Related papers: Accessibility Evaluation of Computer Based Tests
Despite recognition of the value of diversity, the way work takes place can fail to support blind or low-vision employees, especially in collaborative work settings. This paper examines how professional teams with diverse visual abilities…
It is estimated that 285 million people globally are visually impaired. A majority of these people live in developing countries and are among the elderly population. One of the most difficult tasks faced by the visually impaired is…
It's long been accepted that continuous integration (CI) in software engineering increases the code quality of enterprise projects when adhered to by it's practitioners. But is any of that effort to increase code quality and velocity…
People with disabilities (PwD) experience disproportionately high levels of discrimination and hate online, particularly in India, where entrenched stigma and limited resources intensify these challenges. Large language models (LLMs) are…
Artificial intelligence systems are widely used by people with sensory disabilities, like loss of vision or hearing, to help perceive or navigate the world around them. This includes tasks like describing an image or object they cannot…
Computer Vision (CV) has achieved remarkable results, outperforming humans in several tasks. Nonetheless, it may result in significant discrimination if not handled properly as CV systems highly depend on the data they are fed with and can…
The number of visually impaired or blind (VIB) people in the world is estimated at several hundred million. Based on a series of interviews with the VIB and developers of assistive technology, this paper provides a survey of…
Accessibility education has been rarely incorporated into the high school curricula. This is a missed opportunity to equip next-generation software designers and decision-makers with knowledge, awareness, and empathy regarding accessibility…
Despite diverse mobility needs worldwide, existing mapping tools fail to address the varied experiences of different mobility device users. This paper presents a large-scale online survey exploring how five mobility groups -- users of…
Chart-based visual acuity measurements are used by billions of people to diagnose and guide treatment of vision impairment. However, the ubiquitous eye exam has no mechanism for reasoning about uncertainty and as such, suffers from a…
As social virtual reality (VR) grows more popular, addressing accessibility for blind and low vision (BLV) users is increasingly critical. Researchers have proposed an AI "sighted guide" to help users navigate VR and answer their questions,…
As large language models (LLMs) become increasingly integrated into hiring processes, concerns about fairness have gained prominence. When applying for jobs, companies often request/require demographic information, including gender, race,…
Does everyone equally benefit from computer vision systems? Answers to this question become more and more important as computer vision systems are deployed at large scale, and can spark major concerns when they exhibit vast performance…
Researchers have adopted remote methods, such as online surveys and video conferencing, to overcome challenges in conducting in-person usability testing, such as participation, user representation, and safety. However, remote user…
Mobile phones pervade our daily lives and play ever expanding roles in many contexts. Their ubiquitousness makes them pivotal in empowering disabled people. However, if no inclusive approaches are provided, it becomes a strong vehicle of…
Government-imposed lockdowns have challenged academic institutions to transition from traditional face-to-face education into hybrid or fully remote learning models. This transition has focused on the technological challenge of guaranteeing…
Virtual reality is expected to play a significant role in the transformation of education and psychological studies. The possibilities for its application as a visual research method can be enhanced as established frameworks and toolkits…
This research explores the accessibility issues with regard to the e-commerce websites in developing countries, through a subjective study of Sri Lankan hotel websites. A web survey and a web content analysis were conducted as the methods…
Promoting exercise and promoting fun in sport and activity is a common goal of schools. However, children and adolescents do not exercise enough, which can favor a number of chronic illnesses. Exercise and sports often require coordination…
The increasing adoption of remote and hybrid work modalities in the technology sector has brought new opportunities and challenges for the inclusion of people with disabilities (PWD) in software development teams (SDT). This study…