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By utilizing different communication channels, such as verbal language, gestures or facial expressions, virtually embodied interactive humans hold a unique potential to bridge the gap between human-computer interaction and actual interhuman…

Human-Computer Interaction · Computer Science 2017-05-19 Kevin K. Bowden , Tommy Nilsson , Christine P. Spencer , Kubra Cengiz , Alexandru Ghitulescu , Jelte B. van Waterschoot

Current works in the generation of personalized dialogue primarily contribute to the agent presenting a consistent personality and driving a more informative response. However, we found that the generated responses from most previous models…

Computation and Language · Computer Science 2022-08-23 Itsugun Cho , Dongyang Wang , Ryota Takahashi , Hiroaki Saito

Generating user activity is a key capability for both evaluating security monitoring tools as well as improving the credibility of attacker analysis platforms (e.g., honeynets). In this paper, to generate this activity, we instrument each…

Artificial Intelligence · Computer Science 2021-11-24 Alexandre Dey , Benjamin Costé , Éric Totel , Adrien Bécue

Automated generation and (user) authoring of the realistic virtual terrain is most sought for by the multimedia applications like VR models and gaming. The most common representation adopted for terrain is Digital Elevation Model (DEM).…

Computer Vision and Pattern Recognition · Computer Science 2022-01-10 Shanthika Naik , Aryamaan Jain , Avinash Sharma , KS Rajan

Voice assistants have sharply risen in popularity in recent years, but their use has been limited mostly to simple applications like music, hands-free search, or control of internet-of-things devices. What would it take for voice assistants…

Human-Computer Interaction · Computer Science 2023-09-13 Alyssa Hwang , Natasha Oza , Chris Callison-Burch , Andrew Head

Procedural content generation has enabled vast virtual worlds through levels, maps, and quests, but large-scale character generation remains underexplored. We identify two alignment-induced biases in existing methods: a positive moral bias,…

Computation and Language · Computer Science 2026-05-05 Maan Qraitem , Kate Saenko , Bryan A. Plummer

One of the main research areas in Artificial Intelligence is the coding of agents (programs) which are able to learn by themselves in any situation. This means that agents must be useful for purposes other than those they were created for,…

Artificial Intelligence · Computer Science 2011-02-04 Javier Insa-Cabrera , Jose Hernandez-Orallo

Despite the potential of Large Language Models (LLMs) as writing assistants, they are plagued by issues like coherence and fluency of the model output, trustworthiness, ownership of the generated content, and predictability of model…

Human-Computer Interaction · Computer Science 2023-04-12 Avinash Bhat , Disha Shrivastava , Jin L. C. Guo

Data availability is a bottleneck during early stages of development of new capabilities for intelligent artificial agents. We investigate the use of text generation techniques to augment the training data of a popular commercial artificial…

Computation and Language · Computer Science 2019-10-09 Nikolaos Malandrakis , Minmin Shen , Anuj Goyal , Shuyang Gao , Abhishek Sethi , Angeliki Metallinou

We present the design of an online social skills development interface for teenagers with autism spectrum disorder (ASD). The interface is intended to enable private conversation practice anywhere, anytime using a web-browser. Users…

Dialogue systems have many applications such as customer support or question answering. Typically they have been limited to shallow single turn interactions. However more advanced applications such as career coaching or planning a trip…

We present a novel approach for generating plausible verbal interactions between virtual human-like agents and user avatars in shared virtual environments. Sense-Plan-Ask, or SPA, extends prior work in propositional planning and natural…

Multiagent Systems · Computer Science 2020-02-11 Andrew Best , Sahil Narang , Dinesh Manocha

Storytelling plays a central role in human socializing and entertainment. However, much of the research on automatic storytelling generation assumes that stories will be generated by an agent without any human interaction. In this paper, we…

Computation and Language · Computer Science 2020-11-23 Eric Nichols , Leo Gao , Randy Gomez

This paper explores interaction designs for generative AI interfaces that necessitate human involvement throughout the generation process. We argue that such interfaces can promote cognitive engagement, agency, and thoughtful…

Human-Computer Interaction · Computer Science 2025-04-14 Kenneth C. Arnold , Jiho Kim

Stylized 3D avatars have become increasingly prominent in our modern life. Creating these avatars manually usually involves laborious selection and adjustment of continuous and discrete parameters and is time-consuming for average users.…

Computer Vision and Pattern Recognition · Computer Science 2022-11-16 Shen Sang , Tiancheng Zhi , Guoxian Song , Minghao Liu , Chunpong Lai , Jing Liu , Xiang Wen , James Davis , Linjie Luo

Storytelling is an integral part of human culture and significantly impacts cognitive and socio-emotional development and connection. Despite the importance of interactive visual storytelling, the process of creating such content requires…

Human-Computer Interaction · Computer Science 2024-06-04 Victor Nikhil Antony , Chien-Ming Huang

This paper is an invited layperson summary for The Academic of the paper referenced on the last page. We summarize how the formal framework of autocatalytic networks offers a means of modeling the origins of self-organizing, self-sustaining…

Artificial Intelligence · Computer Science 2024-07-17 Liane Gabora , Joscha Bach

From movie characters to modern science fiction - bringing characters into interactive, story-driven conversations has captured imaginations across generations. Achieving this vision is highly challenging and requires much more than just…

Human-Computer Interaction · Computer Science 2026-01-06 Rafael Wampfler , Chen Yang , Dillon Elste , Nikola Kovacevic , Philine Witzig , Markus Gross

This paper presents a system for procedurally generating agent-based narratives using large language models (LLMs). Users could drag and drop multiple agents and objects into a scene, with each entity automatically assigned semantic…

Graphics · Computer Science 2025-12-24 Vinayak Regmi , Christos Mousas

As AI becomes an integral part of our lives, the development of explainable AI, embodied in the decision-making process of an AI or robotic agent, becomes imperative. For a robotic teammate, the ability to generate explanations to justify…

Artificial Intelligence · Computer Science 2020-09-01 Mehrdad Zakershahrak , Ze Gong , Nikhillesh Sadassivam , Yu Zhang
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