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Predicting user intentions in virtual reality (VR) is crucial for creating immersive experiences, particularly in tasks involving complex grasping motions where accurate haptic feedback is essential. In this work, we leverage time-series…

Human-Computer Interaction · Computer Science 2025-08-26 Linghao Zeng

Accurate prediction of physical interaction outcomes is a crucial component of human intelligence and is important for safe and efficient deployments of robots in the real world. While there are existing vision-based intuitive physics…

Computer Vision and Pattern Recognition · Computer Science 2021-11-30 Jiafei Duan , Samson Yu , Soujanya Poria , Bihan Wen , Cheston Tan

Teleconference or telepresence based on virtual reality (VR) headmount display (HMD) device is a very interesting and promising application since HMD can provide immersive feelings for users. However, in order to facilitate face-to-face…

Computer Vision and Pattern Recognition · Computer Science 2019-01-23 Guoxian Song , Jianfei Cai , Tat-Jen Cham , Jianmin Zheng , Juyong Zhang , Henry Fuchs

This paper describes the development and validation of a continuous pictographic scale for self-reported assessment of affective states in virtual environments. The developed tool, called Morph A Mood (MAM), consists of a 3D character whose…

Multimedia · Computer Science 2020-04-02 Christian Krüger , Tanja Kojić , Luis Meier , Sebastian Möller , Jan-Niklas Voigt-Antons

Managing post-surgical pain is critical for successful surgical outcomes. One of the challenges of pain management is accurately assessing the pain level of patients. Self-reported numeric pain ratings are limited because they are…

Computer Vision and Pattern Recognition · Computer Science 2020-06-23 Matthew Lee , Lyndon Kennedy , Andreas Girgensohn , Lynn Wilcox , John Song En Lee , Chin Wen Tan , Ban Leong Sng

Hand-based interaction, such as using a handheld controller or making hand gestures, has been widely adopted as the primary method for interacting with both virtual reality (VR) and augmented reality (AR) head-mounted displays (HMDs). In…

Human-Computer Interaction · Computer Science 2022-10-18 Xuanru Meng , Wenge Xu , Hai-Ning Liang

In this contribution, we introduce the concept of Instance Performance Difference (IPD), a metric designed to measure the gap in performance that a robotics perception task experiences when working with real vs. synthetic pictures. By…

Robotics · Computer Science 2024-11-13 Bo-Hsun Chen , Dan Negrut

In recent years, the demand for social robots has grown, requiring them to adapt their behaviors based on users' states. Accurately assessing user experience (UX) in human-robot interaction (HRI) is crucial for achieving this adaptability.…

Robotics · Computer Science 2025-08-01 Ryo Miyoshi , Yuki Okafuji , Takuya Iwamoto , Junya Nakanishi , Jun Baba

With the rapid progress in virtual reality (VR) technology, the scope of VR applications has greatly expanded across various domains. However, the superiority of VR training over traditional methods and its impact on learning efficacy are…

Human-Computer Interaction · Computer Science 2023-12-19 Weichao Lin , Liang Chen , Wei Xiong , Kang Ran , Anlan Fan

Text selection is an essential activity in interactive systems, including virtual reality (VR) head-mounted displays (HMDs). It is useful for: sharing information across apps or platforms, highlighting and making notes while reading…

Human-Computer Interaction · Computer Science 2022-10-18 Wenge Xu , Xuanru Meng , Kangyou Yu , Sayan Sacar , Hai-Ning Liang

Human mobility data accumulated from Point-of-Interest (POI) check-ins provides great opportunity for user behavior understanding. However, data quality issues (e.g., geolocation information missing, unreal check-ins, data sparsity) in…

Machine Learning · Computer Science 2022-01-03 Dongbo Xi , Fuzhen Zhuang , Yanchi Liu , Jingjing Gu , Hui Xiong , Qing He

User experience in data visualization is typically assessed through post-viewing self-reports, but these overlook the dynamic cognitive processes during interaction. This study explores the use of mind wandering -- a phenomenon where…

Human-Computer Interaction · Computer Science 2024-08-08 Anjana Arunkumar , Lace Padilla , Chris Bryan

Image-based virtual try-on aims to synthesize a naturally dressed person image with a clothing image, which revolutionizes online shopping and inspires related topics within image generation, showing both research significance and…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Dan Song , Xuanpu Zhang , Juan Zhou , Weizhi Nie , Ruofeng Tong , Mohan Kankanhalli , An-An Liu

The sensation of self-motion is essential in many virtual reality applications, from entertainment to training, such as flying and driving simulators. If the common approach used in amusement parks is to actuate the seats with cumbersome…

Human-Computer Interaction · Computer Science 2021-08-24 Antoine Costes , Anatole Lécuyer

Information visualization significantly enhances human perception by graphically representing complex data sets. The variety of visualization designs makes it challenging to efficiently evaluate all possible designs catering to users'…

Methodology · Statistics 2020-04-07 Xiaoning Kang , Xiaoyu Chen , Ran Jin , Hao Wu , Xinwei Deng

Haptic feedback provides an essential sensory stimulus crucial for interaction and analyzing three-dimensional spatio-temporal phenomena on surface visualizations. Given its ability to provide enhanced spatial perception and scene…

Human-Computer Interaction · Computer Science 2024-09-11 Hamza Afzaal , Usman Alim

Mode-switching supports multilevel operations using a limited number of input methods. In Virtual Reality (VR) head-mounted displays (HMD), common approaches for mode-switching use buttons, controllers, and users' hands. However, they are…

Human-Computer Interaction · Computer Science 2022-12-16 Rongkai Shi , Nan Zhu , Hai-Ning Liang , Shengdong Zhao

Contemporary product analytics systems require users to pose explicit queries, such as writing SQL, configuring dashboards, or constructing funnels, before insights can surface. This pull-based paradigm creates a bottleneck: it requires…

Information Retrieval · Computer Science 2026-04-29 Arun Patra , Bhushan Vadgave

Conventional images/videos are often rendered within the central vision area of the human visual system (HVS) with uniform quality. Recent virtual reality (VR) device with head mounted display (HMD) extends the field of view (FoV)…

Multimedia · Computer Science 2018-02-27 Peiyao Guo , Qiu Shen , Zhan Ma , David J. Brady , Yao Wang

This paper presents development of a smart sensor dashboard for Industry 4.0 encompassing both 2D and 3D visualization modules. In 2D module, we described physical connections among sensors and visualization modules and rendering data on 2D…

Human-Computer Interaction · Computer Science 2020-05-12 LRD Murthy , Somnath Arjun , Kamalpreet Singh Saluja , Pradipta Biswas