Related papers: Computing Bounds on Product-Graph Pebbling Numbers
In a graph $G$, we define a set of vertices to be a \emph{strong hub set} if for any two vertices in $G$, we can find a path between them whose internal vertices are all in this set. We define the \emph{strong hub cover pebbling number} of…
In graph pegging, we view each vertex of a graph as a hole into which a peg can be placed, with checker-like ``pegging moves'' allowed. Motivated by well-studied questions in graph pebbling, we introduce two pegging quantities. The pegging…
A new graph invariant called the secure vertex cover pebbling number, which is a combination of two graph invariants, namely secure vertex cover and cover pebbling number, is introduced in this paper. The secure vertex cover pebbling number…
In this note we answer a question of Hurlbert about pebbling in graphs of high girth. Specifically we show that for every g there is a Class 0 graph of girth at least g. The proof uses the so-called Erdos construction and employs a recent…
Graph pebbling considers the problem of transforming configurations of discrete pebbles to certain target configurations on the vertices of a graph, using the so-called pebbling move. This paper provides counterexamples to a monotonicity…
Given a graph G and a configuration C of pebbles on the vertices of G, a pebbling step removes two pebbles from one vertex and places one pebble on an adjacent vertex. The cover pebbling number g=g(G) is the minimum number so that every…
We expand the theory of pebbling to graphs with weighted edges. In a weighted pebbling game, one player distributes a set amount of weight on the edges of a graph and his opponent chooses a target vertex and places a configuration of…
Graph pebbling is a network model for transporting discrete resources that are consumed in transit. Deciding whether a given configuration on a particular graph can reach a specified target is ${\sf NP}$-complete, even for diameter two…
In this paper, we define a new parameter of a graph as a spin-off of the pebbling number (which is the smallest $t$ such that every supply of $t$ pebbles can satisfy every demand of one pebble). This new parameter is the singular pebbling…
In the game of pegging, each vertex of a graph is considered a hole into which a peg can be placed. A pegging move is performed by jumping one peg over another peg, and then removing the peg that has been jumped over from the graph. We…
A configuration of pebbles on the vertices of a graph is solvable if one can place a pebble on any given root vertex via a sequence of pebbling steps. A function is a pebbling threshold for a sequence of graphs if a randomly chosen…
The restricted edge pebbling distribution is a distribution of pebbles on the edges of $G$ is the placement of pebbles on the edges with the restriction that only an even number of pebbles should be placed on the edges with labels $0$.…
An $L(h_1, h_2, \ldots, h_l)$-labelling of a graph $G$ is a mapping $\phi: V(G) \rightarrow \{0, 1, 2, \ldots\}$ such that for $1\le i\le l$ and each pair of vertices $u, v$ of $G$ at distance $i$, we have $|\phi(u) - \phi(v)| \geq h_i$.…
The cumulative pebbling complexity of a directed acyclic graph $G$ is defined as $\mathsf{cc}(G) = \min_P \sum_i |P_i|$, where the minimum is taken over all legal (parallel) black pebblings of $G$ and $|P_i|$ denotes the number of pebbles…
The last decade has seen a revival of interest in pebble games in the context of proof complexity. Pebbling has proven a useful tool for studying resolution-based proof systems when comparing the strength of different subsystems, showing…
Graph pebbling is a game played on graphs with pebbles on their vertices. A pebbling move removes two pebbles from one vertex and places one pebble on an adjacent vertex. The pebbling number is the smallest $t$ so that from any initial…
For any graph $G$, we define the power $\pi(G)$ as the minimum of the largest number of neighbors in a $\gamma$-set of $G$, of any vertex, taken over all $\gamma$-sets of $G$. We show that $\gamma(G\square H)\geq \frac{\pi(G)}{2\pi(G)…
We study restricted computation models related to the Tree Evaluation Problem}. The TEP was introduced in earlier work as a simple candidate for the (*very*) long term goal of separating L and LogDCFL. The input to the problem is a rooted,…
We survey results on the pebbling numbers of graphs as well as their historical connection with a number-theoretic question of Erd\H os and Lemke. We also present new results on two probabilistic pebbling considerations, first the random…
The topic of this treatise is a combinatorial technique called Graph Pebbling. We investigate pebbling numbers, weight functions, flow networks, hypercubes, and the zero-sum conjecture of Erd\H{o}s and Lemke. This investigation is a…