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We study Markov potential games under the infinite horizon average reward criterion. Most previous studies have been for discounted rewards. We prove that both algorithms based on independent policy gradient and independent natural policy…

Machine Learning · Computer Science 2024-03-12 Min Cheng , Ruida Zhou , P. R. Kumar , Chao Tian

Aiming at the traditional grasping method for manipulators based on 2D camera, when faced with the scene of gathering or covering, it can hardly perform well in unstructured scenes that appear as gathering and covering, for the reason that…

Robotics · Computer Science 2021-01-05 Peng Gang , Liao Jinhu , Guan Shangbin

We propose a simple yet rich model to extend the notions of Nash equilibria and correlated equilibria of strategic games to the quantum setting, in which we then study the relations between classical and quantum equilibria. Unlike the…

Quantum Physics · Physics 2015-03-17 Shengyu Zhang

We explain the mechanism of the quantum speed-up - quantum algorithms requiring fewer computation steps than their classical equivalent - for a family of algorithms. Bob chooses a function and gives to Alice the black box that computes it.…

Quantum Physics · Physics 2015-05-27 Giuseppe Castagnoli

Quantum algorithms can deliver asymptotic speedups over their classical counterparts. However, there are few cases where a substantial quantum speedup has been worked out in detail for reasonably-sized problems, when compared with the best…

Quantum Physics · Physics 2019-07-24 Earl Campbell , Ankur Khurana , Ashley Montanaro

Long studied as a toy model, quantum zero-sum games have recently resurfaced as a canonical playground for modern areas such as non-local games, quantum interactive proofs, and quantum machine learning. In this simple yet fundamental…

Computer Science and Game Theory · Computer Science 2025-09-29 Yiheng Su , Emmanouil-Vasileios Vlatakis-Gkaragkounis , Pucheng Xiong

Two of the most prominent algorithms for solving unconstrained smooth games are the classical stochastic gradient descent-ascent (SGDA) and the recently introduced stochastic consensus optimization (SCO) [Mescheder et al., 2017]. SGDA is…

Machine Learning · Computer Science 2021-11-05 Nicolas Loizou , Hugo Berard , Gauthier Gidel , Ioannis Mitliagkas , Simon Lacoste-Julien

Games with incomplete preferences are an important model for studying rational decision-making in scenarios where players face incomplete information about their preferences and must contend with incomparable outcomes. We study the problem…

Computer Science and Game Theory · Computer Science 2024-08-13 Abhishek N. Kulkarni , Jie Fu , Ufuk Topcu

In this paper, a new offline actor-critic learning algorithm is introduced: Sampled Policy Gradient (SPG). SPG samples in the action space to calculate an approximated policy gradient by using the critic to evaluate the samples. This…

Artificial Intelligence · Computer Science 2018-09-18 Anton Orell Wiehe , Nil Stolt Ansó , Madalina M. Drugan , Marco A. Wiering

Quantum control optimization algorithms are routinely used to generate optimal quantum gates or efficient quantum state transfers. However, there are two main challenges in designing efficient optimization algorithms, namely overcoming the…

Quantum Physics · Physics 2022-02-02 Priya Batra , M. Harshanth Ram , T. S. Mahesh

Neural network pruning is widely used to reduce model size and computational cost. Yet, most existing methods treat sparsity as an externally imposed constraint, enforced through heuristic importance scores or training-time regularization.…

Artificial Intelligence · Computer Science 2025-12-29 Zubair Shah , Noaman Khan

Big Data streams are being generated in a faster, bigger, and more commonplace. In this scenario, Hoeffding Trees are an established method for classification. Several extensions exist, including high-performing ensemble setups such as…

Machine Learning · Computer Science 2015-11-04 Diego Marrón , Jesse Read , Albert Bifet , Nacho Navarro

We present a quantum algorithm that has rigorous runtime guarantees for several families of binary optimization problems, including Quadratic Unconstrained Binary Optimization (QUBO), Ising spin glasses ($p$-spin model), and $k$-local…

Testing graph completeness is a critical problem in computer science and network theory. Leveraging quantum computation, we present an efficient algorithm using the Szegedy quantum walk and quantum phase estimation (QPE). Our algorithm,…

Quantum Physics · Physics 2025-11-26 Sara Giordano , Miguel A. Martin-Delgado

Characterizing the performance of no-regret dynamics in multi-player games is a foundational problem at the interface of online learning and game theory. Recent results have revealed that when all players adopt specific learning algorithms,…

Computer Science and Game Theory · Computer Science 2023-11-28 Ioannis Anagnostides , Alkis Kalavasis , Tuomas Sandholm , Manolis Zampetakis

In everyday life, we frequently make coarse-grained judgments. When we say that Olivia and Noah excel in mathematics, we disregard the specific differences in their mathematical abilities. Similarly, when we claim that a particular…

Theoretical Economics · Economics 2025-04-04 Takashi Izumo

Quantum amplitude amplification and estimation have shown quadratic speedups to unstructured search and estimation tasks. We show that a coherent combination of these quantum algorithms also provides a quadratic speedup to calculating the…

Quantum Physics · Physics 2024-12-03 Caleb Rotello

Quality-Diversity (QD) algorithms seek to discover diverse, high-performing solutions across a behavior space, in contrast to conventional optimization methods that target a single optimum. Adversarial problems present unique challenges for…

Neural and Evolutionary Computing · Computer Science 2026-05-11 Timothée Anne , Noah Syrkis , Meriem Elhosni , Florian Turati , Franck Legendre , Alain Jaquier , Sebastian Risi

Regular games form a well-established class of games for analysis and synthesis of reactive systems. They include coloured Muller games, McNaughton games, Muller games, Rabin games, and Streett games. These games are played on directed…

Computer Science and Game Theory · Computer Science 2024-05-14 Zihui Liang , Bakh Khoussainov , Mingyu Xiao

In this paper, we present algorithms that perform gradient ascent of the average reward in a partially observable Markov decision process (POMDP). These algorithms are based on GPOMDP, an algorithm introduced in a companion paper (Baxter…

Artificial Intelligence · Computer Science 2019-11-18 J. Baxter , P. L. Bartlett , L. Weaver