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We provide a novel approach to construct generative models for graphs. Instead of using the traditional probabilistic models or deep generative models, we propose to instead find an algorithm that generates the data. We achieve this using…

Machine Learning · Computer Science 2023-04-26 Mihai Babiac , Karolis Martinkus , Roger Wattenhofer

Game designs often center on the game mechanics---rules governing the logical evolution of the game. We seek to develop an intelligent system that generates computer games. As first steps towards this goal we present a composable and…

Artificial Intelligence · Computer Science 2019-08-06 Alexander Zook , Mark O. Riedl

Procedural 3D Terrain generation has become a necessity in open world games, as it can provide unlimited content, through a functionally infinite number of different areas, for players to explore. In our approach, we use Generative…

Image and Video Processing · Electrical Eng. & Systems 2020-10-14 Emmanouil Panagiotou , Eleni Charou

Content creation and image editing can benefit from flexible user controls. A common intermediate representation for conditional image generation is a semantic map, that has information of objects present in the image. When compared to raw…

Artificial Intelligence · Computer Science 2024-01-25 Chandrakanth Gudavalli , Erik Rosten , Lakshmanan Nataraj , Shivkumar Chandrasekaran , B. S. Manjunath

Representing a scanned map of the real environment as a topological structure is an important research in robotics. %is currently an important research. Since topological representations of maps save a huge amount of map storage space and…

Robotics · Computer Science 2018-11-15 Jiawei Hou , Yijun Yuan , Sören Schwertfeger

In many contexts, creating mappings for gestural interactions can form part of an artistic process. Creators seeking a mapping that is expressive, novel, and affords them a sense of authorship may not know how to program it up in a signal…

Human-Computer Interaction · Computer Science 2021-06-17 Tim Murray-Browne , Panagiotis Tigas

Creating 3D semantic reconstructions of environments is fundamental to many applications, especially when related to autonomous agent operation (e.g., goal-oriented navigation or object interaction and manipulation). Commonly, 3D semantic…

Robotics · Computer Science 2024-06-11 Jianhao Zheng , Daniel Barath , Marc Pollefeys , Iro Armeni

Automated question generation is an important approach to enable personalisation of English comprehension assessment. Recently, transformer-based pretrained language models have demonstrated the ability to produce appropriate questions from…

Computation and Language · Computer Science 2022-09-27 Vatsal Raina , Mark Gales

Procedural content generation uses algorithmic techniques to create large amounts of new content for games at much lower production costs. In newer approaches, procedural content generation utilizes machine learning. However, these methods…

Artificial Intelligence · Computer Science 2024-07-01 Davor Hafnar , Jure Demšar

We present a framework for dynamic trajectory generation for autonomous navigation, which does not rely on HD maps as the underlying representation. High Definition (HD) maps have become a key component in most autonomous driving…

Robotics · Computer Science 2022-03-29 David Paz , Hao Xiang , Andrew Liang , Henrik I. Christensen

Automated floor plan generation aims to create residential layouts by arranging rooms within a given boundary, balancing topological, geometric, and aesthetic considerations. The existing methods typically use a multi-step pipeline with…

Graphics · Computer Science 2026-02-25 Shidong Wang , Renato Pajarola

In order to perform complex actions in human environments, an autonomous robot needs the ability to understand the environment, that is, to gather and maintain spatial knowledge. Topological map is commonly used for representing large…

Robotics · Computer Science 2017-07-11 Kaiyu Zheng

Automatic image synthesis research has been rapidly growing with deep networks getting more and more expressive. In the last couple of years, we have observed images of digits, indoor scenes, birds, chairs, etc. being automatically…

Computer Vision and Pattern Recognition · Computer Science 2016-12-02 Levent Karacan , Zeynep Akata , Aykut Erdem , Erkut Erdem

Random networks are increasingly used to analyse complex transportation networks, such as airline routes, roads and rail networks. So far, this research has been focused on describing the properties of the networks with the help of random…

Physics and Society · Physics 2017-09-19 Jürgen Hackl , Bryan T. Adey

Prior research has shown variational autoencoders (VAEs) to be useful for generating and blending game levels by learning latent representations of existing level data. We build on such models by exploring the level design affordances and…

Machine Learning · Computer Science 2020-10-16 Anurag Sarkar , Zhihan Yang , Seth Cooper

Meaning can be generated when information is related at a systemic level. Such a system can be an observer, but also a discourse, for example, operationalized as a set of documents. The measurement of semantics as similarity in patterns…

Computation and Language · Computer Science 2011-02-01 Loet Leydesdorff , Kasper Welbers

We propose the problem of tutorial generation for games, i.e. to generate tutorials which can teach players to play games, as an AI problem. This problem can be approached in several ways, including generating natural language descriptions…

Artificial Intelligence · Computer Science 2018-05-31 Michael Cerny Green , Ahmed Khalifa , Gabriella A. B. Barros , Julian Togelius

Terrains are the main part of an electronic game. To reduce human effort on game development, procedural techniques are used to generate synthetic terrains. However rendering a terrain is not a trivial task. Their rendering techniques must…

Graphics · Computer Science 2018-03-14 Ricardo B. D. d'Oliveira , Antonio L. Apolinário

Schemas play a vital role in ensuring data quality and supporting usability in the Semantic Web and natural language processing. Traditionally, their creation demands substantial involvement from knowledge engineers and domain experts.…

Artificial Intelligence · Computer Science 2025-10-03 Bohui Zhang , Yuan He , Lydia Pintscher , Albert Meroño Peñuela , Elena Simperl

The most common way for robots to handle environmental information is by using maps. At present, each kind of data is hosted on a separate map, which complicates planning because a robot attempting to perform a task needs to access and…

Robotics · Computer Science 2020-05-25 Francesco Verdoja , Ville Kyrki