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Accurately and globally mapping human infrastructure is an important and challenging task with applications in routing, regulation compliance monitoring, and natural disaster response management etc.. In this paper we present progress in…

Computer Vision and Pattern Recognition · Computer Science 2020-05-21 Rui Zhang , Conrad Albrecht , Wei Zhang , Xiaodong Cui , Ulrich Finkler , David Kung , Siyuan Lu

Procedural terrain generation for video games has been traditionally been done with smartly designed but handcrafted algorithms that generate heightmaps. We propose a first step toward the learning and synthesis of these using recent…

Machine Learning · Statistics 2017-07-12 Christopher Beckham , Christopher Pal

High-definition road maps play a crucial role in the functionality and verification of highly automated driving functions. These contain precise information about the road network, geometry, condition, as well as traffic signs. Despite…

Robotics · Computer Science 2024-07-29 Leon Eisemann , Johannes Maucher

In a world where autonomous driving cars are becoming increasingly more common, creating an adequate infrastructure for this new technology is essential. This includes building and labeling high-definition (HD) maps accurately and…

Computer Vision and Pattern Recognition · Computer Science 2020-06-02 Mahdi Elhousni , Yecheng Lyu , Ziming Zhang , Xinming Huang

The rise of generative large language models (LLMs) has opened new opportunities for automating knowledge representation through concept maps, a long-standing pedagogical tool valued for fostering meaningful learning and higher-order…

Computers and Society · Computer Science 2025-09-19 Xiaoming Zhai

Normal map is an important and efficient way to represent complex 3D models. A designer may benefit from the auto-generation of high quality and accurate normal maps from freehand sketches in 3D content creation. This paper proposes a deep…

Computer Vision and Pattern Recognition · Computer Science 2021-04-26 Yi He , Haoran Xie , Chao Zhang , Xi Yang , Kazunori Miyata

Procedural Level Generation via Machine Learning (PLGML), the study of generating game levels with machine learning, has received a large amount of recent academic attention. For certain measures these approaches have shown success at…

Artificial Intelligence · Computer Science 2018-09-26 Matthew Guzdial , Nicholas Liao , Mark Riedl

In image-based camera localization systems, information about the environment is usually stored in some representation, which can be referred to as a map. Conventionally, most maps are built upon hand-crafted features. Recently, neural…

Computer Vision and Pattern Recognition · Computer Science 2019-04-17 Mingpan Guo , Stefan Matthes , Jiaojiao Ye , Hao Shen

In this work, we present a novel method for extensive multi-scale generative terrain modeling. At the core of our model is a cascade of superresolution diffusion models that can be combined to produce consistent images across multiple…

Computer Vision and Pattern Recognition · Computer Science 2024-09-12 Ansh Sharma , Albert Xiao , Praneet Rathi , Rohit Kundu , Albert Zhai , Yuan Shen , Shenlong Wang

Many historical map sheets are publicly available for studies that require long-term historical geographic data. The cartographic design of these maps includes a combination of map symbols and text labels. Automatically reading text labels…

Computer Vision and Pattern Recognition · Computer Science 2021-12-14 Zekun Li , Runyu Guan , Qianmu Yu , Yao-Yi Chiang , Craig A. Knoblock

This contribution summarizes recent work of the authors that combines methods from dynamical systems theory (discrete Painlev\'e equations) and asymptotic analysis of orthogonal polynomial recurrences, to address long-standing questions in…

Mathematical Physics · Physics 2025-12-02 Nicholas Ercolani , Joceline Lega , Brandon Tippings

A GraphMaps is a system that visualizes a graph using zoom levels, which is similar to a geographic map visualization. GraphMaps reveals the structural properties of the graph and enables users to explore the graph in a natural way by using…

Computational Geometry · Computer Science 2018-08-14 Debajyoti Mondal , Lev Nachmanson

In this paper, a method for generating a map from path information described using natural language (textual path) is proposed. In recent years, robotics research mainly focus on vision-and-language navigation (VLN), a navigation task based…

Robotics · Computer Science 2024-08-21 Hideki Deguchi , Kazuki Shibata , Shun Taguchi

Semantic map models (SMMs) construct a network-like conceptual space from cross-linguistic instances or forms, based on the connectivity hypothesis. This approach has been widely used to represent similarity and entailment relationships in…

Computation and Language · Computer Science 2025-04-01 Zhu Liu , Cunliang Kong , Ying Liu , Maosong Sun

In this paper we present some results obtained with a troupe of low-cost robots designed to cooperatively explore and adquire the map of unknown structured orthogonal environments. In order to improve the covering of the explored zone, the…

Robotics · Computer Science 2013-02-08 Maite Lopez-Sanchez , Ramon Lopez de Mantaras , Carles Sierra

In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the…

Artificial Intelligence · Computer Science 2024-12-03 Mingyu Yang , Junyou Li , Zhongbin Fang , Sheng Chen , Yangbin Yu , Qiang Fu , Wei Yang , Deheng Ye

A fundamental prerequisite for safe and efficient navigation of mobile robots is the availability of reliable navigation maps upon which trajectories can be planned. With the increasing industrial interest in mobile robotics, especially in…

Robotics · Computer Science 2024-03-21 Luca Mozzarelli , Simone Specchia , Matteo Corno , Sergio Matteo Savaresi

3D world generation is essential for applications such as immersive content creation or autonomous driving simulation. Recent advances in 3D world generation have shown promising results; however, these methods are constrained by grid…

Computer Vision and Pattern Recognition · Computer Science 2026-05-04 Jaeyoung Chung , Suyoung Lee , Jianfeng Xiang , Jiaolong Yang , Kyoung Mu Lee

In real world domains, most graphs naturally exhibit a hierarchical structure. However, data-driven graph generation is yet to effectively capture such structures. To address this, we propose a novel approach that recursively generates…

Machine Learning · Computer Science 2023-06-01 Mahdi Karami , Jun Luo

In an era of model and data proliferation in machine learning/AI especially marked by the rapid advancement of open-sourced technologies, there arises a critical need for standardized consistent documentation. Our work addresses the…

Computation and Language · Computer Science 2024-06-21 Jiarui Liu , Wenkai Li , Zhijing Jin , Mona Diab