Related papers: FaceShapeGene: A Disentangled Shape Representation…
Facial expression transfer and reenactment has been an important research problem given its applications in face editing, image manipulation, and fabricated videos generation. We present a novel method for image-based facial expression…
With the rise of open data, identifiability of individuals based on 3D renderings obtained from routine structural magnetic resonance imaging (MRI) scans of the head has become a growing privacy concern. To protect subject privacy, several…
In this paper, we propose an effective and efficient face deblurring algorithm by exploiting semantic cues via deep convolutional neural networks. As the human faces are highly structured and share unified facial components (e.g., eyes and…
While large-scale pre-trained text-to-image models can synthesize diverse and high-quality human-centric images, an intractable problem is how to preserve the face identity for conditioned face images. Existing methods either require…
3D representation and reconstruction of human bodies have been studied for a long time in computer vision. Traditional methods rely mostly on parametric statistical linear models, limiting the space of possible bodies to linear…
Editing real facial images is a crucial task in computer vision with significant demand in various real-world applications. While GAN-based methods have showed potential in manipulating images especially when combined with CLIP, these…
Prevailing image representation methods, including explicit representations such as raster images and Gaussian primitives, as well as implicit representations such as latent images, either suffer from representation redundancy that leads to…
Rectified flow models have emerged as a dominant approach in image generation, showcasing impressive capabilities in high-quality image synthesis. However, despite their effectiveness in visual generation, rectified flow models often…
We propose a novel framework for simultaneously generating and manipulating the face images with desired attributes. While the state-of-the-art attribute editing technique has achieved the impressive performance for creating realistic…
Building facial analysis systems that generalize to extreme variations in lighting and facial expressions is a challenging problem that can potentially be alleviated using natural-looking synthetic data. Towards that, we propose LEGAN, a…
Inspired by the impressive performance of recent face image editing methods, several studies have been naturally proposed to extend these methods to the face video editing task. One of the main challenges here is temporal consistency among…
The ability to create high-quality 3D faces from a single image has become increasingly important with wide applications in video conferencing, AR/VR, and advanced video editing in movie industries. In this paper, we propose Face Diffusion…
In this paper, we propose a novel encoder, called ShapeEditor, for high-resolution, realistic and high-fidelity face exchange. First of all, in order to ensure sufficient clarity and authenticity, our key idea is to use an advanced…
We propose VecGAN, an image-to-image translation framework for facial attribute editing with interpretable latent directions. Facial attribute editing task faces the challenges of precise attribute editing with controllable strength and…
The problem of deforming an artist-drawn caricature according to a given normal face expression is of interest in applications such as social media, animation and entertainment. This paper presents a solution to the problem, with an…
Face personalization aims to insert specific faces, taken from images, into pretrained text-to-image diffusion models. However, it is still challenging for previous methods to preserve both the identity similarity and editability due to…
To enable realistic shape (e.g. pose and expression) transfer, existing face reenactment methods rely on a set of target faces for learning subject-specific traits. However, in real-world scenario end-users often only have one target face…
This paper presents a generic face animator that is able to control the pose and expressions of a given face image. The animation is driven by human interpretable control signals consisting of head pose angles and the Action Unit (AU)…
The existing auto-encoder based face pose editing methods primarily focus on modeling the identity preserving ability during pose synthesis, but are less able to preserve the image style properly, which refers to the color, brightness,…
Semantic face image manipulation has received increasing attention in recent years. StyleGAN-based approaches to face morphing are among the leading techniques; however, they often suffer from noticeable blurring and artifacts as a result…