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We introduce a class of strategic games in which agents are assigned to nodes of a topology graph and the utility of an agent depends on both the agent's inherent utilities for other agents as well as her distance from these agents on the…

Computer Science and Game Theory · Computer Science 2023-10-18 Martin Bullinger , Warut Suksompong

Generative adversarial networks (GANs) are quickly becoming a ubiquitous approach to procedurally generating video game levels. While GAN generated levels are stylistically similar to human-authored examples, human designers often want to…

Artificial Intelligence · Computer Science 2021-06-22 Matthew C. Fontaine , Ruilin Liu , Ahmed Khalifa , Jignesh Modi , Julian Togelius , Amy K. Hoover , Stefanos Nikolaidis

Many phenomena in real world social networks are interpreted as spread of influence between activated and non-activated network elements. These phenomena are formulated by combinatorial graphs, where vertices represent the elements and…

Discrete Mathematics · Computer Science 2024-03-01 Siavash Askari , Manouchehr Zaker

This paper deals with modeling of network's dynamic using evolutionary games approach. Today there are many different protocols for data transmission through the Internet, providing users with better or worse service. The process of…

Computer Science and Game Theory · Computer Science 2017-08-02 Oleksii Ignatenko , Oleksandr Synetskyi

We present a novel framework to learn functions that estimate decisions of sellers and buyers simultaneously in an oligopoly market for a price-sensitive product. In this setting, the aim of the seller network is to come up with a price for…

Machine Learning · Computer Science 2021-10-27 Naman Shukla , Kartik Yellepeddi

We develop a game-theoretic framework for the study of competition between firms who have budgets to "seed" the initial adoption of their products by consumers located in a social network. The payoffs to the firms are the eventual number of…

Computer Science and Game Theory · Computer Science 2012-04-24 Sanjeev Goyal , Michael Kearns

In Peer-to-Peer (P2P) network systems, content (object) delivery between nodes is often required. One way to study such a distributed system is by defining games, which involve selfish nodes that make strategic choices on replicating…

Computer Science and Game Theory · Computer Science 2019-06-24 Ragavendran Gopalakrishnan , Dimitrios Kanoulas , Naga Naresh Karuturi , C. Pandu Rangan , Rajmohan Rajaraman , Ravi Sundaram

Networks are central to many economic and organizational applications, including workplace team formation, social platform recommendations, and classroom friendship development. In these settings, networks are modeled as graphs, with agents…

Econometrics · Economics 2025-07-28 Yan Xu , Bo Zhou

We introduce Shortest Connection Game, a two-player game played on a directed graph with edge costs. Given two designated vertices in which they start, the players take turns in choosing edges emanating from the vertex they are currently…

Computer Science and Game Theory · Computer Science 2015-11-26 Andreas Darmann , Ulrich Pferschy , Joachim Schauer

In this paper, we consider the Shapley network design game on undirected networks. In this game, we have an edge weighted undirected network $G(V,E)$ and $n$ selfish players where player $i$ wants to choose a path from source vertex $s_i$…

Computer Science and Game Theory · Computer Science 2014-01-27 Jian Li

In this dissertation, we analyze the computational properties of game-theoretic centrality measures. The key idea behind game-theoretic approach to network analysis is to treat nodes as players in a cooperative game, where the value of each…

Computer Science and Game Theory · Computer Science 2015-12-08 Piotr Lech Szczepański

A game process is a system where the decisions of one agent can influence the decisions of other agents. In the real world, social influences and relationships between agents may influence the decision makings of agents with game behaviors.…

Social and Information Networks · Computer Science 2021-03-31 Jie Huang , Fanghua Ye , Xu Chen

Learning the graph topology of a complex network is challenging due to limited data availability and imprecise data models. A common remedy in existing works is to incorporate priors such as sparsity or modularity which highlight on the…

Signal Processing · Electrical Eng. & Systems 2024-11-01 Chenyue Zhang , Shangyuan Liu , Hoi-To Wai , Anthony Man-Cho So

In this paper, we study the problem of constructing a network by observing ordered connectivity constraints, which we define herein. These ordered constraints are made to capture realistic properties of real-world problems that are not…

Data Structures and Algorithms · Computer Science 2017-02-24 Yi Huang , Mano Vikash Janardhanan , Lev Reyzin

The goal of graph representation learning is to embed each vertex in a graph into a low-dimensional vector space. Existing graph representation learning methods can be classified into two categories: generative models that learn the…

Machine Learning · Computer Science 2017-11-23 Hongwei Wang , Jia Wang , Jialin Wang , Miao Zhao , Weinan Zhang , Fuzheng Zhang , Xing Xie , Minyi Guo

Interactions in many real-world phenomena can be explained by a strong hierarchical structure. Typically, this structure or ranking is not known; instead we only have observed outcomes of the interactions, and the goal is to infer the…

Data Structures and Algorithms · Computer Science 2019-04-24 Nikolaj Tatti

Spatial networks are networks where nodes are located in a space equipped with a metric. Typically, the space is two-dimensional and until recently and traditionally, the metric that was usually considered was the Euclidean distance. In…

Combinatorics · Mathematics 2022-11-29 Ramon Ferrer-i-Cancho

Random intersection graphs have received much interest and been used in diverse applications. They are naturally induced in modeling secure sensor networks under random key predistribution schemes, as well as in modeling the topologies of…

Discrete Mathematics · Computer Science 2015-04-14 Jun Zhao , Osman Yağan , Virgil Gligor

We present a new class of vertex cover and set cover games. The price of anarchy bounds match the best known constant factor approximation guarantees for the centralized optimization problems for linear and also for submodular costs -- in…

Computer Science and Game Theory · Computer Science 2012-03-02 Georgios Piliouras , Tomas Valla , Laszlo A. Vegh

The Internet is a loose amalgamation of independent service providers acting in their own self-interest. We examine the implications of this economic reality on peering relationships. Specifically, we consider how the incentives of the…

Computer Science and Game Theory · Computer Science 2007-05-23 Jacomo Corbo , Thomas Petermann
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