Related papers: Approximating Cumulative Pebbling Cost is Unique G…
We study the extent to which it is possible to approximate the optimal value of a Unique Games instance in Fixed-Point Logic with Counting (FPC). Formally, we prove lower bounds against the accuracy of FPC-interpretations that map Unique…
Minimum sum vertex cover of an $n$-vertex graph $G$ is a bijection $\phi : V(G) \to [n]$ that minimizes the cost $\sum_{\{u,v\} \in E(G)} \min \{\phi(u), \phi(v) \}$. Finding a minimum sum vertex cover of a graph (the MSVC problem) is…
"Pebble games," an abstraction from classical reversible computing, have found use in the design of quantum circuits for inherently sequential tasks. Gidney showed that allowing Hadamard basis measurements during pebble games can…
We study the classical and parameterized complexity of computing the positive non-clashing teaching dimension of a set of concepts, that is, the smallest number of examples per concept required to successfully teach an intelligent learner…
While graphs and abstract data structures can be large and complex, practical instances are often regular or highly structured. If the instance has sufficient structure, we might hope to compress the object into a more succinct…
Information-based complexity (IBC) is a well-defined complexity measure of any object given a description in a language and a classifier that identifies those descriptions with the object. Of course, the exact numerical value will vary…
Let H be a graph, and let C_H(G) be the number of (subgraph isomorphic) copies of H contained in a graph G. We investigate the fundamental problem of estimating C_H(G). Previous results cover only a few specific instances of this general…
An uncertain graph $\mathcal{G} = (V, E, p : E \rightarrow (0,1])$ can be viewed as a probability space whose outcomes (referred to as \emph{possible worlds}) are subgraphs of $\mathcal{G}$ where any edge $e\in E$ occurs with probability…
Given a configuration of pebbles on the vertices of a graph $G$, a pebbling move removes two pebbles from a vertex and puts one pebble on an adjacent vertex. The pebbling number of a graph $G$ is the smallest number of pebbles required such…
Let G be a graph with a distribution of pebbles on its vertices. A pebbling move consists of removing two pebbles from one vertex and placing one pebble on an adjacent vertex. The optimal pebbling number of G is the smallest number of…
Given a locally finite graph $\Gamma$, an amenable subgroup $G$ of graph automorphisms acting freely and almost transitively on its vertices, and a $G$-invariant activity function $\lambda$, consider the free energy $f_G(\Gamma,\lambda)$ of…
The weak minor G of a graph G is the graph obtained from G by a sequence of edge-contraction operations on G. A weak-minor-closed family of upper embeddable graphs is a set G of upper embeddable graphs that for each graph G in G, every weak…
Graph condensation (GC) has gained significant attention for its ability to synthesize smaller yet informative graphs. However, existing studies often overlook the robustness of GC in scenarios where the original graph is corrupted. In such…
Graph pebbling is a network optimization model for satisfying vertex demands with vertex supplies (called pebbles), with partial loss of pebbles in transit. The pebbling number of a demand in a graph is the smallest number for which every…
We define three new pebbling parameters of a connected graph $G$, the $r$-, $g$-, and $u$-critical pebbling numbers. Together with the pebbling number, the optimal pebbling number, the number of vertices $n$ and the diameter $d$ of the…
Let $G_{n,p}$ be the standard Erd\H{o}s-R\'enyi-Gilbert random graph and let $G_{n,n,p}$ be the random bipartite graph on $n+n$ vertices, where each $e\in [n]^2$ appears as an edge independently with probability $p$. For a graph $G=(V,E)$,…
A \emph{disk graph} is the intersection graph of (closed) disks in the plane. We consider the classic problem of finding a maximum clique in a disk graph. For general disk graphs, the complexity of this problem is still open, but for unit…
We introduce a binary embedding framework, called Proximity Preserving Code (PPC), which learns similarity and dissimilarity between data points to create a compact and affinity-preserving binary code. This code can be used to apply fast…
Let $G(V,E)$ be a simple, undirected graph where $V$ is the set of vertices and $E$ is the set of edges. A $b$-dimensional cube is a Cartesian product $I_1\times I_2\times...\times I_b$, where each $I_i$ is a closed interval of unit length…
Let $G = (V,E)$ be a simple, undirected and connected graph. A connected (total) dominating set $S \subseteq V$ is a secure connected (total) dominating set of $G$, if for each $ u \in V \setminus S$, there exists $v \in S$ such that $uv…