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Related papers: YouTube UGC Dataset for Video Compression Research

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Video and image quality assessment has long been projected as a regression problem, which requires predicting a continuous quality score given an input stimulus. However, recent efforts have shown that accurate quality score regression on…

Computer Vision and Pattern Recognition · Computer Science 2021-02-02 Zhengzhong Tu , Chia-Ju Chen , Li-Heng Chen , Yilin Wang , Neil Birkbeck , Balu Adsumilli , Alan C. Bovik

Real-world user-generated videos, especially on platforms like TikTok, often feature rich and intertwined audio visual content. However, existing video captioning benchmarks and models remain predominantly visual centric, overlooking the…

Computer Vision and Pattern Recognition · Computer Science 2025-10-07 Peiran Wu , Yunze Liu , Zhengdong Zhu , Enmin Zhou , Junxiao Shen

Classifying videos into distinct categories, such as Sport and Music Video, is crucial for multimedia understanding and retrieval, especially when an immense volume of video content is being constantly generated. Traditional methods require…

Computer Vision and Pattern Recognition · Computer Science 2024-03-14 Yuxing Han , Yunan Ding , Chen Ye Gan , Jiangtao Wen

The development of video game streaming has grown rapidly, with major platforms such as YouTube and Twitch using different codecs. To support quality assessment models that work consistently across any codec, it is necessary to have access…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Rajesh Sureddi , Shreshth Saini , Avinab Saha , Alan C. Bovik

Understanding and modeling the popularity of User Generated Content (UGC) short videos on social media platforms presents a critical challenge with broad implications for content creators and recommendation systems. This study delves deep…

Computer Vision and Pattern Recognition · Computer Science 2024-10-02 Dasong Li , Wenjie Li , Baili Lu , Hongsheng Li , Sizhuo Ma , Gurunandan Krishnan , Jian Wang

The recent surge in open-source text-to-video generation models has significantly energized the research community, yet their dependence on proprietary training datasets remains a key constraint. While existing open datasets like Koala-36M…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Xianpan Zhou

Video-sharing platforms must re-encode large volumes of noisy user-generated content (UGC) to meet streaming demands. However, conventional codecs, which aim to minimize the mean squared error (MSE) between the compressed and input videos,…

Image and Video Processing · Electrical Eng. & Systems 2025-11-24 Xin Xiong , Samuel Fernández-Menduiña , Eduardo Pavez , Antonio Ortega , Neil Birkbeck , Balu Adsumilli

Multimedia compression allows us to watch videos, see pictures and hear sounds within a limited bandwidth, which helps the flourish of the internet. During the past decades, multimedia compression has achieved great success using hand-craft…

Multimedia · Computer Science 2023-08-21 Yuhao Cheng , Siru Zhang , Yiqiang Yan , Rong Chen , Yun Zhang

Service providers must encode a large volume of noisy videos to meet the demand for user-generated content (UGC) in online video-sharing platforms. However, low-quality UGC challenges conventional codecs based on rate-distortion…

Image and Video Processing · Electrical Eng. & Systems 2025-05-22 Samuel Fernández-Menduiña , Xin Xiong , Eduardo Pavez , Antonio Ortega , Neil Birkbeck , Balu Adsumilli

Gaming video streaming services have grown tremendously in the past few years, with higher resolutions, higher frame rates and HDR gaming videos getting increasingly adopted among the gaming community. Since gaming content as such is…

Multimedia · Computer Science 2021-03-04 Nabajeet Barman , Maria G Martini

The rapid growth of user-generated content (UGC) videos has produced an urgent need for effective video quality assessment (VQA) algorithms to monitor video quality and guide optimization and recommendation procedures. However, current VQA…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Huiyu Duan , Qiang Hu , Jiarui Wang , Liu Yang , Zitong Xu , Lu Liu , Xiongkuo Min , Chunlei Cai , Tianxiao Ye , Xiaoyun Zhang , Guangtao Zhai

Recent years have witnessed an explosion of user-generated content (UGC) videos shared and streamed over the Internet, thanks to the evolution of affordable and reliable consumer capture devices, and the tremendous popularity of social…

Computer Vision and Pattern Recognition · Computer Science 2021-05-05 Zhengzhong Tu , Yilin Wang , Neil Birkbeck , Balu Adsumilli , Alan C. Bovik

In recent years, artificial intelligence (AI)-driven video generation has gained significant attention. Consequently, there is a growing need for accurate video quality assessment (VQA) metrics to evaluate the perceptual quality of…

Computer Vision and Pattern Recognition · Computer Science 2024-12-30 Zhichao Zhang , Wei Sun , Xinyue Li , Jun Jia , Xiongkuo Min , Zicheng Zhang , Chunyi Li , Zijian Chen , Puyi Wang , Fengyu Sun , Shangling Jui , Guangtao Zhai

It is well known that the quality and quantity of training data are significant factors which affect the development and performance of machine intelligence algorithms. Without representative data, neither scientists nor algorithms would be…

Machine Learning · Computer Science 2019-01-08 Georgios Mastorakis

This paper presents an overview of the NTIRE 2025 Challenge on UGC Video Enhancement. The challenge constructed a set of 150 user-generated content videos without reference ground truth, which suffer from real-world degradations such as…

No-reference video quality assessment (NR-VQA) for user generated content (UGC) is crucial for understanding and improving visual experience. Unlike video recognition tasks, VQA tasks are sensitive to changes in input resolution. Since…

Computer Vision and Pattern Recognition · Computer Science 2023-03-31 Junjie Ke , Tianhao Zhang , Yilin Wang , Peyman Milanfar , Feng Yang

We here focus on the problem of predicting the popularity trend of user generated content (UGC) as early as possible. Taking YouTube videos as case study, we propose a novel two-step learning approach that: (1) extracts popularity trends…

Social and Information Networks · Computer Science 2016-02-16 Flavio Figueiredo , Jussara M. Almeida , Marcos André Gonçalves , Fabrício Benevenuto

In response to the rising prominence of the Metaverse, omnidirectional videos (ODVs) have garnered notable interest, gradually shifting from professional-generated content (PGC) to user-generated content (UGC). However, the study of…

Computer Vision and Pattern Recognition · Computer Science 2025-06-13 Fei Zhao , Da Pan , Zelu Qi , Ping Shi

High frame rate (HFR) videos are becoming increasingly common with the tremendous popularity of live, high-action streaming content such as sports. Although HFR contents are generally of very high quality, high bandwidth requirements make…

Multimedia · Computer Science 2021-09-28 Pavan C. Madhusudana , Xiangxu Yu , Neil Birkbeck , Yilin Wang , Balu Adsumilli , Alan C. Bovik

The pervasiveness of Social Media and user-generated content has triggered an exponential increase in global data volumes. However, due to collection and extraction challenges, data in many feeds, embedded comments, reviews and testimonials…

Social and Information Networks · Computer Science 2019-09-04 James Meneghello , Nik Thompson , Kevin Lee , Kok Wai Wong , Bilal Abu-Salih