimization problem in the Advantage Actor Critic (A2C) reinforcement learning algorithm are investigated. The paper shows how a naive…
Learned representations in deep reinforcement learning (DRL) have to extract task-relevant information from complex observations, balancing between robustness to distraction and informativeness to the policy. Such stable and rich…
We propose RLAnything, a reinforcement learning framework that dynamically forges environment, policy, and reward models through closed-loop optimization, amplifying learning signals and strengthening the overall RL system for any LLM or…
Reinforcement Learning with Rubric Rewards (RLRR) is a framework that extends conventional reinforcement learning from human feedback (RLHF) and verifiable rewards (RLVR) by replacing scalar preference signals with structured,…