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In this work, we present an end-to-end network for stereo-consistent image inpainting with the objective of inpainting large missing regions behind objects. The proposed model consists of an edge-guided UNet-like network using Partial…
Unsupervised image-to-image translation techniques are able to map local texture between two domains, but they are typically unsuccessful when the domains require larger shape change. Inspired by semantic segmentation, we introduce a…
Artistic style transfer is an image synthesis problem where the content of an image is reproduced with the style of another. Recent works show that a visually appealing style transfer can be achieved by using the hidden activations of a…
From Paleolithic cave paintings to Impressionism, human painting has evolved to depict increasingly complex and detailed scenes, conveying more nuanced messages. This paper attempts to emerge this artistic capability by simulating the…
In multimodal unsupervised image-to-image translation tasks, the goal is to translate an image from the source domain to many images in the target domain. We present a simple method that produces higher quality images than current…
Recent generative models can create visually plausible 3D representations of objects. However, the generation process often allows for implicit control signals, such as contextual descriptions, and rarely supports bold geometric distortions…
This article presents an evolutionary approach for synthetic human portraits generation based on the latent space exploration of a generative adversarial network. The idea is to produce different human face images very similar to a given…
Generative adversarial networks achieve great performance in photorealistic image synthesis in various domains, including human images. However, they usually employ latent vectors that encode the sampled outputs globally. This does not…
We propose a system that learns from artistic pairings of music and corresponding album cover art. The goal is to 'translate' paintings into music and, in further stages of development, the converse. We aim to deploy this system as an…
Evolutionary algorithms have been used in the digital art scene since the 1970s. A popular application of genetic algorithms is to optimize the procedural placement of vector graphic primitives to resemble a given painting. In recent years,…
Past approaches for statistical shape analysis of objects have focused mainly on objects within the same topological classes, e.g., scalar functions, Euclidean curves, or surfaces, etc. For objects that differ in more complex ways, the…
We propose an approach to generate images of people given a desired appearance and pose. Disentangled representations of pose and appearance are necessary to handle the compound variability in the resulting generated images. Hence, we…
We present Image Sculpting, a new framework for editing 2D images by incorporating tools from 3D geometry and graphics. This approach differs markedly from existing methods, which are confined to 2D spaces and typically rely on textual…
Despite remarkable progress in image translation, the complex scene with multiple discrepant objects remains a challenging problem. The translated images have low fidelity and tiny objects in fewer details causing unsatisfactory performance…
Discovering evolutionary traits that are heritable across species on the tree of life (also referred to as a phylogenetic tree) is of great interest to biologists to understand how organisms diversify and evolve. However, the measurement of…
Ptychography is a scanning coherent diffractive imaging technique that enables imaging nanometer-scale features in extended samples. One main challenge is that widely used iterative image reconstruction methods often require significant…
Shape matching has been a long-studied problem for the computer graphics and vision community. The objective is to predict a dense correspondence between meshes that have a certain degree of deformation. Existing methods either consider the…
We investigate an simple evolutionary game of sequences and demonstrate on this example the structure of fitness landscapes in discrete problems. We show the smoothing action of the genotype-phenotype mapping which still makes it feasible…
This paper examines the limitations of advanced text-to-image models in accurately rendering unconventional concepts which are scarcely represented or absent in their training datasets. We identify how these limitations not only confine the…
The task of generating natural images from 3D scenes has been a long standing goal in computer graphics. On the other hand, recent developments in deep neural networks allow for trainable models that can produce natural-looking images with…