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Deep reinforcement learning has learned to play many games well, but failed on others. To better characterize the modes and reasons of failure of deep reinforcement learners, we test the widely used Asynchronous Actor-Critic (A2C) algorithm…

Machine Learning · Computer Science 2019-08-14 Philip Bontrager , Ahmed Khalifa , Damien Anderson , Matthew Stephenson , Christoph Salge , Julian Togelius

In stochastic games with incomplete information, the uncertainty is evoked by the lack of knowledge about a player's own and the other players' types, i.e. the utility function and the policy space, and also the inherent stochasticity of…

Machine Learning · Computer Science 2022-03-21 Hannes Eriksson , Debabrota Basu , Mina Alibeigi , Christos Dimitrakakis

We investigate the effect of using human demonstration data in the replay buffer for Deep Reinforcement Learning. We use a policy gradient method with a modified experience replay buffer where a human demonstration experience is sampled…

Artificial Intelligence · Computer Science 2021-07-15 Dylan Klein , Akansel Cosgun

Deep learning has enabled traditional reinforcement learning methods to deal with high-dimensional problems. However, one of the disadvantages of deep reinforcement learning methods is the limited exploration capacity of learning agents. In…

Machine Learning · Computer Science 2019-07-30 Thanh Nguyen , Ngoc Duy Nguyen , Saeid Nahavandi

Deep reinforcement learning has the potential to train robots to perform complex tasks in the real world without requiring accurate models of the robot or its environment. A practical approach is to train agents in simulation, and then…

Machine Learning · Computer Science 2022-10-26 Tianhong Dai , Kai Arulkumaran , Tamara Gerbert , Samyakh Tukra , Feryal Behbahani , Anil Anthony Bharath

One major barrier to applications of deep Reinforcement Learning (RL) both inside and outside of games is the lack of explainability. In this paper, we describe a lightweight and effective method to derive explanations for deep RL agents,…

Machine Learning · Computer Science 2021-10-08 Alexander Sieusahai , Matthew Guzdial

Independent reinforcement learning algorithms have no theoretical guarantees for finding the best policy in multi-agent settings. However, in practice, prior works have reported good performance with independent algorithms in some domains…

Multiagent Systems · Computer Science 2021-11-02 Ken Ming Lee , Sriram Ganapathi Subramanian , Mark Crowley

Animals execute goal-directed behaviours despite the limited range and scope of their sensors. To cope, they explore environments and store memories maintaining estimates of important information that is not presently available. Recently,…

Eligibility traces in reinforcement learning are used as a bias-variance trade-off and can often speed up training time by propagating knowledge back over time-steps in a single update. We investigate the use of eligibility traces in…

Artificial Intelligence · Computer Science 2017-04-20 Jean Harb , Doina Precup

As generative AI models such as large language models (LLMs) become more pervasive, ensuring the safety, robustness, and overall trustworthiness of these systems is paramount. However, AI is currently facing a reproducibility crisis driven…

Machine Learning · Computer Science 2026-05-14 Deepak Pandita , Flip Korn , Chris Welty , Christopher M. Homan

Research in machine learning is making progress in fixing its own reproducibility crisis. Reinforcement learning (RL), in particular, faces its own set of unique challenges. Comparison of point estimates, and plots that show successful…

Machine Learning · Computer Science 2024-02-07 Ted Fujimoto , Joshua Suetterlein , Samrat Chatterjee , Auroop Ganguly

In reinforcement learning (RL), continuing tasks refer to tasks where the agent-environment interaction is ongoing and can not be broken down into episodes. These tasks are suitable when environment resets are unavailable, agent-controlled,…

Artificial Intelligence · Computer Science 2025-01-14 Yi Wan , Dmytro Korenkevych , Zheqing Zhu

Explainable reinforcement learning allows artificial agents to explain their behavior in a human-like manner aiming at non-expert end-users. An efficient alternative of creating explanations is to use an introspection-based method that…

Machine Learning · Computer Science 2021-08-23 Angel Ayala , Francisco Cruz , Bruno Fernandes , Richard Dazeley

Adapting a Reinforcement Learning (RL) agent to an unseen environment is a difficult task due to typical over-fitting on the training environment. RL agents are often capable of solving environments very close to the trained environment,…

Artificial Intelligence · Computer Science 2022-07-04 Olivier Moulin , Vincent Francois-Lavet , Paul Elbers , Mark Hoogendoorn

Agents trained via deep reinforcement learning (RL) routinely fail to generalize to unseen environments, even when these share the same underlying dynamics as the training levels. Understanding the generalization properties of RL is one of…

Machine Learning · Computer Science 2020-11-03 Martin Bertran , Natalia Martinez , Mariano Phielipp , Guillermo Sapiro

The General Video Game Artificial Intelligence (GVGAI) competition has been running for several years with various tracks. This paper focuses on the challenge of the GVGAI learning track in which 3 games are selected and 2 levels are given…

Artificial Intelligence · Computer Science 2020-05-25 Martin Balla , Simon M. Lucas , Diego Perez-Liebana

In recent years, a variety of tasks have been accomplished by deep reinforcement learning (DRL). However, when applying DRL to tasks in a real-world environment, designing an appropriate reward is difficult. Rewards obtained via actual…

Machine Learning · Computer Science 2023-10-04 Kanata Suzuki , Tetsuya Ogata

Modelling the behaviours of other agents is essential for understanding how agents interact and making effective decisions. Existing methods for agent modelling commonly assume knowledge of the local observations and chosen actions of the…

Machine Learning · Computer Science 2021-11-10 Georgios Papoudakis , Filippos Christianos , Stefano V. Albrecht

The challenge of developing powerful and general Reinforcement Learning (RL) agents has received increasing attention in recent years. Much of this effort has focused on the single-agent setting, in which an agent maximizes a predefined…

Machine Learning · Computer Science 2020-10-21 Jiachen Yang , Ang Li , Mehrdad Farajtabar , Peter Sunehag , Edward Hughes , Hongyuan Zha

In many reinforcement learning tasks, the goal is to learn a policy to manipulate an agent, whose design is fixed, to maximize some notion of cumulative reward. The design of the agent's physical structure is rarely optimized for the task…

Machine Learning · Computer Science 2019-12-03 David Ha