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For a graph $G$ on $n$ vertices, naively sampling the position of a random walk of at time $t$ requires work $\Omega(t)$. We desire local access algorithms supporting $\text{position}(G,s,t)$ queries, which return the position of a random…

Data Structures and Algorithms · Computer Science 2021-02-16 Amartya Shankha Biswas , Edward Pyne , Ronitt Rubinfeld

Goal-conditioned robotic grasping in cluttered environments remains a challenging problem due to occlusions caused by surrounding objects, which prevent direct access to the target object. A promising solution to mitigate this issue is…

Robotics · Computer Science 2025-04-07 Boce Hu , Heng Tian , Dian Wang , Haojie Huang , Xupeng Zhu , Robin Walters , Robert Platt

Animals have a developed ability to explore that aids them in important tasks such as locating food, exploring for shelter, and finding misplaced items. These exploration skills necessarily track where they have been so that they can plan…

Machine Learning · Computer Science 2023-06-27 Arnav Kumar Jain , Lucas Lehnert , Irina Rish , Glen Berseth

In this work, we present and study a training set-up that achieves fast policy generation for real-world robotic tasks by using massive parallelism on a single workstation GPU. We analyze and discuss the impact of different training…

Robotics · Computer Science 2022-08-22 Nikita Rudin , David Hoeller , Philipp Reist , Marco Hutter

Message-passing architectures struggle to sufficiently model long-range dependencies in node and graph prediction tasks. We propose a novel approach exploiting hierarchical graph structures and adaptive random walks to address this…

Machine Learning · Computer Science 2025-09-03 Joël Mathys , Federico Errica

Space exploration missions have seen use of increasingly sophisticated robotic systems with ever more autonomy. Deep learning promises to take this even a step further, and has applications for high-level tasks, like path planning, as well…

Machine Learning · Computer Science 2019-09-16 Tamir Blum , William Jones , Kazuya Yoshida

This work explores the potential of using differentiable simulation for learning quadruped locomotion. Differentiable simulation promises fast convergence and stable training by computing low-variance first-order gradients using robot…

Robotics · Computer Science 2024-10-16 Yunlong Song , Sangbae Kim , Davide Scaramuzza

Evolutionary methods have previously been shown to be an effective learning method for walking gaits on hexapod robots. However, the ability of these algorithms to evolve an effective policy rapidly degrades as the input space becomes more…

Robotics · Computer Science 2025-07-21 Jim O'Connor , Jay B. Nash , Derin Gezgin , Gary B. Parker

The aim of this paper is to study the reward based policy exploration problem in a supervised learning approach and enable robots to form complex movement trajectories in challenging reward settings and search spaces. For this, the…

Robotics · Computer Science 2020-11-10 M. Tuluhan Akbulut , Utku Bozdogan , Ahmet Tekden , Emre Ugur

Random walks have been intensively studied on regular and complex networks, which are used to represent pairwise interactions. Nonetheless, recent works have demonstrated that many real-world processes are better captured by higher-order…

Physics and Society · Physics 2023-06-19 Pietro Traversa , Guilherme Ferraz de Arruda , Yamir Moreno

Sampling-based motion planners have experienced much success due to their ability to efficiently and evenly explore the state space. However, for many tasks, it may be more efficient to not uniformly explore the state space, especially when…

Robotics · Computer Science 2018-06-07 Clark Zhang , Jinwook Huh , Daniel D. Lee

Legged rovers provide enhanced mobility compared to wheeled platforms, enabling navigation on steep and irregular planetary terrains. However, traditional legged locomotion might be energetically inefficient and potentially dangerous to the…

The design of gaits for robot locomotion can be a daunting process which requires significant expert knowledge and engineering. This process is even more challenging for robots that do not have an accurate physical model, such as compliant…

Robotics · Computer Science 2018-03-02 Brian Yang , Grant Wang , Roberto Calandra , Daniel Contreras , Sergey Levine , Kristofer Pister

Robots are increasingly integrated across industries, particularly in healthcare. However, many valuable applications for quadrupedal robots remain overlooked. This research explores the effectiveness of three reinforcement learning…

Robotics · Computer Science 2025-07-18 Emma M. A. Harrison

Deep reinforcement learning has recently achieved strong results in quadrupedal locomotion, yet policies trained in simulation often fail to transfer when the environment changes. Evolutionary reinforcement learning aims to address this…

Robotics · Computer Science 2026-04-09 Brian McAteer , Karl Mason

In this paper, with a view toward deployment of light-weight control frameworks for bipedal walking robots, we realize end-foot trajectories that are shaped by a single linear feedback policy. We learn this policy via a model-free and a…

In this work we present a trajectory Optimization framework for whole-body motion planning through contacts. We demonstrate how the proposed approach can be applied to automatically discover different gaits and dynamic motions on a…

Robotics · Computer Science 2016-07-18 Michael Neunert , Farbod Farshidian , Alexander W. Winkler , Jonas Buchli

This work focuses on sampling strategies of configuration variations for generating robust universal locomotion policies for quadrupedal robots. We investigate the effects of sampling physical robot parameters and joint…

Robotics · Computer Science 2025-10-09 David Rytz , Kim Tien Ly , Ioannis Havoutis

Likelihood-based policy gradient methods are the dominant approach for training robot control policies from rewards. These methods rely on differentiable action likelihoods, which constrain policy outputs to simple distributions like…

Exploration is a difficult challenge in reinforcement learning and even recent state-of-the art curiosity-based methods rely on the simple epsilon-greedy strategy to generate novelty. We argue that pure random walks do not succeed to…

Machine Learning · Computer Science 2018-07-06 Fabio Pardo , Vitaly Levdik , Petar Kormushev