Related papers: Achieving Optimal Backlog in Multi-Processor Cup G…
Large-scale subset selection asks for a small useful set of examples, features, sensors, seed users, or context passages from an enormous ground set. Submodular maximization is a canonical model for such diminishing-returns problems, but…
In this paper we study the classical problem of throughput maximization. In this problem we have a collection $J$ of $n$ jobs, each having a release time $r_j$, deadline $d_j$, and processing time $p_j$. They have to be scheduled…
This paper examines multiplayer symmetric constant-sum games with more than two players in a competitive setting, including examples like Mahjong, Poker, and various board and video games. In contrast to two-player zero-sum games,…
The contextual bandit literature has traditionally focused on algorithms that address the exploration-exploitation tradeoff. In particular, greedy algorithms that exploit current estimates without any exploration may be sub-optimal in…
This paper studies queueing problems with an endogenous number of machines with and without an initial queue, the novelty being that coalitions not only choose how to queue, but also on how many machines. For a given problem, agents can…
We study a Faulty Congested Clique model, in which an adversary may fail nodes in the network throughout the computation. We show that any task of $O(n\log{n})$-bit input per node can be solved in roughly $n$ rounds, where $n$ is the size…
We consider greedy contention managers for transactional memory for M x N execution windows of transactions with M threads and N transactions per thread. Assuming that each transaction conflicts with at most C other transactions inside the…
We consider the massively parallel computation (MPC) model, which is a theoretical abstraction of large-scale parallel processing models such as MapReduce. In this model, assuming the widely believed 1-vs-2-cycles conjecture, solving many…
We consider the problem of online preemptive scheduling on a single machine to minimize the total flow time. In clairvoyant scheduling, where job processing times are revealed upon arrival, the Shortest Remaining Processing Time (SRPT)…
Scalable oversight, the process by which weaker AI systems supervise stronger ones, has been proposed as a key strategy to control future superintelligent systems. However, it is still unclear how scalable oversight itself scales. To…
We introduce a model of online algorithms subject to strict constraints on data retention. An online learning algorithm encounters a stream of data points, one per round, generated by some stationary process. Crucially, each data point can…
In mean-payoff games, the objective of the protagonist is to ensure that the limit average of an infinite sequence of numeric weights is nonnegative. In energy games, the objective is to ensure that the running sum of weights is always…
Online learning algorithms that minimize regret provide strong guarantees in situations that involve repeatedly making decisions in an uncertain environment, e.g. a driver deciding what route to drive to work every day. While regret…
Optimal transport (OT) distances are finding evermore applications in machine learning and computer vision, but their wide spread use in larger-scale problems is impeded by their high computational cost. In this work we develop a family of…
We present a new strongly polynomial algorithm for generalized flow maximization that is significantly simpler and faster than the previous strongly polynomial algorithm [V\'egh16]. For the uncapacitated problem formulation, the complexity…
For many optimization problems in machine learning, finding an optimal solution is computationally intractable and we seek algorithms that perform well in practice. Since computational intractability often results from pathological…
In this paper, we investigate offline and online algorithms for rufpp, the problem of minimizing the number of rounds required to schedule a set of unsplittable flows of non-uniform sizes on a given path with non-uniform edge capacities.…
We introduce the following elementary scheduling problem. We are given a collection of n jobs, where each job has an integer length as well as a set Ti of time intervals in which it can be feasibly scheduled. Given a parameter B, the…
We present an optimal, combinatorial 1-1/e approximation algorithm for monotone submodular optimization over a matroid constraint. Compared to the continuous greedy algorithm (Calinescu, Chekuri, Pal and Vondrak, 2008), our algorithm is…
Online learning algorithms, widely used to power search and content optimization on the web, must balance exploration and exploitation, potentially sacrificing the experience of current users in order to gain information that will lead to…