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In the computational social choice literature, there has been great interest in understanding how computational complexity can act as a barrier against manipulation of elections. Much of this literature, however, makes the assumption that…

Computer Science and Game Theory · Computer Science 2015-07-27 Vijay Menon , Kate Larson

We consider the problem of manipulating elections by cloning candidates. In our model, a manipulator can replace each candidate c by several clones, i.e., new candidates that are so similar to c that each voter simply replaces c in his vote…

Computer Science and Game Theory · Computer Science 2014-01-21 Edith Elkind , Piotr Faliszewski , Arkadii Slinko

We consider multi-agent systems where agents' preferences are aggregated via sequential majority voting: each decision is taken by performing a sequence of pairwise comparisons where each comparison is a weighted majority vote among the…

Artificial Intelligence · Computer Science 2012-04-18 Maria Pini , Francesca Rossi , Brent Venable , Toby Walsh

Despite the prevalence of voting systems in the real world there is no consensus among researchers of how people vote strategically, even in simple voting settings. This paper addresses this gap by comparing different approaches that have…

Computer Science and Game Theory · Computer Science 2019-09-24 Roy Fairstein , Adam Lauz , Kobi Gal , Reshef Meir

We extend Approval voting to the settings where voters may have intransitive preferences. The major obstacle to applying Approval voting in these settings is that voters are not able to clearly determine who they should approve or…

Computer Science and Game Theory · Computer Science 2017-02-28 Yongjie Yang

We study the election control problem with multi-votes, where each voter can present a single vote according different views (or layers, we use "layer" to represent "view"). For example, according to the attributes of candidates, such as:…

Computational Complexity · Computer Science 2023-07-03 Fengbo Wang , Aizhong Zhou , Jianliang Xu

In recent studies of political decision-making, apparently anomalous behavior has been observed on the part of voters, in which negative information about a candidate strengthens, rather than weakens, a prior positive opinion about the…

Artificial Intelligence · Computer Science 2013-06-12 William W. Cohen , David P. Redlawsk , Douglas Pierce

We introduce a voting model with multi-agent ranked delegations. This model generalises liquid democracy in two aspects: first, an agent's delegation can use the votes of multiple other agents to determine their own -- for instance, an…

Artificial Intelligence · Computer Science 2021-11-29 Rachael Colley , Umberto Grandi , Arianna Novaro

Voting is a very general method of preference aggregation. A voting rule takes as input every voter's vote (typically, a ranking of the alternatives), and produces as output either just the winning alternative or a ranking of the…

Computer Science and Game Theory · Computer Science 2012-07-09 Vincent Conitzer , Tuomas Sandholm

We introduce a single-winner perspective on voting on matchings, in which voters have preferences over possible matchings in a graph, and the goal is to select a single collectively desirable matching. Unlike in classical matching problems,…

Computer Science and Game Theory · Computer Science 2026-01-28 Niclas Boehmer , Jessica Dierking

Iterative machine learning algorithms used to power recommender systems often change people's preferences by trying to learn them. Further a recommender can better predict what a user will do by making its users more predictable. Some…

Information Retrieval · Computer Science 2022-09-27 Hal Ashton , Matija Franklin

Voting is a simple mechanism to combine together the preferences of multiple agents. Agents may try to manipulate the result of voting by mis-reporting their preferences. One barrier that might exist to such manipulation is computational…

Artificial Intelligence · Computer Science 2012-04-18 Toby Walsh

We analyze Assessment Voting, a new two-round voting procedure that can be applied to binary decisions in democratic societies. In the first round, a randomly-selected number of citizens cast their vote on one of the two alternatives at…

Econometrics · Economics 2018-02-06 Hans Gersbach , Akaki Mamageishvili , Oriol Tejada

Today, Internet involves many actors who are making revenues on it (operators, companies, service providers,...). It is therefore important to be able to make fair decisions in this large-scale and highly competitive economical ecosystem.…

Networking and Internet Architecture · Computer Science 2012-05-01 François Durand , Fabien Mathieu , Ludovic Noirie

The traditional axiomatic approach to voting is motivated by the problem of reconciling differences in subjective preferences. In contrast, a dominant line of work in the theory of voting over the past 15 years has considered a different…

Discrete Mathematics · Computer Science 2015-12-19 Flavio Chierichetti , Jon Kleinberg

In many instances of election, the electorate appears to be a composite of partisan and independent voters. Given that partisans are not likely to convert to a different party, a main goal for a party could be to mobilize independent voters…

Physics and Society · Physics 2015-03-31 Naoki Masuda

We consider a social choice problem where only a small number of people out of a large population are sufficiently available or motivated to vote. A common solution to increase participation is to allow voters use a proxy, that is, transfer…

Computer Science and Game Theory · Computer Science 2016-11-28 Gal Cohensius , Shie Manor , Reshef Meir , Eli Meirom , Ariel Orda

Democratic societies increasingly rely on communication networks to aggregate citizen preferences and information, yet these same networks can systematically mislead voters under certain conditions. We introduce an agent-based model that…

Physics and Society · Physics 2025-06-30 Hsuan-Wei Lee , Po-Kang Hsiao

Most work on manipulation assumes that all preferences are known to the manipulators. However, in many settings elections are open and sequential, and manipulators may know the already cast votes but may not know the future votes. We…

Computer Science and Game Theory · Computer Science 2013-10-28 Edith Hemaspaandra , Lane A. Hemaspaandra , Joerg Rothe

Iterative preference optimization methods have recently been shown to perform well for general instruction tuning tasks, but typically make little improvement on reasoning tasks (Yuan et al., 2024, Chen et al., 2024). In this work we…

Computation and Language · Computer Science 2024-06-27 Richard Yuanzhe Pang , Weizhe Yuan , Kyunghyun Cho , He He , Sainbayar Sukhbaatar , Jason Weston