English
Related papers

Related papers: Snaxels on a Plane

200 papers

Trajectory optimization offers mature tools for motion planning in high-dimensional spaces under dynamic constraints. However, when facing complex configuration spaces, cluttered with obstacles, roboticists typically fall back to…

Robotics · Computer Science 2022-05-10 Tobia Marcucci , Mark Petersen , David von Wrangel , Russ Tedrake

We propose a novel image-to-pencil translation method that could not only generate high-quality pencil sketches but also offer the drawing process. Existing pencil sketch algorithms are based on texture rendering rather than the direct…

Computer Vision and Pattern Recognition · Computer Science 2020-12-17 Zhengyan Tong , Xuanhong Chen , Bingbing Ni , Xiaohang Wang

Popular Virtual Reality (VR) tools allow users to draw varying-width, ribbon-like 3D brush strokes by moving a hand-held controller in 3D space. Artists frequently use dense collections of such strokes to draw virtual 3D shapes. We propose…

Graphics · Computer Science 2019-04-30 Enrique Rosales , Jafet Rodriguez , Alla Sheffer

Sketch animation, which brings static sketches to life by generating dynamic video sequences, has found widespread applications in GIF design, cartoon production, and daily entertainment. While current methods for sketch animation perform…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Jingyu Liu , Zijie Xin , Yuhan Fu , Ruixiang Zhao , Bangxiang Lan , Xirong Li

Coordinate networks are widely used in computer vision due to their ability to represent signals as compressed, continuous entities. However, training these networks with first-order optimizers can be slow, hindering their use in real-time…

Computer Vision and Pattern Recognition · Computer Science 2023-05-16 Hemanth Saratchandran , Shin-Fang Chng , Sameera Ramasinghe , Lachlan MacDonald , Simon Lucey

3D Gaussian Splatting (3DGS) is a process that enables the direct creation of 3D objects from 2D images. This representation offers numerous advantages, including rapid training and rendering. However, a significant limitation of 3DGS is…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Krzysztof Byrski , Marcin Mazur , Jacek Tabor , Tadeusz Dziarmaga , Marcin Kądziołka , Dawid Baran , Przemysław Spurek

In the past few years, neural character animation has emerged and offered an automatic method for animating virtual characters. Their motion is synthesized by a neural network. Controlling this movement in real time with a user-defined…

Computer Vision and Pattern Recognition · Computer Science 2022-01-26 Antoine Maiorca , Nathan Hubens , Sohaib Laraba , Thierry Dutoit

Approximate convex decomposition aims to decompose a 3D shape into a set of almost convex components, whose convex hulls can then be used to represent the input shape. It thus enables efficient geometry processing algorithms specifically…

Graphics · Computer Science 2022-05-09 Xinyue Wei , Minghua Liu , Zhan Ling , Hao Su

The Cartesian coordinate system is the most commonly used system in computer visualization. This is due to its ease of use and processing speed. However, it is not always suitable for a given problem. Angular measures often allow us to…

Graphics · Computer Science 2023-06-08 Grzegorz Borowik , Michał Balicki , Michał Kasprzak , Piotr Cukier

Perception still remains a challenging problem for autonomous navigation in unknown environment, especially for aerial vehicles. Most mapping algorithms for autonomous navigation are specifically designed for their very intended task, which…

Robotics · Computer Science 2024-09-25 Jinche La , Jun-Gill Kang , Dasol Lee

Animating hand-drawn sketches using traditional tools is challenging and complex. Sketches provide a visual basis for explanations, and animating these sketches offers an experience of real-time scenarios. We propose an approach for…

Computer Vision and Pattern Recognition · Computer Science 2026-02-27 Gaurav Rai , Ojaswa Sharma

In this paper, we propose the differentiable voxelization of 3D meshes via the winding number and solid angles. The proposed approach achieves fast, flexible, and accurate voxelization of 3D meshes, admitting the computation of gradients…

Computer Vision and Pattern Recognition · Computer Science 2024-07-31 Yihao Luo , Yikai Wang , Zhengrui Xiang , Yuliang Xiu , Guang Yang , ChoonHwai Yap

In this article we describe a program -- called planar_draw -- to draw maps on oriented surfaces in the plane. The drawings are coded as tikz files that can easily be manipulated and used in latex documents. Next to plane maps -- a case for…

Computational Geometry · Computer Science 2025-05-19 Gunnar Brinkmann

We present a method for consistent lighting and shadows when animated 3D Gaussian Splatting (3DGS) avatars interact with 3DGS scenes or with dynamic objects inserted into otherwise static scenes. Our key contribution is Deep Gaussian Shadow…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Aymen Mir , Riza Alp Guler , Jian Wang , Gerard Pons-Moll , Bing Zhou

Scalable Vector Graphics (SVG) are central to modern web design, and the demand to animate them continues to grow as web environments become increasingly dynamic. Yet automating the animation of vector graphics remains challenging for…

Computer Vision and Pattern Recognition · Computer Science 2025-12-17 Jooyeol Yun , Jaegul Choo

Sketch animations offer a powerful medium for visual storytelling, from simple flip-book doodles to professional studio productions. While traditional animation requires teams of skilled artists to draw key frames and in-between frames,…

Graphics · Computer Science 2024-11-19 Hmrishav Bandyopadhyay , Yi-Zhe Song

This paper studies hidden convexity properties associated with constrained optimization problems over the set of rotation matrices $\text{SO}(n)$. Such problems are nonconvex due to the constraint $X \in \text{SO}(n)$. Nonetheless, we show…

Optimization and Control · Mathematics 2024-05-01 Akshay Ramachandran , Kevin Shu , Alex L. Wang

Despite the promising results of multi-view reconstruction, the recent neural rendering-based methods, such as implicit surface rendering (IDR) and volume rendering (NeuS), not only incur a heavy computational burden on training but also…

Computer Vision and Pattern Recognition · Computer Science 2023-05-30 Yisu Zhang , Jianke Zhu , Lixiang Lin

Visualization of implicit surfaces is an actively researched topic. While raytracing can produce high quality images, it is not well suited for creating a quick preview of the surface. Indirect algorithms (e.g. Marching Cubes) create an…

Graphics · Computer Science 2022-04-14 Ágostons Sipos , Péter Salvi

Whiskers provide a way to sense surfaces in the immediate environment without disturbing it. In this paper we present a method for using highly flexible, curved, passive whiskers mounted along a robot arm to gather sensory data as they…

Robotics · Computer Science 2024-06-11 Michael A. Lin , Hao Li , Chengyi Xing , Mark R. Cutkosky
‹ Prev 1 3 4 5 6 7 10 Next ›