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This book summarizes ongoing research introducing probability space isomorphic mappings into the strategy spaces of game theory. This approach is motivated by discrepancies between probability theory and game theory when applied to the same…

Computer Science and Game Theory · Computer Science 2013-04-23 Michael J Gagen

When applied to the same game, probability theory and game theory can disagree on calculated values of the Fisher information, the log likelihood function, entropy gradients, the rank and Jacobian of variable transforms, and even the…

Computer Science and Game Theory · Computer Science 2012-08-21 Michael J. Gagen

Understanding decision-making in dynamic and complex settings is a challenge yet essential for preventing, mitigating, and responding to adverse events (e.g., disasters, financial crises). Simulation games have shown promise to advance our…

Human-Computer Interaction · Computer Science 2022-01-11 Omid Mohaddesi , Jacqueline Griffin , Ozlem Ergun , David Kaeli , Stacy Marsella , Casper Harteveld

We study the convergence properties of decentralized fictitious play (DFP) for the class of near-potential games where the incentives of agents are nearly aligned with a potential function. In DFP, agents share information only with their…

Optimization and Control · Mathematics 2021-03-19 Sarper Aydın , Sina Arefizadeh , Ceyhun Eksin

The mean field games (MFG) paradigm was introduced to provide tractable approximations of games involving very large populations. The theory typically rests on two key assumptions: homogeneity, meaning that all players share the same…

Optimization and Control · Mathematics 2025-11-10 Mathieu Laurière

Archaeogaming and queer games studies have both grown as paradigms in the last decade. The former broadly refers to the archaeological study of games, while the later concerns the application of queer theory to the medium. To date, there…

Human-Computer Interaction · Computer Science 2024-05-10 Florence Smith Nicholls

Interactive fictions, or text-adventures, are games in which a player interacts with a world entirely through textual descriptions and text actions. Text-adventure games are typically structured as puzzles or quests wherein the player must…

Computation and Language · Computer Science 2020-08-20 Prithviraj Ammanabrolu , William Broniec , Alex Mueller , Jeremy Paul , Mark O. Riedl

This position paper concerns the use of religious texts in Natural Language Processing (NLP), which is of special interest to the Ethics of NLP. Religious texts are expressions of culturally important values, and machine learned models have…

Computation and Language · Computer Science 2025-07-23 Ben Hutchinson

This study explores the prevalence of dark patterns in mobile games that exploit players through temporal, monetary, social, and psychological means. Recognizing the ethical concerns and potential harm surrounding these manipulative…

Human-Computer Interaction · Computer Science 2024-12-09 Sam Niknejad , Thomas Mildner , Nima Zargham , Susanne Putze , Rainer Malaka

Mean-field games (MFGs) are limiting models to approximate $N$-player games, with a number of applications. Despite the ever-growing numerical literature on computation of MFGs, there is no library that allows researchers and practitioners…

Computer Science and Game Theory · Computer Science 2025-09-04 Xin Guo , Anran Hu , Matteo Santamaria , Mahan Tajrobehkar , Junzi Zhang

Role-playing games (RPG) are games in which players interact with one another to create narratives. The role of players in the RPG is largely based on the interaction between players and their characters. This emerging form of shared…

Computation and Language · Computer Science 2025-03-27 Alessandro Maisto

Game-theoretic algorithms are commonly benchmarked on recreational games, classical constructs from economic theory such as congestion and dispersion games, or entirely random game instances. While the past two decades have seen the rise of…

Computer Science and Game Theory · Computer Science 2025-05-29 Noah Krever , Jakub Černý , Moïse Blanchard , Christian Kroer

In recent years, Game AI research has made important breakthroughs using Reinforcement Learning (RL). Despite this, RL for modern tabletop games has gained little to no attention, even when they offer a range of unique challenges compared…

Artificial Intelligence · Computer Science 2023-07-20 Martin Balla , George E. M. Long , Dominik Jeurissen , James Goodman , Raluca D. Gaina , Diego Perez-Liebana

Tactical Decision Games (TDGs) are military conflict scenarios presented both textually and graphically on a map. These scenarios provide a challenging domain for machine learning because they are open-ended, highly structured, and…

Artificial Intelligence · Computer Science 2021-08-19 Tom Hinrichs , Greg Dunham , Ken Forbus

In the parable of Simon's Ant, an ant follows a complex path along a beach on to reach its goal. The story shows how the interaction of simple rules and a complex environment result in complex behavior. But this relationship can be looked…

Multiagent Systems · Computer Science 2018-04-17 Philip Feldman , Aaron Dant , Wayne Lutters

Dungeons & Dragons (D&D) is a tabletop roleplaying game with complex natural language interactions between players and hidden state information. Recent work has shown that large language models (LLMs) that have access to state information…

Computation and Language · Computer Science 2023-09-22 Andrew Zhu , Karmanya Aggarwal , Alexander Feng , Lara J. Martin , Chris Callison-Burch

The emergence of complex life on Earth is often attributed to the arms race that ensued from a huge number of organisms all competing for finite resources. We present an artificial intelligence research environment, inspired by the human…

Multiagent Systems · Computer Science 2019-03-05 Joseph Suarez , Yilun Du , Phillip Isola , Igor Mordatch

Massively multiplayer online games (MMOGs) can foster social interaction and relationship formation, but they pose specific privacy and safety challenges, especially in the context of mediating intimate interpersonal connections. To explore…

Computers and Society · Computer Science 2025-03-14 Yihao Zhou , Tanusree Sharma

Many research groups aspire to make data and code FAIR and reproducible, yet struggle because the data and code life cycles are disconnected, executable environments are often missing from published work, and technical skill requirements…

The issue of dark patterns and deceptive designs (DPs) in everyday interfaces and interactions continues to grow. DPs are manipulative and malicious elements within user interfaces that deceive users into making unintended choices. In…

Human-Computer Interaction · Computer Science 2024-05-16 Weichen Joe Chang , Katie Seaborn , Andrew A. Adams