Related papers: Re-pairing brackets
This paper is about producing a new kind of the pairs which we call it MS-pairs. To produce these pairs, we use an algorithm for dividing a natural number $x$ by two for two arbitrary numbers and consider their related graphs. We present…
The classical branch-and-bound algorithm for the integer feasibility problem has exponential worst case complexity. We prove that it is surprisingly efficient on reformulated problems, in which the columns of the constraint matrix are…
No-regret learners seek to minimize the difference between the loss they cumulated through the actions they played, and the loss they would have cumulated in hindsight had they consistently modified their behavior according to some strategy…
We thoroughly study a novel but basic combinatorial matrix completion problem: Given a binary incomplete matrix, fill in the missing entries so that every pair of rows in the resulting matrix has a Hamming distance within a specified range.…
We consider the problem of minimising the number of states in a multiplicity tree automaton over the field of rational numbers. We give a minimisation algorithm that runs in polynomial time assuming unit-cost arithmetic. We also show that a…
In the recent years, branch-and-cut algorithms have been the target of data-driven approaches designed to enhance the decision making in different phases of the algorithm such as branching, or the choice of cutting planes (cuts). In…
It is well known that, given \(b\ge 0\), finding an $(a,b)$-trapping set with the minimum \(a\) in a binary linear code is NP-hard. In this paper, we demonstrate that this problem can be solved with linear complexity with respect to the…
The downward closure of a word language is the set of all (not necessarily contiguous) subwords of its members. It is well-known that the downward closure of any language is regular. While the downward closure appears to be a powerful…
This paper presents the first experimental evaluation of four previously untested modifications of Unbounded Best-First Minimax algorithm. This algorithm explores the game tree by iteratively expanding the most promising sequences of…
Building on previous results of Xing, we give new lower bounds on the rate of intersecting codes over large alphabets. The proof is constructive, and uses algebraic geometry, although nothing beyond the basic theory of linear systems on…
Recently, we presented a new Two-Bar Charts Packing Problem (2-BCPP), in which it is necessary to pack two-bar charts (2-BCs) in a unit-height strip of minimum length. The problem is a generalization of the Bin Packing Problem and 2-D…
Algorithms for model checking and satisfiability of the modal $\mu$-calculus start by converting formulas to alternating parity tree automata. Thus, model checking is reduced to checking acceptance by tree automata and satisfiability to…
The convergence of online learning algorithms in games under self-play is a fundamental question in game theory and machine learning. Among various notions of convergence, last-iterate convergence is particularly desirable, as it reflects…
The reassembling of a simple connected graph G = (V,E) is an abstraction of a problem arising in earlier studies of network analysis. The reassembling process has a simple formulation (there are several equivalent formulations) relative to…
Parity games are infinite two-player games played on directed graphs. Parity game solvers are used in the domain of formal verification. This paper defines parametrized parity games and introduces an operation, Justify, that determines a…
The notion of separating automata was introduced by Bojanczyk and Czerwinski for understanding the first quasipolynomial time algorithm for parity games. In this paper we show that separating automata is a powerful tool for constructing…
In distributed systems, knowledge of the network structure of the connections among the unitary components is often a requirement for an accurate prediction of the emerging collective dynamics. However, in many real-world situations, one…
Graph reachability is the task of understanding whether two distinct points in a graph are interconnected by arcs to which in general a semantic is attached. Reachability has plenty of applications, ranging from motion planning to routing.…
Twin-width is a recently formulated graph and matrix invariant that intuitively quantifies how far a graph is from having the structural simplicity of a co-graph. Since its introduction in 2020, twin-width has received increasing attention…
Parity games play an important role in model checking and synthesis. In their paper, Calude et al. have shown that these games can be solved in quasi-polynomial time. We show that their algorithm can be implemented efficiently: we use their…