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Given a directed graph $G = (V,E)$, undergoing an online sequence of edge deletions with $m$ edges in the initial version of $G$ and $n = |V|$, we consider the problem of maintaining all-pairs shortest paths (APSP) in $G$. Whilst this…
Given a graph, the general problem to cover the maximum number of vertices by a collection of vertex-disjoint long paths seemingly escapes from the literature. A path containing at least $k$ vertices is considered long. When $k \le 3$, the…
Mobile agents have emerged as a powerful framework for solving fundamental graph problems in distributed settings in recent times. These agents, modelled as autonomous physical or software entities, possess local computation power, finite…
Let $G$ be a directed graph on $n$ vertices. Given an integer $k<=n$, the SIMPLE $k$-PATH problem asks whether there exists a simple $k$-path in $G$. In case $G$ is weighted, the MIN-WT SIMPLE $k$-PATH problem asks for a simple $k$-path in…
We introduce and study the multi-agent stochastic shortest path (MSSP) problem, in which $k$ agents strive to reach a target state, aiming to minimize the expected time to reach the target by any agent. We analyze the computational and…
The problem of finding multiple simple shortest paths in a weighted directed graph $G=(V,E)$ has many applications, and is considerably more difficult than the corresponding problem when cycles are allowed in the paths. Even for a single…
This paper outlines the ideas behind developing a graph-based heuristic-driven routing algorithm designed for a particular instance of a goods transportation problem with a single good type. The proposed algorithm solves the optimization…
This paper connects multi-agent path planning on graphs (roadmaps) to network flow problems, showing that the former can be reduced to the latter, therefore enabling the application of combinatorial network flow algorithms, as well as…
For the task of moving a group of indistinguishable agents on a connected graph with unit edge lengths into an arbitrary goal formation, it was previously shown that distance optimal paths can be scheduled to complete with a tight…
The shortest path problem in graphs is a cornerstone of AI theory and applications. Existing algorithms generally ignore edge weight computation time. We present a generalized framework for weighted directed graphs, where edge weight can be…
Given a traveling salesman problem (TSP) tour $H$ in graph $G$ a $k$-move is an operation which removes $k$ edges from $H$, and adds $k$ edges of $G$ so that a new tour $H'$ is formed. The popular $k$-OPT heuristics for TSP finds a local…
We study the broadcast version of the CONGEST CLIQUE model of distributed computing. In this model, in each round, any node in a network of size $n$ can send the same message (i.e. broadcast a message) of limited size to every other node in…
We explore the fundamental limits of distributed balls-into-bins algorithms. We present an adaptive symmetric algorithm that achieves a bin load of two in log* n+O(1) communication rounds using O(n) messages in total. Larger bin loads can…
This paper discusses the shortest path problem in a general directed graph with $n$ nodes and $K$ cost scenarios (objectives). In order to choose a solution, the min-max criterion is applied. The min-max version of the problem is hard to…
We consider dynamic algorithms for maintaining Single-Source Reachability (SSR) and approximate Single-Source Shortest Paths (SSSP) on $n$-node $m$-edge directed graphs under edge deletions (decremental algorithms). The previous fastest…
Consider the following distance query for an $n$-node graph $G$ undergoing edge insertions and deletions: given two sets of nodes $I$ and $J$, return the distances between every pair of nodes in $I\times J$. This query is rather general and…
The $\mathsf{HYBRID}$ model, introduced in [Augustine et al., SODA '20], provides a theoretical foundation for networks that allow multiple communication modes. The model follows the principles of synchronous message passing, whereas nodes…
We give a simple algorithm for maintaining a $n^{o(1)}$-approximate spanner $H$ of a graph $G$ with $n$ vertices as $G$ receives edge updates by reduction to the dynamic All-Pairs Shortest Paths (APSP) problem. Given an initially empty…
Over the past decade, there has been increasing interest in distributed/parallel algorithms for processing large-scale graphs. By now, we have quite fast algorithms -- usually sublogarithmic-time and often $poly(\log\log n)$-time, or even…
One of the most basic graph problems, All-Pairs Shortest Paths (APSP) is known to be solvable in $n^{3-o(1)}$ time, and it is widely open whether it has an $O(n^{3-\epsilon})$ time algorithm for $\epsilon > 0$. To better understand APSP,…