Related papers: Capturing information on curves and surfaces from …
Polyhedral surfaces are fundamental objects in architectural geometry and industrial design. Whereas closeness of a given mesh to a smooth reference surface and its suitability for numerical simulations were already studied extensively, the…
This paper addresses a very classical topic that goes back at least to Pl\"ucker: how to understand a plane curve singularity using its polar curves. Here, we explicitly construct the singular points of a plane curve singularity directly…
This paper lays the foundations for a unified framework for numerically and computationally applying methods drawn from a range of currently distinct geometrical approaches to statistical modelling. In so doing, it extends information…
In this paper, we extend the method developed in [17, 18] to curves in the Minkowski plane. The method proposes a way to study deformations of plane curves taking into consideration their geometry as well as their singularities. We deal in…
This paper explores the challenge of teaching a machine how to reverse-engineer the grid-marked surfaces used to represent data in 3D surface plots of two-variable functions. These are common in scientific and economic publications; and…
The paper investigates a hypothesis that our visual system groups visual cues based on how they form a surface, or more specifically triangulation derived from the visual cues. To test our hypothesis, we compare shape recognition with three…
Confounding bias is a crucial problem when applying machine learning to practice, especially in clinical practice. We consider the problem of learning representations independent to multiple biases. In literature, this is mostly solved by…
We propose Differentiable Stereopsis, a multi-view stereo approach that reconstructs shape and texture from few input views and noisy cameras. We pair traditional stereopsis and modern differentiable rendering to build an end-to-end model…
Existing works on motion deblurring either ignore the effects of depth-dependent blur or work with the assumption of a multi-layered scene wherein each layer is modeled in the form of fronto-parallel plane. In this work, we consider the…
This paper describes the foundations of a differential geometry of a quaternionic curves. The Frenet-Serret equations and the evolutes and evolvents of a particular quaternionic curve are accordingly determined. This new formulation takes…
In this paper we describe projective curves and surfaces such that almost all their hyperplane sections are projectively equivalent. Our description is complete for curves and close to being complete for smooth surfaces. In the appendix we…
This paper describes an interdisciplinary approach to geometry modeling of geospatial boundaries. The objective is to extract surfaces from irregular spatial patterns using differential geometry and obtain coherent directional predictions…
This paper develops projection pursuit for discrete data using the discrete Radon transform. Discrete projection pursuit is presented as an exploratory method for finding informative low dimensional views of data such as binary vectors,…
Formerly the geometry was based on shapes, but since the last centuries this founding mathematical science deals with transformations, projections and mappings. Projective geometry identifies a line with a single point, like the perspective…
In this paper, orthogonal projection along a geodesic to the chosen k-plane is introduced using edge and Gram matrix of an n-simplex in hyperbolic or spherical n-space. The distance from a point to k-plane is obtained by the orthogonal…
The area distance to a convex plane curve is an important concept in computer vision. In this paper we describe a strong link between area distances and improper affine spheres. This link makes possible a better understanding of both…
We consider the curves whose all normal planes are at the same distance from a fixed point and obtain some characterizations of them in the 3-dimensional Euclidean space.
From a single picture of a scene, people can typically grasp the spatial layout immediately and even make good guesses at materials properties and where light is coming from to illuminate the scene. For example, we can reliably tell which…
We investigate the problem of finding the visible pieces of a scene of objects from a specified viewpoint. In particular, we are interested in the design of an efficient hidden surface removal algorithm for a scene comprised of iso-oriented…
We fully characterize orthogonal projections of infinite right circular (round) cones in real Hilbert spaces. Another interpretation is that, given two vectors in a real Hilbert space, we establish the optimal estimate on the angle between…