Related papers: Macrocanonical Models for Texture Synthesis
We provide a simulation algorithm to simulate from a (multivariate) characteristic function, which is only accessible in a black-box format. The method is based on a generative neural network, whose loss function exploits a specific…
Recent work has indicated that, unlike humans, ImageNet-trained CNNs tend to classify images by texture rather than by shape. How pervasive is this bias, and where does it come from? We find that, when trained on datasets of images with…
This paper introduces a novel data-driven strategy for synthesizing gramophone noise audio textures. A diffusion probabilistic model is applied to generate highly realistic quasiperiodic noises. The proposed model is designed to generate…
Work considers the usage of StyleGAN architecture for the task of microstructure synthesis. The task is the following: given number of samples of structure we try to generate similar samples at the same time preserving its properties. Since…
We study approximations of non-Gaussian stationary processes having long range correlations with microcanonical models. These models are conditioned by the empirical value of an energy vector, evaluated on a single realization. Asymptotic…
An emerging line of work has sought to generate plausible imagery from touch. Existing approaches, however, tackle only narrow aspects of the visuo-tactile synthesis problem, and lag significantly behind the quality of cross-modal synthesis…
Noise synthesis is a challenging low-level vision task aiming to generate realistic noise given a clean image along with the camera settings. To this end, we propose an effective generative model which utilizes clean features as guidance…
Conventional CNNs for texture synthesis consist of a sequence of (de)-convolution and up/down-sampling layers, where each layer operates locally and lacks the ability to capture the long-term structural dependency required by texture…
A non-parametric interpretable texture synthesis method, called the NITES method, is proposed in this work. Although automatic synthesis of visually pleasant texture can be achieved by deep neural networks nowadays, the associated…
Neural Cellular Automata (NCA) have shown a remarkable ability to learn the required rules to "grow" images, classify morphologies, segment images, as well as to do general computation such as path-finding. We believe the inductive prior…
We propose GOTEX, a general framework for texture synthesis by optimization that constrains the statistical distribution of local features. While our model encompasses several existing texture models, we focus on the case where the…
When constructing models of the world, we aim for optimal compressions: models that include as few details as possible while remaining as accurate as possible. But which details -- or features measured in data -- should we choose to include…
We propose an auto-encoder architecture for multi-texture synthesis. The approach relies on both a compact encoder accounting for second order neural statistics and a generator incorporating adaptive periodic content. Images are embedded in…
Perception is often described as a predictive process based on an optimal inference with respect to a generative model. We study here the principled construction of a generative model specifically crafted to probe motion perception. In that…
Synthetic images created by generative models increase in quality and expressiveness as newer models utilize larger datasets and novel architectures. Although this photorealism is a positive side-effect from a creative standpoint, it…
This paper proposes a new probabilistic non-extensive entropy feature for texture characterization, based on a Gaussian information measure. The highlights of the new entropy are that it is bounded by finite limits and that it is non…
Building generic robotic manipulation systems often requires large amounts of real-world data, which can be dificult to collect. Synthetic data generation offers a promising alternative, but limiting the sim-to-real gap requires significant…
The macro-to-micro transition in a heterogeneous material is envisaged as the selection of a probability distribution by the Principle of Maximum Entropy (MAXENT). The material is made of constituents, e.g. given crystal orientations. Each…
Recent GAN-based (Generative adversarial networks) inpainting methods show remarkable improvements and generate plausible images using multi-stage networks or Contextual Attention Modules (CAM). However, these techniques increase the model…
Approximation theory plays an important role in image processing, especially image deconvolution and decomposition. For piecewise smooth images, there are many methods that have been developed over the past thirty years. The goal of this…