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Computer games, as fully controlled simulated environments, have been utilized in significant scientific studies demonstrating the application of Reinforcement Learning (RL). Gaming and esports are key areas influenced by the application of…

Software Engineering · Computer Science 2025-09-24 Andrzej Białecki , Piotr Białecki , Piotr Sowiński , Mateusz Budziak , Jan Gajewski

In many academic disciplines, software is created during the research process or for a research purpose. The crucial role of software for research is increasingly acknowledged. The application of software engineering to research software…

Software Engineering · Computer Science 2025-12-02 Stephan Druskat , Lars Grunske

Generating a game is not the same as making one that can be played. Despite advances in code generation, existing approaches treat game generation as one-shot translation from prompt to artifact, leaving interaction-level failures…

Software Engineering · Computer Science 2026-05-28 Yixu Huang , Bo Li , Na Li , Zhe Wang , Kaijie Chen , Haonan Ge , Qingyi Si , Yuanzhe Shen , Ruihan Yang , Guangjing Wang , Hongcheng Guo

Even though numerous researchers require stable datasets along with source code and basic metrics calculated on them, neither GitHub nor any other code hosting platform provides such a resource. Consequently, each researcher must download…

Software Engineering · Computer Science 2024-03-14 Yegor Bugayenko

The ability of the foundation models heavily relies on large-scale, diverse, and high-quality pretraining data. In order to improve data quality, researchers and practitioners often have to manually curate datasets from difference sources…

Machine Learning · Computer Science 2024-04-24 Yiding Sun , Feng Wang , Yutao Zhu , Wayne Xin Zhao , Jiaxin Mao

GitHub projects can be easily replicated through the site's fork process or through a Git clone-push sequence. This is a problem for empirical software engineering, because it can lead to skewed results or mistrained machine learning…

Software Engineering · Computer Science 2023-12-05 Diomidis Spinellis , Zoe Kotti , Audris Mockus

Two key contributions presented in this paper are: i) A method for building a dataset containing source code features extracted from source files taken from Open Source Software (OSS) and associated bug reports, ii) A predictive model for…

Software Engineering · Computer Science 2018-09-13 Ritu Kapur , Balwinder Sodhi

Large Language Models (LLMs) play an ever-increasing role in the field of Artificial Intelligence (AI)--not only for natural language processing but also for code understanding and generation. To stimulate open and responsible research on…

Gamification has been applied in software engineering to improve quality and results by increasing people's motivation and engagement. A systematic mapping has identified research gaps in the field, one of them being the difficulty of…

Software Engineering · Computer Science 2024-02-02 Óscar Pedreira , Félix García , Mario Piattini , Alejandro Cortiñas , Ana Cerdeira-Pena

We have developed several autotuning benchmarks in CUDA that take into account performance-relevant source-code parameters and reach near peak-performance on various GPU architectures. We have used them during the development and evaluation…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-02-11 Jiří Filipovič , Jana Hozzová , Amin Nezarat , Jaroslav Oľha , Filip Petrovič

Marketplaces for distributing software products and services have been getting increasing popularity. GitHub, which is most known for its version control functionality through Git, launched its own marketplace in 2017. GitHub Marketplace…

Software Engineering · Computer Science 2022-08-02 Sk Golam Saroar , Waseefa Ahmed , Maleknaz Nayebi

Today's research progress in the field of multi-document summarization is obstructed by the small number of available datasets. Since the acquisition of reference summaries is costly, existing datasets contain only hundreds of samples at…

Computation and Language · Computer Science 2020-02-18 Diego Antognini , Boi Faltings

We present The Vault, a dataset of high-quality code-text pairs in multiple programming languages for training large language models to understand and generate code. We present methods for thoroughly extracting samples that use both…

Computation and Language · Computer Science 2023-10-31 Dung Nguyen Manh , Nam Le Hai , Anh T. V. Dau , Anh Minh Nguyen , Khanh Nghiem , Jin Guo , Nghi D. Q. Bui

Over the last several decades, computer games started to have a significant impact on society. However, although a computer game is a type of software, the process to conceptualize, produce and deliver a game could involve unusual features.…

In software development there is a constant pressure to produce code faster and faster without compromising on quality. New tools supporting developers are created in response to this demand. Currently a new generation of such solutions is…

Software Engineering · Computer Science 2023-01-13 Mateusz Jaworski , Dariusz Piotrkowski

This paper introduces a system used to generate game feature suggestions based on a text prompt. Trained on the game descriptions of almost 60k games, it uses the word embeddings of a small GLoVe model to extract features and entities found…

Information Retrieval · Computer Science 2023-08-29 M Charity , Yash Bhartia , Daniel Zhang , Ahmed Khalifa , Julian Togelius

Game development sits at the intersection of creative design and intricate software engineering, demanding the joint orchestration of game engines, real-time loops, and tightly coupled state across many files. While Large Language Models…

Software Engineering · Computer Science 2026-04-21 Yilei Jiang , Jinyuan Hu , Qianyin Xiao , Yaozhi Zheng , Ruize Ma , Kaituo Feng , Jiaming Han , Tianshuo Peng , Kaixuan Fan , Manyuan Zhang , Xiangyu Yue

Last several years, GPUs are used to accelerate computations in many computer science domains. We focused on GPU accelerated Support Vector Machines (SVM) training with non-linear kernel functions. We had searched for all available GPU…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-07-21 Jan Vanek , Josef Michalek , Josef Psutka

We present Word2Minecraft, a system that leverages large language models to generate playable game levels in Minecraft based on structured stories. The system transforms narrative elements-such as protagonist goals, antagonist challenges,…

Computation and Language · Computer Science 2025-03-24 Shuo Huang , Muhammad Umair Nasir , Steven James , Julian Togelius

Real-time generative game engines represent a paradigm shift in interactive simulation, promising to replace traditional graphics pipelines with neural world models. However, existing approaches are fundamentally constrained by the ``Memory…

Artificial Intelligence · Computer Science 2026-02-03 Wei Zeng , Xuchen Li , Ruili Feng , Zhen Liu , Fengwei An , Jian Zhao