Related papers: Multi-Pass Q-Networks for Deep Reinforcement Learn…
Deep Q-Networks algorithm (DQN) was the first reinforcement learning algorithm using deep neural network to successfully surpass human level performance in a number of Atari learning environments. However, divergent and unstable behaviour…
Deep reinforcement learning (DRL) has demonstrated impressive performance in various gaming simulators and real-world applications. In practice, however, a DRL agent may receive faulty observation by abrupt interferences such as black-out,…
We investigate the problem of distributed training under partial observability, whereby cooperative multi-agent reinforcement learning agents (MARL) maximize the expected cumulative joint reward. We propose distributed value decomposition…
Deep Reinforcement Learning has shown excellent performance in generating efficient solutions for complex tasks. However, its efficacy is often limited by static training modes and heavy reliance on vast data from stable environments. To…
Automated lane change is one of the most challenging task to be solved of highly automated vehicles due to its safety-critical, uncertain and multi-agent nature. This paper presents the novel deployment of the state of art Q learning…
Many practical reinforcement learning environments have a discrete factored action space that induces a large combinatorial set of actions, thereby posing significant challenges. Existing approaches leverage the regular structure of the…
Neural networks allow Q-learning reinforcement learning agents such as deep Q-networks (DQN) to approximate complex mappings from state spaces to value functions. However, this also brings drawbacks when compared to other function…
Deep neural networks (DNN) can approximate value functions or policies for reinforcement learning, which makes the reinforcement learning algorithms more powerful. However, some DNNs, such as convolutional neural networks (CNN), cannot…
NDN has gained significant attention due to the appearance of several unforeseen design flaws that became evident with new communication scenarios. Among its many features, the two standard NDN forwarding strategies are not adaptive,…
This paper introduces a machine learning based system for controlling a robotic manipulator with visual perception only. The capability to autonomously learn robot controllers solely from raw-pixel images and without any prior knowledge of…
Tennis strategy optimization is a challenging sequential decision-making problem involving hierarchical scoring, stochastic outcomes, long-horizon credit assignment, physical fatigue, and adaptation to opponent skill. I present a…
The linear regression (LR) method offers the advantage that optimal parameters can be calculated relatively easily, although its representation capability is limited than that of the deep learning technique. To improve deep reinforcement…
Deep Reinforcement Learning methods have achieved state of the art performance in learning control policies for the games in the Atari 2600 domain. One of the important parameters in the Arcade Learning Environment (ALE) is the frame skip…
Motivated by the recent success of end-to-end deep neural models for ranking tasks, we present here a supervised end-to-end neural approach for query performance prediction (QPP). In contrast to unsupervised approaches that rely on various…
Recent times have witnessed sharp improvements in reinforcement learning tasks using deep reinforcement learning techniques like Deep Q Networks, Policy Gradients, Actor Critic methods which are based on deep learning based models and…
The rise of the new generation of cyber threats demands more sophisticated and intelligent cyber defense solutions equipped with autonomous agents capable of learning to make decisions without the knowledge of human experts. Several…
Multi-step methods such as Retrace($\lambda$) and $n$-step $Q$-learning have become a crucial component of modern deep reinforcement learning agents. These methods are often evaluated as a part of bigger architectures and their evaluations…
One of the crucial problems in robotic swarm-based operation is to search and neutralize heterogeneous targets in an unknown and uncertain environment, without any communication within the swarm. Here, some targets can be neutralized by a…
DQN (Deep Q-Network) is a method to perform Q-learning for reinforcement learning using deep neural networks. DQNs require a large buffer and batch processing for an experience replay and rely on a backpropagation based iterative…
In this paper, we propose a Deep Reinforcement Learning (RL) framework for task arrangement, which is a critical problem for the success of crowdsourcing platforms. Previous works conduct the personalized recommendation of tasks to workers…